Greater/Perfect jeweler orbs are too hard to find.

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prefect is redundant anyway because its cheap to give it 4 links and than just upgrade it and corrupt it for 5. Liek its vastly cheaper to gamble on corruptions (its like 1 in 5 btw not much) than to buy a premium. Anyone actualy buying premiums is kind of dumb because you can upgrade quality before the corruption, and you can still upgrade gem level even if it is corrupted. So buying premiums or using one doesn't make financial or logical sense. If enough people read this comment it will probably crash the premium market.

how do you get 21 lvl 6-link 20quality gem? By corrupting it. So you need perfect jewelers in extreme quantities.
In poe1 getting lvl21 gem was bit tedious, but pretty straightforward and almost quaranteed. In poe2 it's almost impossible due to droprates of 20lvl gems and even lower droprates of perfect jewelers.
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vzmNitie#2139 wrote:
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prefect is redundant anyway because its cheap to give it 4 links and than just upgrade it and corrupt it for 5. Liek its vastly cheaper to gamble on corruptions (its like 1 in 5 btw not much) than to buy a premium. Anyone actualy buying premiums is kind of dumb because you can upgrade quality before the corruption, and you can still upgrade gem level even if it is corrupted. So buying premiums or using one doesn't make financial or logical sense. If enough people read this comment it will probably crash the premium market.

how do you get 21 lvl 6-link 20quality gem? By corrupting it. So you need perfect jewelers in extreme quantities.
In poe1 getting lvl21 gem was bit tedious, but pretty straightforward and almost quaranteed. In poe2 it's almost impossible due to droprates of 20lvl gems and even lower droprates of perfect jewelers.


Your just talking about min maxing, which is irrelevant. By the time your ready to min max your gems you already have the currency needed, and you just replace the one you've made early on (and sell it if in trade league). Min maxing shouldn't be easy anyway. (Edit: I should add not every build is doing this because of mana scaling)
Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears.
Last edited by scriptmonkey#2846 on Jan 30, 2025, 5:08:38 PM
Literally had TWO Perfect Jewelers drop within 3 hours today.

This is CAP.
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this is what happens when the game is balanced around trade mode and not the core experience of the game. there's no reason you shouldn't see greater jeweler's orbs sooner other than the fact that trade exists. it's stupid that this game is not balanced around ssfhc.

if people want to play trade which is essentially the same as using cheats, let them do it, but don't balance the game around an invalid experience. it's already a gimmick mode for people who don't care about what matters, who cares if it is totally broken. let people on ssfhc have a good experience.


If the game is balanced around it, then it *is* the core experience of the game.

If the game supports it and even provides resources to facilitate it, then it’s not cheats.

If it’s the core experience of the game and that which the vast majority of players engage with, it’s neither invalid nor a gimmick.

What matters to you does not necessarily matter to others, and based on how things are set up, seems to not matter that much to the devs.

I’m all about ssf having a good experience for what it’s worth, personally I think it makes sense to have massively increased drop rates across the board in ssf. But the reality is, trade is core, ssfhc is a gimmick, and not the other way around. Regardless of how you feel about it.
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Thror2k5#7154 wrote:
im really surprised we cant use the reforge bench to upgrade jewelers orbs...


Completely agree, even if it was more then 3:1... something needs to be added. I have not seen a perfect drop in 2+ weeks
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this is what happens when the game is balanced around trade mode and not the core experience of the game. there's no reason you shouldn't see greater jeweler's orbs sooner other than the fact that trade exists. it's stupid that this game is not balanced around ssfhc.

if people want to play trade which is essentially the same as using cheats, let them do it, but don't balance the game around an invalid experience. it's already a gimmick mode for people who don't care about what matters, who cares if it is totally broken. let people on ssfhc have a good experience.


If the game is balanced around it, then it *is* the core experience of the game.

If the game supports it and even provides resources to facilitate it, then it’s not cheats.

If it’s the core experience of the game and that which the vast majority of players engage with, it’s neither invalid nor a gimmick.

What matters to you does not necessarily matter to others, and based on how things are set up, seems to not matter that much to the devs.

I’m all about ssf having a good experience for what it’s worth, personally I think it makes sense to have massively increased drop rates across the board in ssf. But the reality is, trade is core, ssfhc is a gimmick, and not the other way around. Regardless of how you feel about it.


