[Starterset] Tank Alkem Eira: The Return of Aegis Aurora 2.0|Recoup on Block|MoM|Elemental Minions
How do you get Ablation to work on flamability?
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" Important is to always improve the gemlevel of your minions when you get new higher uncut gems. The skilllevel scales heavy with minionlife and miniondamage and also spiritcosts. Get also + minionlevel on weapon and later on helmet and amulet. Use some miniionlife-notes in the tree and 1-2 skeletal clerics. Get additional spirit on rattling sceptre and with the sidequests in the campaign, later on the amulet too. Then you should have no problems. Last edited by Chromino#4813 on Dec 30, 2024, 11:55:15 AM
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" Ablation is only used for supporting pain offering, not for curses. Sorry, this was wrong double-listed and I corrected it. Thank you for posting. Last edited by Chromino#4813 on Dec 30, 2024, 4:50:09 PM
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Am I missing something here but the base block chance of the shield is only 25%. To cap it at 75%, you need 200% increased block chance.
Max from the corrupted shield is 48% 45% from wide barrier and the nearby block nodes 30% from deflection 7%x6=42% from 7 jewels (assuming you use ruby, coz many witch builds can't) Then that's only 162% increased, resulting in 25x2.62=65.5% block chance. Still high but lack another 10% to reach 75% |
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" As far as I guess the complete blockchance of the shield, inclusive corruption / implicit, is multiplied by increased blockchances on the passive tree and jewels. As example a typical easy set-up would be: Shield Alkem Eira + implicit blockchance 42% multiplied by 45% wide barrier + 30% deflection + 6% 1 jewel = 81 % increased (42/100)x181= 76,02% total blockchances (of course capped at 75%) I do soon the ingame-checkings, poe2wiki is still developping and I do not find concrete infos on reddit too. Maybe I am wrong. When the multiplications are lower (excluding the shield-implicit), 'towering shield' on the passive tree would be valuable further for 30% increased blockings. In the spoiler 'checklist stats' is the complete line-up of 'block' listed. But also with i.e. lower 60% blockings it's okay, because with belt, amulet and body-armour corruption we also recoup 90% of damage taken as mana beside the 100% of blocked damage recouped, beside a few used recoupings on jewels and in the tree or ascendancy. As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming. Rounded down we block 70%, 7x100% incoming damage. And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage. Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken over 8 seconds. That's enough for full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t-16. Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside. Last edited by Chromino#4813 on Jan 3, 2025, 11:34:49 AM
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