maybe the least fun game ive ever played

one of my biggest beef is the lack of travel skill and good drops. big ass map and i have to walk across after i died. i dont mind fighting respawned mobs again, but i should be able to skip them if i could.

drops. i have a lvl 76, 69, 40 in poe 2. Have not found a single usuable drop that would be decent. I would have to blow a ton of ex on it via crafting or buy them. i bought 99% of my gears..

in poe 1, i could get random drops that were very usable. Throw it on the craft bench and BAM!, good gear..
"fuck around and find out"
-1 best fun i've had since BG3.
The enemy can block your movement. There are few ways to avoid it other than dodge rolling. I think this is inferior to PoE.
"
The enemy can block your movement. There are few ways to avoid it other than dodge rolling. I think this is inferior to PoE.



in poe 1 there was none of that. Atlas and campaign were so dumbed down that a 5 year old child could run through the entire campaign with one eye open
"
roofwiss#7147 wrote:


... the difficulty reeks of insecurity like 'if our game isnt hard we wont be taken seriously'....

+1
That's the best summation I've seen yet of this version of the game.

It's literally a "try hard" game for "try hards".
Act 1 - Amazing. Most fun I've had in awhile, including dying to bosses. It was a blast.

Act 2 - Started seeing cracks in the design. But overall still very enjoyable.

Act 3 - map fatigue sets in. Large maps are great and epic, but save them for areas that need to stand out. Not every area needs to be a huge map.

End game - white monsters running at the speed of light, tons of death effects, corpse explosions from off screen, chaos damage in almost every setting, tight-crowded corridors with swarm mechanics (harvest), 1 tap bosses or be 1-shot by mechanics, wear rarity and stack towers or receive no loot...

Basically everything that made me quit POE1 2 years ago, magnified by POE2's endgame decisions.
"
The enemy can block your movement. There are few ways to avoid it other than dodge rolling. I think this is inferior to PoE.


I respectfully disagree. I think monster collision is an interesting mechanic that forces you to think ahead to not put yourself in a poor position. The game is trying to get people to play smarter, not faster. Take a moment to think of where you're going and how to not get body blocked.

Travel skills fall into the same category. If you're always going to travel using a skill, what's the point of running? At that point the devs should just make characters move the way travel skills work. The real problem is that maps are too big and not to scale to basic movement speed, but limiting travel skills means you have to think about how you use them in combat, at least.
"
roofwiss#7147 wrote:
jiggle physics

I will now play a warrior.
"
roofwiss#7147 wrote:
i loved poe 1, played hundred of hours.

my disappointment with poe 2 is unfathomable. everything is so tedious, the build variety is so limited, the difficulty reeks of insecurity like 'if our game isnt hard we wont be taken seriously'. respawn enemies on death just wastes time nothing else. cant run past enemies to group because no movespeed or dash, enemies are faster than me, even 3 common enemies can kill not to mention staggering. cant get better gear from drops or shops, no crafting. builds are getting nerfed but so many skills are still unplayable bait. boss fights would be cool if getting one shot or swarmed by adds wasnt inevitable. the spirit system sucks being gated behind huge attribute reqs sucks network sucks dodge roll sucks the game sucks. i cant say enough bad things about this game and almost no good things(nice graphics and jiggle physics you frauds). and we dont even need to talk about the microshop but you couldve carried over guild tabs.


tldr slow, unfun, low creativity, overcompensating difficulty


Was this post fun?
You could be playing poe 1 or any number of fun games, but you chose to make this post.

Sad
Step 1 is to self reflect.
"
"
The enemy can block your movement. There are few ways to avoid it other than dodge rolling. I think this is inferior to PoE.


I respectfully disagree. I think monster collision is an interesting mechanic that forces you to think ahead to not put yourself in a poor position.

Never play Ritual or Delirium? Understandable.

Report Forum Post

Report Account:

Report Type

Additional Info