FPS Struggle with RTX3080

Using a 3070 and getting 100 fps on average at 4k with quality dlss on high. Using a 13600k cpu, defo a bottleneck somewhere or driver issue. Im guessing a cpu bottleneck.
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Sadaukar#2191 wrote:
PoE always was a very CPU intense game. Even tho I think PoE2 is better optimized than PoE1 or maybe it's just the less mobs on the screen.

I'm running a 3080 10gb aswell and I get between 80-120fps at 4k resolution. All details high with DLSS on Quality setting.

I recently upgraded from a Ryzen 3800X to Ryzen 5800X3D tho and I definitely felt the difference in PoE1. Beforehand I couldn't play PoE1 in DX12 at all, but now it runs as smooth as in vulcan.


I'm going to overclock now. I did wonder why my CPU usage wasnt 100% if there was a bottleneck, but that may not be the only factor considered when it comes to how a bottleneck comes to fruition

im learning a lot thank you everyone
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I upgraded to an i-9900K because I though the processor bottleneck was the main issue, now I am not 100% sure.

I still get drops to 10-40 FPS during high action moments in maps.

The low frames last the entire action make it hard to dodge, and annoying to play. I've given up on playing and spend my time trying to troubleshoot or playing other games.

Specs:

NVIDIA GeForce RTX 3080
Intel(R) Core(TM) i9-9900K 8-Core CPU @ 3.60GHz (Boost 4.7Ghz)
64 GB 3600 MHz Ram
Win 11
Samsung 980 SSD Pro



I am planning on building a new PC with a 5080, and all new components, so this wont be an issue for me after January is over, but still, it bugs me and I keep coming back to try to find a fix to this problem.

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Are you not using DLSS?

I have an older system with a 9900K and a 2080 running at 3440x1440 and I have no issues staying consistently above 60fps or so. If I lowered a couple graphics settings I could probably get the fps significantly higher, but it feels ok so I haven't messed with it.
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Sadaukar#2191 wrote:
PoE always was a very CPU intense game. Even tho I think PoE2 is better optimized than PoE1 or maybe it's just the less mobs on the screen.

I'm running a 3080 10gb aswell and I get between 80-120fps at 4k resolution. All details high with DLSS on Quality setting.

I recently upgraded from a Ryzen 3800X to Ryzen 5800X3D tho and I definitely felt the difference in PoE1. Beforehand I couldn't play PoE1 in DX12 at all, but now it runs as smooth as in vulcan.


Was going to say the same. Game is rough on the CPU, and sometimes Vulkan can net higher performance vs DX12. Certainly does on mine too.

Though I don't run DLSS. Can't stand that blurry look it gives games. Need those crispy crunchy textures all over my screen.
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Are you not using DLSS?

I have an older system with a 9900K and a 2080 running at 3440x1440 and I have no issues staying consistently above 60fps or so. If I lowered a couple graphics settings I could probably get the fps significantly higher, but it feels ok so I haven't messed with it.


I am.

I just fresh installed Win 11. Still under 50 FPS in hideout. Worse in maps.

All my other games run smooth as butter. PoE2 is the only game my computer struggles to run smooth.

Starting to buy the parts for a new PC today.
Multi-Demi Winner
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Former Dominus Multiboxer
I gave up trying to figure this out.

I am using GeForce Now cloud gaming until my new PC parts arrive.

the cloud gaming is playing PoE just fine
Multi-Demi Winner
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Alt-Art Alpha’s Howl Winner
Former Dominus Multiboxer
5900X RTX 3080 32Gb memory 2TB 890 Pro M.2 drives

Zero issues max settings 4k lowest i go is about 60 FPS when im mass comet spamming. So guessing either your bottleneck is CPU or I/O issues
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Are you using DLSS? If not, enable DLSS and set it to Balanced. Certainly do not use DLAA.
Whichever number is higher on the performance meter is the reason for the FPS. If you have 9ms GPU and 22ms CPU, you are going to run at 1000/22 = 45fps.

Second: if your SHADER bar is full, your CPU is busy compiling shaders or your shader cache is borked. Once shaders are complete, you get normal performance. There is no way to tell when they will be done generating.

You can try clearing the shader cache and start the shader compilation again to see if there's corruption in the cache, also increase the size of the cache. Nvidia support pages will tell how.

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