Hardcore Mode: Press "ESC" to Be Immortal

Yeah, really tired of seeing people in HC act like they're the best players b/c they never die and watch them log out faster than Quin69 dies as soon as they feel the danger approaching. The point is to survive whatever you've put yourself up against. Logging out should not be an option or rewarded with survival.

I understand there's lag and it feels bad to die to lag but lets be real. We see people log out just to escape situations they put themselves in with lag not playing any part in it the vast majority of the time. It's time to pull the band-aid off and let HC only be for actual HC players. Even the best players do this and it's just so stupid to watch. If they don't want a real HC experience anymore after that they can play SC.
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I agree with Benjow.
Also this makes very easy to use a script to cheat like "press ESC when health drops below X%"

It doesn't matter in terms of difficulty comparing to PoE 1 when you could do the same, but you had two or three options: exit to character screen, type /exit or send RST packet to the server to terminate connection via well known application.

It breaks the spirit of HC but developers didn't give a choice. The game designed around one shots. If you see you can't deal with the boss or crowd, there are ZERO legal options to avoid the death. No tools. So the players use the most effective solution which doesn't guarantee the desired result.
Last edited by cursorTarget#1174 on Jan 2, 2025, 10:07:29 PM
PAUSE for ACTIONrpg

PRPG
Last edited by benzman9001#5398 on Jan 3, 2025, 12:25:47 AM
as a gamer, to me i visualize hitting escape as an "ultimate" move, something like RDR bullet time. where time slows down in intense situations.

they player realizes that things are about to go shit similar to spidey senses tingling.

realizing IS a skill. i am a sc scrub. i m lazy and at many times i dont realize shit and things blow up in my face. even tho people can say hitting esc in HC is a cheat, it show that the player has awareness.

on top of all that. i would also add that i imagine "logging out" quickly is also a SKILL.

heck, if you play DND, some of the powerful casters can have spell contingencies that autocast when certain criterias are met.

i DO have a problem with AUTO log out tho. its ironic that i mention autocast contingencies right before talking about auto logout.

the thing about auto logout is it requires an external software. auto logouts were a thing back when internet stability was an issue. i have maybe a handful of old characters with many variations of the word "desync" as part of their names.

in today's day and age it's becoming less of an issue.

but i do recognize that players want to be recognized for their efforts and to prevent people from cheesing their way to gain that honour.

i would be FOR a new "Super HC" SHC mode where the game CANNOT be paused. to add on that if any mechanic is identified as a "cheat death" mechanic, those mechanics are disabled too. perhaps in this mode, you are only allowed to logout in town or hideout. if you are in a boss battle, its a do or die battle where relogging in, will ALWAYS put you back into the boss battle. you CANNOT EXIT the encounter. ran out of potions and low on life and you know you have a slim chance to victory? TOO BAD! you started the encounter unprepared! now you have to face the consequences!

we could also extend this to maps, where maps only have 1 portal. bring back only what you can carry.

also we should NOT stop there. SHC must be SOLO only.
[Removed by Support]
Last edited by exsea#1724 on Jan 3, 2025, 12:27:41 AM
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It breaks the spirit of HC but developers didn't give a choice. The game designed around one shots. If you see you can't deal with the boss or crowd, there are ZERO legal options to avoid the death. No tools. So the players use the most effective solution which doesn't guarantee the desired result.


There are tools though. And to prove it, if they impliment the no-logout we're asking for, you'll still see hundreds and even thousands of people reach level 80+ on HC. People will simply have to be more thoughtful when deciding what encounters to take on and how to approach them.
Hardcore mode is mostly for clout chasers who ALT+F4 their way out of any difficulty until they farmed and buy the shiny stuff that will make them lawn-mowing every maps & boss . That's all there is to it and been that way on every game so far .

A true hardcore mode would be to disable trading & shared stash and heavily punish "accidental" disconnections : if you want to exit the game you have to do it when you are in town .
If you did not do that ? How that's too bad you just lost all progress since the last time you did and if you keep doing that shit your character will be gone forever .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Hardcore mode is mostly for clout chasers who ALT+F4 their way out of any difficulty until they farmed and buy the shiny stuff that will make them lawn-mowing every maps & boss . That's all there is to it and been that way on every game so far .

A true hardcore mode would be to disable trading & shared stash and heavily punish "accidental" disconnections : if you want to exit the game you have to do it when you are in town .
If you did not do that ? How that's too bad you just lost all progress since the last time you did and if you keep doing that shit your character will be gone forever .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
There is a leaderboard that offers no real value other then to flex you survived the longest in a content type that absolutely devalues your time via death and you think it should also not have a pause?

So if you can't ESC to pause when about to die it now becomes an Alt+F4 macro instead. How is this better?

You do be the 1% of the 1% that runs this content.
Last edited by redrowen#7388 on Jan 3, 2025, 5:22:20 PM
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But if it’s possible to leave the game in other ways, what’s the definitive solution?

The way to resolve this cheating and make the game equally challenging is to keep the player in the exact instance point where they logged out for longer.

This functionality already exists in PoE2, but the difference is that the player returns to the waypoint instead of where they logged out. Putting the player back in the problematic situation they were in before quickly exiting the game would address this issue.

For example, if a player is surrounded by mobs and is about to die, they can press ESC, pause, or use ALT+F4 to quickly exit the game. But upon logging back in, they would be placed where they were on the map, in the same situation they were in.

How long the instance should remain open in hardcore mode will depend on the implementation and the developers’ choice, but this functionality already exists in the game today.

Anyone here playing hardcore? What do you think of this solution?


Then the character would die while loading the game unless you kept them safe until the load completes and they make the first action.

The typical challenge isn't you are being overwhelmed, it's you didn't react fast enough to the incoming problem. So now you can alt+f4 and come back to a game in a frozen state to make your decisions and play accordingly.

I suppose in situations where there is no out for that character they simply just call it bricked there and that's that, a boring game state frozen non-death to a HC character trapped in a boss room unable to escape but unable to continue

In most cases that would save them from death anyway and still defeat what you are trying to avoid, having people be able to escape death via closing the game.

Remember you also have to account for normal game crashes, internet drops, etc that will remove you from the game, not every disconnect was to try and cheese something and you can't just let mobs beat on a player while the game loads.

Also think of how abusive it would be if you could leave/return in the exact same spot to make your next move on a frozen in time game. That would be omega abused by players.
Last edited by redrowen#7388 on Jan 3, 2025, 5:30:27 PM
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redrowen#7388 wrote:
There is a leaderboard that offers no real value other then to flex you survived the longest in a content type that absolutely devalues your time via death and you think it should also not have a pause?

So if you can't ESC to pause when about to die it now becomes an Alt+F4 macro instead. How is this better?

You do be the 1% of the 1% that runs this content.


No one here is suggesting that alt f4 remain a viable way to save your character. Nor are we saying you shouldn't be able to pause. We are saying that you shouldn't be able to logout as a means to rescue your character.
Last edited by KZA#6416 on Jan 4, 2025, 5:21:58 AM

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