Temporalis and Choir Crash the game constantly

Well even if its the most broken build then what ?

Crashes like this shouldnt be allowed in a game i dont care if im doing infinite dmg to infinite health or whatever . Either make it so that this cant happen , or make it so that if it happens it doesnt crash the game . This has been on for weeks and should have been the first thing they fix when they are available .

But yea ok . Early access and very big numbers and maybe not an intended reaction of items / skills . This should not happen . Ever . Its straight hilarious that i get rolled back in such a way now the 100th time that the map is failed , a lose my pathing , i lost my inventory loot , i lose all the loot on the ground . Cherry on top would be losing 15% exp as if i have died .
When do i get paid back my multiple divines worth of loss and the time i spent earning that ? Its not just 1 faulty map or a single occasion . This is happening every day making me unable to play this dmn game .

Must be number 1 priority period . But they are busy fixing quest texts .
I honestly just want them to fix it, i dont care if they nerf. imo the CD should be brought down by temporalis, but have to be gated at probably 0.1 sec instead of infinite.

there needs to be an incentive to use temporalis which is rare and expensive but also not being too over powered.

honestly seems like an easy fix to add that gated at 0.1sec or something or just make it such that lightning bolt crit doesnt proc more lighting bolt?
Last edited by superburden#5099 on Jan 9, 2025, 8:09:53 AM
Same here getting server crash+loot deleted on every juicy map.Every map with increased pack size=server crash
Last edited by Bozothemegaclown#3159 on Jan 9, 2025, 9:29:05 AM
they should disallow skill to trigger itself, they already said something like in poe2 will be no trigger loops.
they also fixed same problem with SRS - "Summon Raging Spirits can no longer be spawned from triggered Fire Skills", its strange why they still not fixed this amulet.
Crashing constantly on juiced maps with choir + temporalis. any suggestions besides lowering crit??
I guess the main reason for crashes is invulnerability aura. It used to cause lags and crashes in poe1 but instead of removing it completely they decided to add some instance crashes and rollbacks in poe2.
This is already known but it happens for me a lot, doesn't need to be on bosses with invul (that happens too). Seems the game decides it's had enough of the procs, I see my latency go into the thousands, and I get "unexpected disconnection" or whatever that message was.

Here's hoping this gets addressed without nerfing everyone into the ground.
after more testing i can update that the initial post wast right, there are game breaking bugs with this.

Further testing shows that the cause of crahses and slowdowns are targeteable enemies that are "inmune to damage" or "inmortal".

Examples
- proximal intagitabily (or however is writen) monsters -> i dont usually se problems with this except sometimes in breaches

- boss transitions: the bell boss, the copper citadel boss, and the arbiter, have phase transitions were they can be targeted and take damage but cant die.

Solution should be easy to implement by ggg without breaking or nerfing the item, those bosses need to be untargeteable during the transition.
Same issue , Temporalis build get disconectec every time
For everyone looking for a way to use choir and temporalis without crash, put controlled destruction on lightning bolt so it cannot crit, then use lightning ball on cast on crit with scattershot+whatever other supports you want for applying lightning bolts, the damage is a lot less compared to infinite bolt spam but I have not crashed once, if you have issues building energy, use overwhelming presence or get higher damage on whatever skill you spam as you need to do enough to get past ailment threshold for cast on crit

Cast on shock may also work better for this since you are not critting with lightning bolt
Last edited by Jandles#2467 on Jan 14, 2025, 11:27:56 AM

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