Trial of Sekhema 4th Trial Boss NEEDS to be looked at
Is that good design that leads to interesting gameplay though; having an affliction that makes the mechanic basically impossible, and then a boon that completely trivialises it? Not a rhetorical question, am asking for genuine opinions/discussion.
Personally I think in a game like this the most interesting effects are ones which cause you to play slightly differently in some way without being either trivial or utterly brutal. I feel like the Chaos trials do this better, since many of the affliction adjacent modifiers cause you to have extra things to react to and play around rather than just making you drastically worse or better at X thing. Last edited by Aggedon#4911 on Jan 21, 2025, 11:17:47 PM
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