0.1.0e Patch Notes

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Senteo#1241 wrote:
Wasting time to create builds... I don't know how GGG expect us to play, auto attacking every mob? So if u have fun, it will get nerfed 100%. Thanks GGG for letting us have fun, we supported you so much, that's how we get back.

Paying for early access + wasting my lifetime to grind and the work/time invested gets rekt by your nerfs. Thanks again.


I mean the 400k other people on steam are having fun? Its a beta version of the game of course things are going to change......you can just stop playing and come back later you know?


400k was 3 days ago last 2 days its dropped 150k lol it will keep dropping as Shit choices made by GGG are whats killing this.

They made this shitshow and shelved POE1

hate burst bubble 3.13 was most popular league in poe1 they should learned there
Trial of the Sekhamas is still too frustrating and tedious as a melee build, and it's needlessly unfun to do when compared to going through the trial with a ranged character. The honor system as a whole isn't my favorite either way and it simply feels bad to go through rather than being a rewarding challenge.

Overall I love the game and can't stop playing, but I will stop playing warrior for the time being.
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Senteo#1241 wrote:
Wasting time to create builds... I don't know how GGG expect us to play, auto attacking every mob? So if u have fun, it will get nerfed 100%. Thanks GGG for letting us have fun, we supported you so much, that's how we get back.

Paying for early access + wasting my lifetime to grind and the work/time invested gets rekt by your nerfs. Thanks again.


I mean the 400k other people on steam are having fun? Its a beta version of the game of course things are going to change......you can just stop playing and come back later you know?


400k was 3 days ago last 2 days its dropped 150k lol it will keep dropping as Shit choices made by GGG are whats killing this.

They made this shitshow and shelved POE1

hate burst bubble 3.13 was most popular league in poe1 they should learned there




Your Cooked M8
Are you guys going to do anything about spells being garbage without archmage?

Or thats it? Spells will be shit for at least 3 more weeks?
serious question for the devs I know you check the forums.

why are you stomping out all things elemental for sorc? meanwhile elements on other classes are getting stronger?

this makes NO SENSE at all please explain this...

lightning and fire are a joke on a sorcerer now, even though the class is a ELEMENTS class...now you're taking the cold away from it. I might as well go back to diablo and get Graped there. I was told POE and GGG was all about the community and making all classes equal and making people diffrernt and unique with there builds. That you respected the players time and enjoyed over powered stuff in the game.

seems to me that none of that is true with the latest patches beating the crap out of everything the sorcerer does, while buffing the same stuff on other classes.

I dont get this decision, it seems you guys don't respect sorcerer players like diablo has become to do now too. what gives? why let the rest of the classes one shot everybody but the moment a sorcerer keeps a enemy shocked or frozen or ignited its like HOLD UP WE CANT HAVE THAT TAKE IT AWAY!!!! OH CRAP THE SORCERER IS DOING DAMAGE WITH THERE SPELLS, WELP WE CANT HAVE THEM DOING ANYTHING FUN IN THE GAME NERF ALL THERE ATTACKS SO THEY CANT GET PAST CAMPAIGN.

BE BETTER please be better then Activision and blizzard...I really believed all the hype and my friends until these past few updates.
Last edited by GrayFoxLtd#3578 on Dec 17, 2024, 11:26:58 PM
lmao, warrior was shit, now its complete shit.

GG GGG
What a patch! GG GGG!
why did you nerf poison chance on envenom? 60% or 50% did not change much for builds that didn't invest into poisons heavily and used it as a free damage increase, but it ruins using it on pathfinder to get at least some alternative to the existing shitty poison skills. getting 100% for a poison prolif PF now means getting 2 more poison chance nodes, which isn't possible without traveling even further in the skill tree
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hmongguy#0698 wrote:
You changed the level requirements for Corpsewade and didn't tell anyone. Nice.

Item Class: Boots
Rarity: Unique
You cannot use this item. Its stats will be ignored
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Corpsewade
Iron Greaves
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Armour: 68 (augmented)
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Requirements:
Level: 58 (unmet)
Str: 20
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Item Level: 63
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10% increased Movement Speed
45% increased Armour
+10 to Strength
Trigger Decompose Skill on Step
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Natural decay can be twisted to dark ends.


Mine are saying requirement LVL 66. It was lvl11 required yesterday 🤦
I still feel like Scatter Shot makes every Crossbow Skill / Grenade Skill viable. Which also means, not using it, makes the skill significantly worse.
Especially from playing up to level 45, using Flame Grenade without Scatter Shot feels like a joke. Not using Fast Forward also makes it a gamble of if it even ever hits anything.
So unless using SS to throw 3 instead of 1 Grenade and FF to have them detonate faster, you are kinda screwed.
There is also the option to use triggers like Explosive Shot to detonate Grenades but that requires using the skill and using Grenades while having to reload bolts, is a pain as one cancels the other.
I wish we had a detonation button like with Mines in PoE. Just throw a Grenade and press D or some other button during WASD controls to pop that Grenade. Maybe have using Explosive Shot do more damage with the Grenade so the effort of doing that is rewarded. Right now though, idk if the enemies died from my Grenade or the Explosive Shot damage, so I wonder if using Grenades was even worth it in the first place.
Also again, using Grenades without multiple projectiles from some Gem or passive or added notable, is a joke. Feel like that needs improvement. A lot.

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