Exp loss on death topics are getting out of hand.

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KuroSF#6521 wrote:

*EVERYONE* that can get to maps can get to 100.... You could just repeat really low tier garbage maps that are totally boring and giving you barely any XP, over and over until you finally get there.

This is about what the game makes you to do get to 100. If a player is encouraged to do something that is unfun to get to 100, they are not quitting because they can't get to 100. They are quitting because the only way they can see to get there isn't fun.


The problem is that the randomness of game mechanics cause you to still die even there. There is no way to balance a game that is a pile of randomness stuck together to ever work in a way that XP loss could be a thing.
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KuroSF#6521 wrote:
...the XP loss on death is kind of fun and exciting...


It may be fun and exciting to the type of player who also enjoys playing hardcore. They are exhilarated by the notions of sudden death and ultimate loss.
I am not that kind of player and I don't play hardcore exactly because I do not want to go through that in games. When I play I want to experience predominantly positive emotions. And since I have explicitly stated that I do NOT want to play hardcore as early as the character creation screen, I expect to NOT have hardcore-adjacent events during my playthrough.
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iMirageX#4580 wrote:
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Terr2048#0133 wrote:
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iMirageX#4580 wrote:

If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.


Yes, my build does not have 10k+ ES.
Because it is life based


I don't use grim feast and I have 5,5k ES since I magic find. Not all CI has 10k+ ES. Even if I use dream fragment, it does not add the "max mana" to your ES when using Everlasting gaze.


Glad for you
I can hardly reach 2k hp, and armor/evasion does not help against oneshots
"
When I play I want to experience predominantly positive emotions.


Then we found the root of the problem.

PoE2 isn't for you at all if you need only positive emotions. Blizzard's games are more suited for gamers like you.

That's a FACT.

PoE never been about giving people always positive experience, and if you avoided that fact by heavily relying on guides, net-building and trading to feel any good, it's on you, not on the game's design.
"
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KuroSF#6521 wrote:
...the XP loss on death is kind of fun and exciting...


It may be fun and exciting to the type of player who also enjoys playing hardcore. They are exhilarated by the notions of sudden death and ultimate loss.
I am not that kind of player and I don't play hardcore exactly because I do not want to go through that in games. When I play I want to experience predominantly positive emotions. And since I have explicitly stated that I do NOT want to play hardcore as early as the character creation screen, I expect to NOT have hardcore-adjacent events during my playthrough.


Exactly. Right now Softcore has Hardcore mechanics that are forced on the player. This is why people are quitting, it's just not fun. I don't wanna ever feel that horrible feeling of dying and losing hours and hours of progress in a game, that is not why I play them. I play them to just have fun and accomplish my goals in them with as little difficulty as possible. That's fun to me.

I played hardcore once in PoE 1 because I wanted to get all achievements and I was just missing 1 which was "reach level 90 in hardcore". Died on my first char in Delve at lvl89 cus I got de-synced in the darkness while trying to loot something, worst experience and feeling in a game I've ever had in my whole life. Had to re-level another character, sell off all my currency to buy gear for RF jugg and painfully level to 90 in safe,low-tier maps. Wooow such gameplay. Yeah no, I don't want this shoved down my throat in Softcore thanks. If the devs refuse to see reason then they've lost me and many others as potential PoE 2 players.

The goal of PoE 2 was to attract a wider audience, not shrink it down to a niche of people who enjoy ultra-hardcore games that punish you for no reason lol

Literally who asked for Softcore to have these cringe hardcore mechanics? Nobody. So remove them or risk losing thousands or tens of thousands of SC players. Because I can assure you they will either quit over this if the game releases with these mechanics still in it, or they will play it in the most boring way possible following a meta build. Great for build diversity.
Last edited by Toforto#2372 on Dec 31, 2024, 6:43:02 AM
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Toforto#2372 wrote:

Exactly. Right now Softcore has Hardcore mechanics that are forced on the player. This is why people are quitting, it's just not fun. I don't wanna ever feel that horrible feeling of dying and losing hours and hours of progress in a game, that is not why I play them. I play them to just have fun and accomplish my goals in them with as little difficulty as possible. That's fun to me.

