0.1.0e Patch Notes

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hmongguy#0698 wrote:
You changed the level requirements for Corpsewade and didn't tell anyone. Nice.

Item Class: Boots
Rarity: Unique
You cannot use this item. Its stats will be ignored
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Corpsewade
Iron Greaves
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Armour: 68 (augmented)
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Requirements:
Level: 58 (unmet)
Str: 20
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Item Level: 63
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10% increased Movement Speed
45% increased Armour
+10 to Strength
Trigger Decompose Skill on Step
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Natural decay can be twisted to dark ends.


Mine are saying requirement LVL 66. It was lvl11 required yesterday 🤦
I still feel like Scatter Shot makes every Crossbow Skill / Grenade Skill viable. Which also means, not using it, makes the skill significantly worse.
Especially from playing up to level 45, using Flame Grenade without Scatter Shot feels like a joke. Not using Fast Forward also makes it a gamble of if it even ever hits anything.
So unless using SS to throw 3 instead of 1 Grenade and FF to have them detonate faster, you are kinda screwed.
There is also the option to use triggers like Explosive Shot to detonate Grenades but that requires using the skill and using Grenades while having to reload bolts, is a pain as one cancels the other.
I wish we had a detonation button like with Mines in PoE. Just throw a Grenade and press D or some other button during WASD controls to pop that Grenade. Maybe have using Explosive Shot do more damage with the Grenade so the effort of doing that is rewarded. Right now though, idk if the enemies died from my Grenade or the Explosive Shot damage, so I wonder if using Grenades was even worth it in the first place.
Also again, using Grenades without multiple projectiles from some Gem or passive or added notable, is a joke. Feel like that needs improvement. A lot.
big patch, thx, but still crashes after 10min.
Awesome patch! Keep up the good work.

Any word on the latency issue? This is getting a little bit out of hand, with more people every day getting this problem.
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Minion AI improvements / Bodyblocking - zone terrain improvements (Specifically minions are almost unplayable due to bodyblocking themselves.) and improvements on being pushed around so much by monsters. <---- THESE need to looked at ASAP!!

this
How did you guys update with checkpoints and end game Atlus maps are still void of them ?
Am I understanding this correctly ?

Seriously ?
Thank you - great update! Please prioritize more work to Trial of Sekhema and Chaos.
Bring me Druid pls! <3
Interesting choice to just completely gut 2 builds two patches in a row. Kinda hurting the overall build variety. I'm hopeful that we just "haven't discovered" many of the builds, yet, because the two builds you guys have deleted in the past two patches were some of the cooler/more interesting builds i've seen. Nerfs are cool, completely gutting an interesting interaction is meh
Good job. Keep on going and have a nice holiday :)

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