The Pyromantical Allstars|Recoup on Block|The Return of Aegis Aurora|MoM CI|Arsonist-Minions 3M



.... And as I stood in the crazy unsane juiced 675% increased 8 mods red t-18 doublecorrupted radiated wooden lands between 2 doubled silverhair-monkeyking-bosses, and as they were hammering on me nonstop, but could not harm me at all, I realized, that is fun. For 3 divs. That is probably one of the tankiest builds to play in PoE 2 EA ....

Overall this tanky starterbuild carry you in best qualtity of life with minions and cheapest gear extreme tanky into t-15 maps to lvl 95 and beyond. Above in high poe2-content the build unites minion- and elemental-skills for a very flexible allrounder-setup. It's useable as Infernalist, Warbringer, Chronomancer and other in the passivetree not southern-based ascendancies.

+++ Update: Supports improved. Consecrated Effect switched in. PoB2 is ready! Levelling Trees are ready! Weaponswapping Passive Tree for doublecursing is improved! Ailment-immunities optimized! +++

The Pyromantical Allstars - Tank Aegis Aurora 2.0 - Block + Recoup + MoM + Es-Stacker

You enjoy to watch Wraeclast burn?
You like your maps covered in fire?
You want to shotgun the whole screen?
You favourize a tank to fulljuice the maps?
You love to loot - already while your artillery of pyromaniac minions finishs the job?


Videos:

Lategame: Budget 10-15 divs

Breach Run, Pinnacle Breach Lord, Stormweaver Edition
https://youtu.be/NReybLnKM14
Doryani Run, Stone Citadel, red T-18, Pinnacle Guardian
https://youtu.be/CtneHSJF1t4
About burstdamage: Stone Citadel T17, 300% incr. corr., boss instant killed before second phase
https://www.youtube.com/watch?v=isetJrEnZHI&t=290s
About tankyness: facetanking all shotgunnings and oneshots of Doryani in T17 300% incr. mods
https://www.youtube.com/watch?v=Y7ELhAiOYSI&t=57s
Arsonists against Titan, T18, Lvl 96, Stormweaver Edition, budget 12 divs
https://youtu.be/Okr5f1uv_tU?si=YlAZ3M44PSZapgiA

Starter: All videos are recorded using only gemlevel 19 (not lvl 20), 4 or 3 supportlinks (not 5-links), with only 2 ascendancy notables activated, level 80-90, budget 4-10 exalts

Bossing, juiced, facetanking all attacks of Colossus in the Titan Forge T15, Lvl 80, Stormweaver Edition, budget 10 exalts
https://youtu.be/uCzfNuUzd70?si=D3RJVZ3sXsOp-3St
Delirium Map red T17 fulljuiced (T15 double enhanced, radiated and doublecorrupted, 375% inc. mods), The Pyromantical Allstars, tanking Kosis etc. 35% delirious, Lvl 90, 15k es, CI, Stormweaver Edition
https://youtu.be/bStC6MBSj7M
Map red T18 fulljuiced (T15 double enhanced, radiated and doublecorrupted, 375% inc. mods), The Pyromantical Allstars, Wooden Lands, tanking 2 Bosses at once, Lvl 92
https://youtu.be/h7SZkelS1IM?si=SDVJnrY8JI5YCXDm
Mapping Starter Gear, T10, before CI, only 3-link and gem-lvl 16 used, budget 4 exalts
https://youtu.be/RuqayHILJAI

More Videos
Spoiler


Mapping, medium juiced, Alkem Eira T15 Forge of the Titans, budget 10 exalts
https://youtu.be/zxRXIG8uhdo

Breach Run, Pinnacle Breach Lord, Stormweaver Edition
https://www.youtube.com/watch?v=mCHVWzHBUJw&t=13s

Chopper Citadel, Jamanra the Abomination
https://youtu.be/Nujr_j1o41c




Tree, gear and skills:

Pob2 in the moment still does not calculate shotgunning increased projectiles of scattershot, In many other stats, like exposures, curses, spirit, heft-support, accuracy and ignites, gem groups, recoupings, flasks, charms, es, ehp and many skills, like culling strike, flame wall-effects, font of rage and hellhound it`s bugged too.

So with the exposures, additional projectiles, font of rage, by weaponswapping buffed flammability, culling strike, etc., included the ingame dps should be much higher, thumbed somewhere around 3M-4M.

To calculate correct the dps, add for 3 overlapping snapshotting fire-concoction-projectiles of Aronists with the support Scattershot the dps of Arsonists 3x multiplied, or calculate i.e. 9 arsonists x 3 projectiles = 27 arsonists.

Use first pastebin / pobb!
Mobylatics and Maxroll are in implicits, enchants, jewels, etc. not 100% accurate and not always instant updated.

https://pastebin.com/AeUwXuHR

https://pobb.in/AeUwXuHR

https://mobalytics.gg/poe-2/profile/095deee9-a70f-4666-b761-86aba360331f/builds/db2034b5-6f49-474e-a84c-4a231d50dc62

https://maxroll.gg/poe2/pob/5qbx0yq8 (choose tree 15 in the dropdown menue and set 2 for the final items)


The Mechanics

This build uses a special tanky combination of Blocking, Recouping on Block and Recouping on damage taken, optimized by the keystone Mind over Matter, and a stacked healthpool of 15k with energyshield overflowed and recovered with grim feast by killing mobs and by sometimes killed skeletons.
It overstacks these 6 mechanics of recovery for awesome stability to facetank most poe2-content.

