Xp loss makes the game unplayable
Gotta say not a fan of the XP loss myself. This is a game that is still heavily in development and not all interactions/bugs have been discovered. We also need a clarity pass in a big way, low graphics players are suffering from effects not fully rendering. I understand if it's the end goal to have some form of penalty for death, and I even believe there's a way to do so while still respecting a player's time.
But while the game is still in flux it would make sense to pause this as it can only create frustration and player fall-off, something GGG definitely doesn't want so early in its life cycle. |
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I think it would be appropriate to make possible to move your character into the lower difficulty leagues.
And add a tag to the char : godlike, demigod, explorer, have no time to be godlike. Something like this. 😁 |
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This might seem like odd advice but if you are dying too much to level up in low level map,s get as much damage as you can and do higher level maps, the xp is so much faster that deaths hinder you less.
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" This is why the xp penatly promotes clear builds without heavy investment into defenses. It is a good enough reason to remove it. There often is a cycle where players play a glass cannon clear build, then decide they would rather rather just live and fight monsters on their screen, then they die to some contrived nonsense, so they go back to playing a glass cannon build. If ggg wants an xp penatly then dying should be something caused by the player taking to much risk or passing badly, not getting one tapped offscreen by something not fully rendered or loaded in. |
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I don't go so far as to say unplayable, but it is definitely a terrible feature, in a shockingly long list of terrible features.
I'm holding off on any reviews during EA, but if it went live tomorrow XP loss would make it into my list of negatives. We have Hardcore to make death stressful, anyone advocating XP loss in softcore is just a whiny redditor too afraid to play hardcore. *yes, I am using "redditor" as a slur. |
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OK. Let's solve the problem that arises:
This game is a race - a competition between players. What kind of competition will there be if all players can complete 100% of the content? Will it be interesting in the end for the player and for viewers? Will the game lose its very essence: learning the game, building, the feeling of reward for overcoming (even with some luck)? Will the race leagues be interesting? Who will be the winner: the one with the skill and knowlage or the one with more time? What will keep me coming back to the game if I don't meet resistance?... |
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To wish that they rmove XP loss is going to be basically zero. This usless stupid thing has been in POE since 1 st day and wont go anywhere. This is the reason why i stopped supporting this game years ago. Havent spent dime on that thing. Its simply wasteing/not respecting players time. And like other white knight/really pro oled players suggsest, you better find another game, this time waster isnt for you, its just for players who live in moms basement with no real life or for streamers. Its not for players why just wanna have some fun for couple of hours after hard work day or when you baby makes afternoon sleep.
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