Life vs energy shield question

Cant really compare hitpoint to hitpoins

The damage mitigation on warrior is good, and the damage output is also good.

The sustain with life leach is extremely good

I can take a sip from flask every time I use a skill if I have % chance to gain a charge because there is a high chance I will gain a charge with how many mobs die from the skill.

I'm only getting started on my resistances for my warrior, the gameplay is nothing compared to how fragile ES feels and how much you have to invest in damage for it to kill stuff.
Once i use Smith's Masterwork and spend 1 div on an Ring, This build is going to be insanely Tanky while only filling 2 or 3 defensive passive nodes.

Forget Chaos Innoculation, what about Giants Blood, what even is that
Last edited by TwitchGLHFsport#2155 on Feb 25, 2026, 11:32:43 PM
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Just to correct you here.
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ailment and stun threshold

Its 50% for ailment thresh and 100% for stun thresh.

Thank You
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Druid/Merc/Warrior though excel with these defensive's.

No they are not. Better than top of the tree class? Sure.
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This is Defense/EHP problem which Armor/Life sucks, ES overpowered.
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Half true statement.
Armour/Life does not suck. Especially Armour.

You are wrong, they do suck, since POE1.
Last edited by Exilion99#5481 on Feb 26, 2026, 11:09:25 AM
if life sucks,

why do I feel like an unkillable demon god leaping into hoards without a care in the world.

Plus Unique items like "The Hammer of Faith Giant Maul"
Come on what are we talking about here.

When I play ES why do I feel like If I get sneezed on by the wrong thing once i'm dead.

When I play warrior I'm face tanking Abyssal elite mobs and out healing everything with life leach while standing there hitting them over and over.

With ES if you look at passive points and mods as a resource, there is a conflict to balance between damage sustain and mana.

% of armour applies to elemental resistance is incredibly good and Smith's masterwork lets me apply 100% of armour to chaos damage.

With warrior I can max out my elemental resistances with rings and not care.

With lighning sorc if i want to make a cool build that kills stuff I have to sacrifice an amulet for a unique one or a ring that gives me cast speed and lightning damage. Not to mention Mana regeneration.
Last edited by TwitchGLHFsport#2155 on Feb 26, 2026, 1:52:15 PM
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You are wrong, they do suck, since POE1.


Ya for you.

Guess you don’t know how to build them.


Let me know if you need help with that


On both games
Mash the clean
This post demonstrates how bad still balance is in game between defences and the irony is that people argue for something that really sucks and is only for decoration wether is the one or the other way.
I havn't had a problem so far with armour.
about 30k in armour applies to elemental damage
about 20k in armour applies to chaos damage
78% estimated physical damage reduction with resistances maxed at 75%
20% of life leach is instantly healed
Life leach on my ring and my gloves + a passive node.

The sustain seems alright to me.

I think life regeneration mods are terrible compared to life leach.
There is no point in even getting life regeneration.

I also don't care for the # max life mods either.
I would rather have % of armour applies to elemental damage.
Last edited by TwitchGLHFsport#2155 on Feb 28, 2026, 11:06:58 AM
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This post demonstrates how bad still balance is in game between defences and the irony is that people argue for something that really sucks and is only for decoration wether is the one or the other way.


This post only demonstrates how superficially the OP and everyone around them understand the game's mechanics and how they interact with each other.

Try solving this simple math problem:

During an encounter, a character with an Armour value of A= 200,000 is about to be struck by a boss. The base physical damage of the boss's attack is D= 20,000.

· Scenario A: The character takes the hit under normal conditions.
· Scenario B: Just before the hit lands, the boss is afflicted with the Enfeeble curse, which reduces its damage output by 38% and Intimidate debuff with another 10% reduction.

Question:
Calculate the final damage taken by the character in both scenarios.
Determine how many times more effective the damage mitigation is(the ratio of damage taken without debuffs to damage taken with debuffs).

If you can solve it, then hopefully you'll understand where I'm coming from and just how empty your chatter is here—completely lacking any knowledge or experience.
Sorry if that came off harsh,but it's getting annoying.

yeah but, just because a boss on a T16 map 1 shots a Warrior but doesn't 1 shot a Witch, doesn't make it balanced to give Warrior a buff throughout its entire playthrough. It already performs amazingly throughout a majority of its playthrough.

Someone said before that Warriors hitpoints are not quality hitpoints (after mitigation), That couldn't be further from the truth.

I'm debunking a lot of the claims made about Warrior and Life being bad with my playthrough.

IMO if you are trying to max hitpoints on the Warrior, you're probably building the class wrong, going against the grain.

Maybe in the future the new class will have that mechanic, or there could be an ascendency for it. But right now ES hit points cannot be compared to Warrior hit points at all.

If I see + # life mods, or + # life regeneration on an item, to me it might as well say "light radius".
Last edited by TwitchGLHFsport#2155 on Mar 1, 2026, 7:46:44 PM
The biggest issue that I can see with Warrior is skill speed.

Skill speed is so slow it would be much easier to get hit by the boss.

The skill speed also greatly differentiates the viability or efficiency in endgame when competing with other classes in clear times.
Last edited by TwitchGLHFsport#2155 on Mar 1, 2026, 9:33:24 PM

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