Stop pandering to nvidia

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mrxkon#5764 wrote:
4060 on an i9-13900 and I can only get 55 fps in a good day, stable "60" is out of the question.

When breaches open, I have to pray for it to not run on 20fps. When my herald of ice procs and blows all of the screen, stutter again.

Every single setting is on low by the way, if they are set to defaults everything is stuttering.

And no there's nothing "wrong" with my machine, every other single game or any of the 3d software etc that I use ( which rendering deems them way more demanding ) is running absolutely fine.

So it's not a radeon vs nvidia or intel or anything, the engine needs some adjustments I believe, but the problem is that every single reply is too varied by the looks of it so it might not even be easy to figure out what's going on.

I've also never seen any other game over-utilizing the cpu rather than the gpu this much, so the problem might be somewhere there in the way it handles multithreading.

Edit: on a further note my crashes stopped when I "downscaled" the max render resolution. I've set it to 50% which is the lowest.


Gonna try turning off multithreading and see what happens. Have you tried that?
Me: RTX 4070 Ti SUPER + ryzen 7800 X3D CPU
0 Problems. WQHD 145-165 FPS Ultra Settings

My friend: AMD 6900 XT + ryzen 5 5600x CPU
0 Problems. FHD 144 FPS

Another friend: AMD 6950 XT + ryzen 7 7700x CPU
0 Problems. FHD 144 FPS

However, on very rare occasions, we’ve experienced the entire client closing unexpectedly.
Last edited by Darosius#3984 on Dec 29, 2024, 11:26:30 AM
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NeoCyrus#3728 wrote:
How buggy this game is on a Radeon 7900XTX is astounding. And no, I'm not a novice, it's not an issue on my end, I've tested everything I can, it's just quite buggy on Radeon cards.


I'm not on nvidia, and not having any problems at all... perhaps the problem isn't with the game?
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Gonna try turning off multithreading and see what happens. Have you tried that?


I did yes, but didn't make much of a difference to me since it's already kind of crippled no matter what I tried unfortunately.

Also if the engine itself is primarily made to be multithreaded for at least some of it's aspects I doubt that it would run better on a single core overall ( debatable though, but I'm not its developer so I can't really know how it works under the hood :D ).
Last edited by mrxkon#5764 on Dec 29, 2024, 11:36:12 AM
Odd ... I wonder if the game is optimized for older systems.

My ~4 year old 3060TI && my AMD 6800 seem to be doing their jobs without an inordinate amount of crashes.

If memory serves I had some crashes early on but patches seem to have helped stability for my older systems significantly.
I have a i5-12400F and RTX 4060, big framerate drops as soon as there is even a little fx (spell, skill effect ..) and during Breach, or Delirium when tons of mobs pop out the framerate is going down to hell.
Tried different versions of nvidia drivers (currently with the most recent one, supposedly poe2 ready) clear shaders cache in poe2 directory, nvidia directory, nothing works :/
I'm playing in full HD, never had problems with any other game so I'm forced to think that there is a big issue with the way some effects are managed in poe2 (when there are no effects on the screen the game is running very smoothly though (120 fps) so it looks very specific to some effects/shaders.

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