maybe the least fun game ive ever played
one of my biggest beef is the lack of travel skill and good drops. big ass map and i have to walk across after i died. i dont mind fighting respawned mobs again, but i should be able to skip them if i could.
drops. i have a lvl 76, 69, 40 in poe 2. Have not found a single usuable drop that would be decent. I would have to blow a ton of ex on it via crafting or buy them. i bought 99% of my gears.. in poe 1, i could get random drops that were very usable. Throw it on the craft bench and BAM!, good gear.. "fuck around and find out"
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-1 best fun i've had since BG3.
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The enemy can block your movement. There are few ways to avoid it other than dodge rolling. I think this is inferior to PoE.
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" in poe 1 there was none of that. Atlas and campaign were so dumbed down that a 5 year old child could run through the entire campaign with one eye open |
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" +1 That's the best summation I've seen yet of this version of the game. It's literally a "try hard" game for "try hards". |
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Act 1 - Amazing. Most fun I've had in awhile, including dying to bosses. It was a blast.
Act 2 - Started seeing cracks in the design. But overall still very enjoyable. Act 3 - map fatigue sets in. Large maps are great and epic, but save them for areas that need to stand out. Not every area needs to be a huge map. End game - white monsters running at the speed of light, tons of death effects, corpse explosions from off screen, chaos damage in almost every setting, tight-crowded corridors with swarm mechanics (harvest), 1 tap bosses or be 1-shot by mechanics, wear rarity and stack towers or receive no loot... Basically everything that made me quit POE1 2 years ago, magnified by POE2's endgame decisions. |
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" I respectfully disagree. I think monster collision is an interesting mechanic that forces you to think ahead to not put yourself in a poor position. The game is trying to get people to play smarter, not faster. Take a moment to think of where you're going and how to not get body blocked. Travel skills fall into the same category. If you're always going to travel using a skill, what's the point of running? At that point the devs should just make characters move the way travel skills work. The real problem is that maps are too big and not to scale to basic movement speed, but limiting travel skills means you have to think about how you use them in combat, at least. |
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" I will now play a warrior. |
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" Was this post fun? You could be playing poe 1 or any number of fun games, but you chose to make this post. Sad Step 1 is to self reflect.
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" Never play Ritual or Delirium? Understandable. |
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