The Death Penalty and XP Gains in PoE 2 my feedback after 400+hrs
" Can you at least explain which part is "good" when players leave the game because of it? |
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" this is really taking what they said out of context, and while they felt the need to have the death penalty so players who shouldnt be at certain points of the game wouldnt be. they never said they were going to leave everything as is, they even stated in the same segment how the punishments were probably too much. there is nothing "good" about leaving it as it is, there is nothing good about requiring players to spend 300hours on just one character to get to max level, this is objectively bad. |
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" Nice wall of text which could be basically avoided by using 6 portals and no EXP penalty (or less of it) |
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I fought the pinnacle boss on maps and noticed too late that you lose XP every time you die vs him. I lost 60% of my XP at level 92 because of how poorly balanced the boss is.
At the stage where he does his waves, and you have to run to the sliver of safety, I am not fast enough to make it even with 30%, and then it just one-shots me. Lost again when he placed his circle bombs down and one was so far off in the distance it wasn't visible on my screen. One-shots in any game are absolutely poor design and a huge disrespect to my time. Losing 60% of my XP demoralized me from playing this game further. 30 minutes of fighting and losing 12 hours of progress is Fn disgusting. Let's be honest: they didn't test this portion of the game before releasing it. |
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The exp losses has killed the vibe of the game for me and for few other players i play with. It becomes something you hate doing rather than something you enjoyed doing before. Grinding maps for hours for Dog shit exp to have it wiped and spend more time grinding for even more dog shit exp gets pretty tiresome pretty fast, already started playing other games as a result and i feel by the player stats dwindling each month i cant see poe2 having the longevity GGG and Tencent want.
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One of the problems I see is that it is normal and expected for players to be able to reach max level in an ARPG/RPG. This game is the outlier in that respect. People new to PoE games are being culture shocked with this strange mentality of "max level is only for the most dedicated players", because it is not the norm.
There is an expectation that you can play a game, within the constraints of a game (if it is well-designed/balanced), put in the time, practice and become better along the journey, and make it to the end, max level. Further, there is an expectation, because it is also the norm, to have something to do after you reach max level. This game is not this way, and has been designed to not be this way. The design of this game is to figure out the OP, exploitative build of the league and play that/those builds if you want to get to max-level. So, no choice on builds if you want to play the way you want, just cookie cutter OP builds (or close) which bypass the normal game play progression, and is just easy mode button mashing to the end. I don't find that fun, and most players don't find that fun, and most games don't have anything close to this kind of design. PoE(2) are the outliers in this respect, not the players that expect it to be somewhat close to the genre. These games are definitely not better because of this mentality being injected into the games, they are poorly designed and balanced. Unless it's intentional, with the intent to bait and switch players who don't know and/or understand this, and push them away. Those who know the games and like it, have at it and enjoy. I have personally uninstalled, don't see Tencent changing, and will likely leave this game in my rearview. I do hope against hope, though, that they pull their heads out of the sand and create an actual ARPG, because there are aspects of the game that are kind of fun and the potential is there. Unfortunately, it's been a great business model to generate profit, which is why I think they will keep it. Time will tell. |
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if i used OMEN i'd be broke after one night of mapping get the f outta here
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Get rid of the god awful death penalty. it just makes me to not want to play the game any more. All that hard work for nothing if you die. It's awful. Especially when a low level mob and come and take it all away from you. Its easier said than done not dying. Clearly endgame is meant for whales and not casual gamers.
Last edited by Ldog_Mcr#5231 on Feb 23, 2025, 11:44:39 AM
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GGG can either cling to their overly punishing mechanics that do not respect the player's time or they can continue to watch player retention go down.
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