0.1.1 Hotfix 2

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xlnt2new#4132 wrote:
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Foogley#3164 wrote:



Let us TP to checkpoints from anywhere. OR make the last rare pinata run to you like in D4. No need to invent square wheels.


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP - T means town, you know that, right?

last rare pinata running towards you you want - well i hear they do that in debilo 4, so maybe run towards that (:


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP- TP means Teleport, you know that, right?

last rare pinata not running towards you you want- well i hear they do that in not so good optimised mapping in PoE2, so maybe run towards that (:
Last edited by starhunter64#8048 on Jan 17, 2025, 3:36:56 AM
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xlnt2new#4132 wrote:
"
Foogley#3164 wrote:



Let us TP to checkpoints from anywhere. OR make the last rare pinata run to you like in D4. No need to invent square wheels.


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP - T means town, you know that, right?

last rare pinata running towards you you want - well i hear they do that in debilo 4, so maybe run towards that (:


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP- TP means Teleport, you know that, right?

last rare pinata not running towards you you want- well i hear they do that in not so good optimised mapping in PoE2, so maybe run towards that (:


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP- TP means Teleport, you know that, right?

last rare pinata not running towards you you want- well i hear they do that in not so good optimised mapping in PoE2, so maybe run towards that (:
Man, are you butthurt about having to move through the map. That's a 'you'-problem. It's not zip-zoom. if you want that, play PoE 1 oder D4 :)
look like the 0.1.0f hotfix 2 was remove, my node "energy shield if consumed charge power" give only max ES without ES


0.1.0f Hotfix 2
Fixed a bug introduced in Patch 0.1.0f where players could lose Life or Energy Shield from actions such as using flasks.
Last edited by Kyureen#3900 on Jan 17, 2025, 3:52:56 AM
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Kyureen#3900 wrote:
look like the 0.1.0f hotfix 2 was remove, my node "energy shield if consumed charge power" give only max ES without ES


0.1.0f Hotfix 2
Fixed a bug introduced in Patch 0.1.0f where players could lose Life or Energy Shield from actions such as using flasks.


Nope, that works as intended. It does not say it gives you the ES instantly. Increases max, but not the current value.
Hope the effects get fixed within a couple of days. It's bad to let people learn the "wrong" mob behavior and then suddenly have to re-learn it all again because on-death explosions all come back overnight.
Oh wowo...well, okay!
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Man, are you butthurt about having to move through the map. That's a 'you'-problem. It's not zip-zoom. if you want that, play PoE 1 oder D4 :)


Somehow you miss the part where I don't want to run the same route I already ran once. Because there was a shy rare mob next to me that didn't want my attention.
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Kyureen#3900 wrote:
look like the 0.1.0f hotfix 2 was remove, my node "energy shield if consumed charge power" give only max ES without ES


0.1.0f Hotfix 2
Fixed a bug introduced in Patch 0.1.0f where players could lose Life or Energy Shield from actions such as using flasks.


Nope, that works as intended. It does not say it gives you the ES instantly. Increases max, but not the current value.



Nope or this a feature to remove stack of grim Feast + it doesnt say increase max
https://www.pathofexile.com/forum/view-thread/3686820

I already do a report bug for this, it was introduce in 0.1.0f and fix in 0.1.0f Hotfix 2 but after 0.1.1 the fix was remove
Getting killed through energy shield by something. Has happened in breaches mainly. Possibly related to "Extra Chaos Damage" mod on mobs:

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