[Starterset] Tank Alkem Eira: The Return of Aegis Aurora 2.0|Recoup on Block|MoM|Elemental Minions

How do you get Ablation to work on flamability?
"
donyil#1780 wrote:
How to you level this build? Im lacking Spirit in early levels and my 2 artsonist die instantly...


Important is to always improve the gemlevel of your minions when you get new higher uncut gems.

The skilllevel scales heavy with minionlife and miniondamage and also spiritcosts.
Get also + minionlevel on weapon and later on helmet and amulet. Use some miniionlife-notes in the tree and 1-2 skeletal clerics.

Get additional spirit on rattling sceptre and with the sidequests in the campaign, later on the amulet too.
Then you should have no problems.
Last edited by Chromino#4813 on Dec 30, 2024, 11:55:15 AM
"
Bryce101#1511 wrote:
How do you get Ablation to work on flamability?

Ablation is only used for supporting pain offering, not for curses.
Sorry, this was wrong double-listed and I corrected it. Thank you for posting.
Last edited by Chromino#4813 on Dec 30, 2024, 4:50:09 PM
Am I missing something here but the base block chance of the shield is only 25%. To cap it at 75%, you need 200% increased block chance.

Max from the corrupted shield is 48%
45% from wide barrier and the nearby block nodes
30% from deflection
7%x6=42% from 7 jewels (assuming you use ruby, coz many witch builds can't)

Then that's only 162% increased, resulting in 25x2.62=65.5% block chance. Still high but lack another 10% to reach 75%
"
Am I missing something here but the base block chance of the shield is only 25%. To cap it at 75%, you need 200% increased block chance.

Max from the corrupted shield is 48%
45% from wide barrier and the nearby block nodes
30% from deflection
7%x6=42% from 7 jewels (assuming you use ruby, coz many witch builds can't)

Then that's only 162% increased, resulting in 25x2.62=65.5% block chance. Still high but lack another 10% to reach 75%


As far as I guess the complete blockchance of the shield, inclusive corruption / implicit, is multiplied by increased blockchances on the passive tree and jewels.

As example a typical easy set-up would be:

Shield Alkem Eira + implicit blockchance 42%
multiplied by 45% wide barrier + 30% deflection + 6% 1 jewel = 81 % increased

(42/100)x181= 76,02% total blockchances (of course capped at 75%)

I do soon the ingame-checkings, poe2wiki is still developping and I do not find concrete infos on reddit too.

Maybe I am wrong. When the multiplications are lower (excluding the shield-implicit), 'towering shield' on the passive tree would be valuable further for 30% increased blockings. In the spoiler 'checklist stats' is the complete line-up of 'block' listed.

But also with i.e. lower 60% blockings it's okay, because with belt, amulet and body-armour corruption we also recoup 90% of damage taken as mana beside the 100% of blocked damage recouped, beside a few used recoupings on jewels and in the tree or ascendancy.

As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming.
Rounded down we block 70%, 7x100% incoming damage.
And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage.
Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken over 8 seconds.

That's enough for full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t-16.

Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside.
Last edited by Chromino#4813 on Jan 3, 2025, 11:34:49 AM

Report Forum Post

Report Account:

Report Type

Additional Info