Is this a JOKE? The only class to get specifically nerfed in 0.1.1 was WARRIOR?

what do you expect, during the interview, that dev started laughing midway while the question is still being posted.

I'm like wtf? is this fking dev for real? I literally find no humour nor any need to laugh over that question while it's still being asked, seriously unprofessional as fuck - at the very least respond first, then make your stupid ass jokes after your weak ass response.

ps - i don't give a shit about the state of warrior lol, i won't ever roll it unless some OP build came out.
Is this thread a joke?
They nerfed concoction, the bullshit cast on infernalist, nerfed temporalis, nerfed monks avatar. Buffed armor and fixed astral projection.
GGG hates melee.
Have been for 10 years now, will never change. Deal with it or play a different game.
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mikeab79#3627 wrote:
As a Warrior, it's very nature is having to be in direct range of mobs. I feel like the patch is a giant buff. It reduces the on death issues, nerfs mobs/bosses, fixes visuals that were getting me killed, AND buffs armour. I can't do damage if I am dying to things I can't see.

As a side note, my Warrior is doing fine not using meta builds. The warrior isn't a terrible class, and can be played by a scrub like me following no build guides.


This. The lot of you crying about warrior are losers of the highest order. Words can't describe how lame y'all are.
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spitzer#5898 wrote:
what do you expect, during the interview, that dev started laughing midway while the question is still being posted.

I'm like wtf? is this fking dev for real? I literally find no humour nor any need to laugh over that question while it's still being asked, seriously unprofessional as fuck - at the very least respond first, then make your stupid ass jokes after your weak ass response.


Devs literally hate warrior and alpha melee playstyle, they'd rather everyone play beta mages and bow users.
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Ashyev#5110 wrote:
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Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).


Jesus H. Christ, GGG. What are you THINKING???

Warrior and Mace Skills need significant buffs, not NERFS.




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Armour has been made more effective, by approximately 15%.


15% of nothing is still nothing.
Warrior OMEGALUL
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mikeab79#3627 wrote:
As a Warrior, it's very nature is having to be in direct range of mobs. I feel like the patch is a giant buff. It reduces the on death issues, nerfs mobs/bosses, fixes visuals that were getting me killed, AND buffs armour. I can't do damage if I am dying to things I can't see.

As a side note, my Warrior is doing fine not using meta builds. The warrior isn't a terrible class, and can be played by a scrub like me following no build guides.


This. The lot of you crying about warrior are losers of the highest order. Words can't describe how lame y'all are.


Well, people nowadays are just unable to create their own opinion. They rather listen to some content creator and then copy his/her opinion everywhere. This forum is full of it. But if they actually play the game they will find that most of those opinions are utter bullshit.
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Biovital#3172 wrote:


15% of nothing is still nothing.


Terrance Howard enters the chat
It seems that the armor buff was actually a nerf to warrior. I had 45% armor before patch, now I have 50%. So it seems the amount of reduction per armor has gone up, but the change affected ALL armor, and now monsters receive less physical damage, specially bosses, making armor break more important.

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