I played hardcore once in PoE 1 because I wanted to get all achievements and I was just missing 1 which was "reach level 90 in hardcore". Died on my first char in Delve at lvl89 cus I got de-synced in the darkness while trying to loot something, worst experience and feeling in a game I've ever had in my whole life. Had to re-level another character, sell off all my currency to buy gear for RF jugg and painfully level to 90 in safe,low-tier maps. Wooow such gameplay. Yeah no, I don't want this shoved down my throat in Softcore thanks. If the devs refuse to see reason then they've lost me and many others as potential PoE 2 players.

The goal of PoE 2 was to attract a wider audience, not shrink it down to a niche of people who enjoy ultra-hardcore games that punish you for no reason lol

Literally who asked for Softcore to have these cringe hardcore mechanics? Nobody. So remove them or risk losing thousands or tens of thousands of SC players. Because I can assure you they will either quit over this if the game releases with these mechanics still in it, or they will play it in the most boring way possible following a meta build. Great for build diversity.


We, PoE2 enjoyers, accept your condition. We accept to have a great, fun, but also punitive and challenging game with those designs, and to have a community without people like you constantly complaining about it.

Cordially, a gamer.
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Terr2048#0133 wrote:

Glad for you
I can hardly reach 2k hp, and armor/evasion does not help against oneshots



https://www.youtube.com/watch?v=x6Oy25AltqY

Check this to have a basic understanding of what it means to go CI. 3:31, explained clear and quick.
Last edited by iMirageX#4580 on Dec 31, 2024, 7:51:35 AM
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dwqrf#0717 wrote:
We, PoE2 enjoyers, accept your condition. We accept to have a great, fun, but also punitive and challenging game with those designs, and to have a community without people like you constantly complaining about it.

Cordially, a gamer.


Enjoy a dead game with Ruthless player numbers and trash build diversity then. This game will die if these bad designs aren't changed. But don't worry, they will change. That's what EA is for after all. Can't wait to see all the patch notes.

All you're doing is gatekeeping and trying to chase players away. Go play your perfect "punitive" "challenging" "hardcore" game if you enjoy it so much. Why comment on the forum just to disagree with people? This is a feedback forum, the majority has spoken on what they want and how they want the game to be improved. It will happen, otherwise GGG would lose way too many players and this game is gonna be dead eventually.

You'll find that you will be very disappointed with some of the upcoming patch notes, changes will have to be made. Go play hc ssf if you want a """challenge""" when they inevitably revert back to 6 portals per map, and the exp penalty will most likely be changed to only apply after lvl90 btw so that will be a very welcome change by the majority of the playerbase and community.
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The goal of PoE 2 was to attract a wider audience, not shrink it down to a niche of people who enjoy ultra-hardcore games that punish you for no reason lol


Uhm, POE2 *has* attracted a wider audience.

POE1 is unpopular in part because it's mindlessly easy, and the audience for afk gaming is small.

POE1, 220k peak players (steam)
POE2, 540k peak players (steam)
Elden Ring, 22M+ copies sold

I'm not sure what the future of POE2 or XP-loss is, but I can say with certainty that it is not going to be an "only positive emotion" tomagochi simulator like POE1, because *that* would give it a simliarily tiny audience.

Last edited by KuroSF#6521 on Dec 31, 2024, 8:00:13 AM
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KuroSF#6521 wrote:
"
The goal of PoE 2 was to attract a wider audience, not shrink it down to a niche of people who enjoy ultra-hardcore games that punish you for no reason lol


Uhm, POE2 *has* attracted a wider audience.

POE1 is unpopular in part because it's mindlessly easy, and the audience for afk gaming is small.

POE1, 220k peak players (steam)
POE2, 540k peak players (steam)
Elden Ring, 22M+ copies sold

I'm not sure what the future of POE2 or XP-loss is, but I can say with certainty that it is not going to be an "only positive emotion" tomagochi simulator like POE1, because *that* would give it a simliarily tiny audience.



Surely 200k+ people haven't quit because PoE 2 is bad right now. Right?

These steam numbers are just inflated hype, and even they look horrible. Imagine losing close to 50% of the players who paid 30$ for your early access game 2 weeks in. That's a bad sign. That means the game is failing to attract a wider audience, because it isn't fun.

And can you people stop comparing this EA launch with a regular league launch of PoE 1? This comparison is nonsensical. Just because it had a high peak on the second day(which is horrible btw, a peak so early on?) doesn't mean anything.
Last edited by Toforto#2372 on Dec 31, 2024, 8:02:35 AM

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