Stop pandering to nvidia
" Gonna try turning off multithreading and see what happens. Have you tried that? |
|
Me: RTX 4070 Ti SUPER + ryzen 7800 X3D CPU
0 Problems. WQHD 145-165 FPS Ultra Settings My friend: AMD 6900 XT + ryzen 5 5600x CPU 0 Problems. FHD 144 FPS Another friend: AMD 6950 XT + ryzen 7 7700x CPU 0 Problems. FHD 144 FPS However, on very rare occasions, we’ve experienced the entire client closing unexpectedly. Last edited by Darosius#3984 on Dec 29, 2024, 11:26:30 AM
|
|
" I'm not on nvidia, and not having any problems at all... perhaps the problem isn't with the game? |
|
" I did yes, but didn't make much of a difference to me since it's already kind of crippled no matter what I tried unfortunately. Also if the engine itself is primarily made to be multithreaded for at least some of it's aspects I doubt that it would run better on a single core overall ( debatable though, but I'm not its developer so I can't really know how it works under the hood :D ). Last edited by mrxkon#5764 on Dec 29, 2024, 11:36:12 AM
|
|
Odd ... I wonder if the game is optimized for older systems.
My ~4 year old 3060TI && my AMD 6800 seem to be doing their jobs without an inordinate amount of crashes. If memory serves I had some crashes early on but patches seem to have helped stability for my older systems significantly. |
|
I have a i5-12400F and RTX 4060, big framerate drops as soon as there is even a little fx (spell, skill effect ..) and during Breach, or Delirium when tons of mobs pop out the framerate is going down to hell.
Tried different versions of nvidia drivers (currently with the most recent one, supposedly poe2 ready) clear shaders cache in poe2 directory, nvidia directory, nothing works :/ I'm playing in full HD, never had problems with any other game so I'm forced to think that there is a big issue with the way some effects are managed in poe2 (when there are no effects on the screen the game is running very smoothly though (120 fps) so it looks very specific to some effects/shaders. |
|