Upcoming Changes in Path of Exile 2 0.1.1
" They're working on the reported stability issues, including with Nvidia on the GPU-related ones. They haven't been able to reproduce it internally, and the diagnostic data they collect hasn't provided enough information for them to identify the root cause, so they haven't been able to isolate and fix the problem. If necessary, they will deploy another patch to add a command-line flag to allow sending extra debug data at the cost of 5-10% lower frame rate, and invite people experiencing crashes to enable it if they'd like to help and don't mind the lower frame rate. None of that would be helped by not taking a few minutes to quickly fix a minor bug in a different system, probably worked on by different people on a different team with a different set of skills. There's only three options to choose from: 1. A fix for the crashes isn't done yet, so it can't be included in the upcoming patch. Some small bug fixes and QoL improvements are ready, so include them in the patch to get them to the players. 2. A fix for the crashes isn't done yet, so it can't be included in the upcoming patch. Some small bug fixes and QoL improvements are ready, but leave them out of the patch so you don't give people the mistaken impression that you've chosen to delay high-priority work to do low-priority work instead. 3. A fix for the crashes isn't done yet, so it can't be included in the upcoming patch. Even though some small bug fixes and QoL improvements are ready, delay the patch by weeks or months until all of the higher priority issues are resolved. You may prefer a fourth option - fix all the known issues that are more important than Una's lute music, and include everything in this week's patch - but that option is not available. |
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" If you're on Windows 11 24H2, that's the issue. It's a known problem with new CPU scheduler. Revert back on 23H2. |
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I'm so glad that we can see citadels now. It's kind of discouraging when you fail a citadel map. Also, I really don't mind the one death portal on normal maps and 6 portals on pinnacles, it sounds pretty fair.
Also, this is something I would like to see in the future. More things for guilds. Like make guilds more "interactive." As an example, donating your gold to the guild. Then the guild can use that gold to buy stuff for the guild hideout, decorations or buying extra rooms. Even guild quests perhaps? |
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please do something about minion build, we have good dps but very slowwww clear speed becouse minions dispawn when you run forward, i suggest create some sort of convocation skill or change the resurect of the minions mechanic, may be change it like this
1. when minion die there be like resurection timer, like now 2. when minion stays outside the screen it imidiatly respawn near you without any timer. one more option is make minions prioriteze staying infrot of character when he moves and not just follow him. lets take for ecxample breach stone, i have zero problem killing the boss, but in difficulty 4 i just fail the timer becouse i need to wait for my minions that stay behind and dispawn, same for other mechanics like breach, dps good but moving forward makes me not to clear 90% of the mobs in breach on map |
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" Pretty sure that’s just impractical in terms of league/economy etc. And makes sense to do them as new league/leagues because they will want people running fresh characters, possibly with different league start meta. |
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nice interview, hope globally hype is back, i know i am as hyped as on release day
personally i was never too bothered by most of the issues... anyway - JACKETs for everyone!!! |
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Very nice!
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Like that. Not everything i hoped for but nice dirrection. MF should be discussed!!
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" Sounds like skill issue |
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Where/When is poe1 news?
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