Xp loss makes the game unplayable
" I'm level 82. I'm clearing T16 maps like nothing. Whenever I die, its because of invisible on death effects. It's never anything else. The XP loss on top just adds insult to injury. I'd probably be level 83 or 84 if not for them. Last edited by whowe1#7244 on Dec 23, 2024, 3:39:38 AM
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" If you play a glass cannon that will happen a lot. If you stack proper defence layers and sacrifice a little dmg (or get better gear so you can have both) those on death effects become completely irrelevant. Plus the char is only lvl. 82 so you have another 18 levels to further develop that char. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Dec 23, 2024, 4:23:02 AM
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Agreed.
It does makes it for me really hard to keep playing. Especially as warrior. I just created a similar post on the topic but +1 here as well |
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As I'm very new im absolutely willing to learn but I can't level up. If my method of pushing through right now is to be over leveled so I can atleast get somewhere while learning I should be able to do that but I don't even have that. Being funnelled into a max deffence build so early and having to destroy everything I have enjoyed during the main game isn't fun at all. I get that there is alot of ego in players who know how to push through and have the typical skill issue mentality. I have never come accross anything like this before. I beat souls game multiple time so im used to dying alot and learning but even that doesn't seem possible the way this end game is built. I can't even say it's harder than elden ring because is isn't more difficult at all but the xp mechanic is a very strange punishment mode that seems to have taken away the learning on death. 100% seems like a serious dumb thing to have that doesnt seem to have a single bit of utility.
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Plus 1 to this but overall the whole endgame is too punishing
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Getting level 95 is very trivial, and any good build is finished well before that. This reaching beyond that is unnecessary to do pinnacle content.
96+ is a trophy only, and as such, should have some difficulty attached to it. I believe the death penalty - as marginal as it is - is acceptable. Trophies given away are meaningless. To hit max level, you need to display some level of either mastery of the game content or your mastery of the economy. If you are having problems leveling, you should review your gear, how you're rolling maps or your build, and adjust accordingly. Last edited by Sabranic_SilverDeth#2793 on Dec 23, 2024, 4:16:05 PM
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" As a Poe veteran i can tell you you have very little knowledge of the game and yet you find yourself invited to comment such nonsense. 4.2k hp is insanely good with max resistance as defense and good amount of evasion or armor. For this version of poe2 that is top tier damage mitigation. Specially if he uses ghost aura for fast energy shield recoup. I have 3.2 k HP and im not dying much in maps due to anything other than on ground effects that are hard to see or ones that are bugged or offer no time of reaction like that tornado boss. Now stop acting as if you are voice of reason here cause you are clearly not. And let people say what they want to say and let GGG decide what to do about it. Its more valuable to get new players than to cling to old ones such as yourself. You are lost cause you will play poe no matter what. As such you are completely irrelevant to this conversation. |
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" Pretty much this. pretty much the same issue that we did see a lot in the past in PoE1, with players complaining about the so evil death penalty while rocking around on a pretty bad bare bone minimum defensive layers glass cannon character. OP prob even lacks chaos resistance, which is simply going to hurt a lot due to the small mitigation and low hp. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Dec 23, 2024, 5:27:44 PM
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" I'm not running a glass cannon setup. Oh, I also forgot to mention I have 54% block chance. I've seen videos of players with 10K ES getting blown up by 1 move. The design in this game is wishy-washy. On the one hand you have the devs stating that they want you to build for defenses and on the other they have invisible 1 shot mechanics and pass/fail mechanics (e.g. Arbiter) in the game. Either defenses matter or they don't. Devs can't have it both ways. My $0.02. The XP loss on top just makes it so players never take any risks. It's like Asmon said, "if you punish players, players will avoid being punished". It's true. I find myself actively avoiding breaches and other content that has even a tinge of risk associated with it the closer I get to reaching my next level for fear of losing XP. I'll only engage with the content when I've just clicked over to a new level, because I won't have anything to lose at that point. I can't imagine that's the sort of gameplay they want to encourage (active avoidance of content they worked to put in the game), yet here we are. Last edited by whowe1#7244 on Dec 23, 2024, 7:44:21 PM
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People just get egos when they happen to not have the same problems as you. Also get alot of fan boys who will belittle people with serious suggestions and concerns. They need to stop with the arrogance and let people voice there opinions or people will stop letting ggg know the common issue alot of people face and the game as a whole will seriously suffer because of it.
Last edited by outlander19900#0213 on Dec 24, 2024, 7:31:39 AM
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