Interesting opinion, but all it does is say that the majority of people are not legitimate. Majority engagement is not what dictates what the core of the game is. That's like saying pop music is the core of musical expression because it is the most popular. It's a poor argument, but if you wanna make it that's okay.
Last edited by dandelousx#7809 on Jan 30, 2025, 11:21:36 PM
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Interesting opinion, but all it does is say that the majority of people are not legitimate. Majority engagement is not what dictates what the core of the game is. That's like saying pop music is the core of musical expression because it is the most popular. It's a poor argument, but if you wanna make it that's okay.


Not alone, but it's one of 3 questions you can ask yourself to see if something is the core of the game.
1) Is it the default game experience presented to people?
2) Is it where most of the development resources are spent (aka the thing they balance around and spend time on tuning)?
3) Is it what most players are engaging with?

In this case, all 3 of those point to the same thing - trade. And legitimate means conforming to the rules. Seeing as how engaging in trade is not violating the rules, exploiting, or cheating in any way, yeah they're legitimate. You can feel they're not, but objectively and definitionally, you'd be wrong in that.
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Interesting opinion, but all it does is say that the majority of people are not legitimate. Majority engagement is not what dictates what the core of the game is. That's like saying pop music is the core of musical expression because it is the most popular. It's a poor argument, but if you wanna make it that's okay.


Not alone, but it's one of 3 questions you can ask yourself to see if something is the core of the game.
1) Is it the default game experience presented to people?
2) Is it where most of the development resources are spent (aka the thing they balance around and spend time on tuning)?
3) Is it what most players are engaging with?

In this case, all 3 of those point to the same thing - trade. And legitimate means conforming to the rules. Seeing as how engaging in trade is not violating the rules, exploiting, or cheating in any way, yeah they're legitimate. You can feel they're not, but objectively and definitionally, you'd be wrong in that.


All 3 of those are irrelevant.

1) It is the default because you are "supposed" to learn the game on softcore.

2) This is just the nature of capitalism, if most people are softcore players that's how development is going to work.

3) Again, most people listen to pop music. That means it's the core of music? Interesting theory.

If you look at the trade experience honestly, it is reduced to farming divines and exalted orbs to buy op gear and trivialize content. Most softcore players are extremely bad at the game as a result, because they never have to play anything suboptimal. SSF softcore is a little bit less, but they just bruteforce everything all the same so they're also pretty bad at the game.

This is a capitalist experience, not an elitist experience. Let's reframe your perspective though: If PoE2 was developed in an elitist way(meaning developed for the elite players and not the majority of players), do you think it would be balanced around anything other than SSFHC? Like do you really think that the softcore trade players are the elite? Because that's a funny perspective to hold.

Obviously the game is never going to be run in an elitist(make sure you know what this word really means, it is misused a lot) manner because of capitalism, but it's funny that people really think that junk food trade is what matters. It's what sells. Obviously mcdonalds is a larger industry than the finest restaurants in the world put together by far, but that's what trade league is. Mcdonalds.
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Exerthus#4937 wrote:
Been grinding for a while, reached lvl 91 with a 3link skill because I cant find any greater/perfect jewelers.
I think the drop rate might be a little too low currently for 4/5 links.
I've also spec'd into the forest node on the atlas tree before anyone mentions it.

https://imgur.com/6VMeYic
https://imgur.com/pg2EAVL
https://imgur.com/wgxtPAh


Totally agree, 6 links in POE were 10 a penny and fit most setups for your class, in POE 2 you need a "6 link" per skill. As sockets are involved in the generic progression curve just like ascension they need to be made semi-rare instead of extremely rare.

I would say the same for level 20 skill and spirit gems which only drop from t16 ultra juiced L82 maps at a rate of about 1 drop in 10 maps if you are really lucky. These maps for me corrupt to T16 about one in 10 corruption of t15 fully maxed rare maps. In essence they are VERY expensive and convoluted to even farm ONE map with potential to drop a level 20 gem.

Ascension needs to be given when you reach a certain level instead of the massive convoluted mess it is currently. I don't mind the ascension thingies but some builds just cannot do them. This makes the build meta static and stale which I hated in POE 1. Just like levelling new characters though a campaign 1000 times was unbearable to the point I stopped playing.
lvl 90 found both
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