In a tanky recipe 3 cheap uniques are geared for 2-3 exalts: the shield Alkem Eira, the belt Midnight Braid and the body-armour Ghostwrithe.



Block

The buildcore is the big buffed defensive layer of block.
With raising your shield you block and at the same time recoup with damageshiftings into mana by the keystone Mind over Matter full 100% of damage of hits with your core item, the shield Alkem Eira. It's like an Aegis Aurora 2.0 out of PoE1.

When you move faster instead, still 75% are blocked and recovered and as bonus you double your es-pool by remnants with the spiritskill grim feast.
Overall damage is first completely blocked or also body-blocked by our minions, then taken from our mana-pool, our es-overflows of grim feast and our es. As additional result the recharge of energyshield often starts beside.


Recovery

Blockings are undetermistic random, so there will be always sometimes unlucky rows of unblocked hits in damagepeaks.
This downside is equalized by an overstacked combination of continuous recoupings.

With the belt, a stat on amulet and an implicit on the bodyarmour we recoup 90% of damage taken. Simultan with the shield we recoup 100% of blocked hits.

Totally united the Mana on block converted to Es with the keystone Mind over Matter, Mana-Recoupings, the Mana-flask and the Life-flask recover our health-pool almost instant and grants high tankyness against dot.
In total awesome 260% of damage of all hits is shifted as recoveries into our full health-pool.
Because these mechanics of recoupings are overstacked, you can tank through everything and compensate easy dots and ailments.

Practical example:
Spoiler

As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming.
Rounded down we block 70%, 7x100% incoming damage.
And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage.
Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken.

When wanted we maximize recoupings further with "Adverse Growth" to over 1030% and accelerate them with passives of "Pliable Flesh" to 6 seconds. Here the Chronomancer shines with fastest recoupings speedful quickened to 2 seconds.

With other words: Blockings and Recoupings can be counted in this build equal to 300% more effective health points / ehp and equal to around 300%-400% of damage taken recouped.

Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside. That's enough for almost instant full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t16-18.


Energy

As third fundament we mount up 8k es, 16k es with grim feast after some seconds in fights, a buffer of 2k mana used equal to life or energyshield, almost instant recouping and recharging and beside 1k life.

This impressive 15-20k es+mana+life-pool is protected by 75-77% lightning- and fire-resistances, 85-90% cold-resis, 75%-100% chaos-resis and of course 75% full blockings also against spellhits as final layer of defences.

Yes, you can facetank most bosses because you cast your supports and spells only to buff and control your artillery of fireminions.




The Offences

As damagesources fire-minions are enjoyed. An artillery of fire walk over all encounters and shotgun the screen.
Arsonists Fireskeletons are the maindamage-dealers to explode Raging Spirit Skulls.

Collateral the sometimes dying skeletons also continuous procc es-remnants by the keyskill grim feast for overflowing and recovering energyshield.

Budget

Budget is thumbed:

■ 3 exalts for t5 maps
■■■ 5-10 exalts for t12 maps
■■■■■■ 1-3 divs for t15-t18 maps to switch into a new life as CI in immunity to chaos
■■■■■■■■■ 8-10 divs Pinnacle bosses

PRO | CON
Spoiler


PRO

Budget: Probably one of the cheapest combinations to carry into T-15 endgame. Because es, mana, block and recoupings are useable, the gear is extreme flexible in all affixes and as result cheapest in trade.

Starter: Blockings, Es and MoM are awesome tanky - no problems with bosses in the whole game and campaign.

Tank and Allrounder with 2M DPS: Most other minion-builds rely on permanent kiting and hiding - this one not. 2M damage burst bosses down into the ground in 1-3 seconds. Can instant-skip some boss-phases.

Perfect: Can easy stack 200-300% item rarity on rings, gear and phiole in this January 25 current PoE 2 EA magicfind-meta (When wanted. I hate to mention this mechanic, but it's equal to 10x and more loot in juiced high maps.)

Flexibilty: Arsonists are by far the best allrounder-minions and still the fastest mapclearers.

Variations: Many other minion- and spiritskills can be fast switched in, like Skeletal Boss Snipers, Skeletal Frost Mages, Storm Mages, Brutes, Archmage-skills, etc.

■ Runs all map-mods

■ All content viable


CONTRA

■ The entire screen being always in fire gets tiring at some point.


Last edited by Chromino#4813 on Feb 1, 2025, 12:52:12 AM
Last bumped on Feb 2, 2025, 7:20:15 AM


The Skills and Supports
Spoiler


Bracketed supports, i.e. Culling strike, Mobility, Arcane tempo, Inspiration, Font of Mana, Wind Wave and more can flexible be used where ever you favourize to link them.


The Minions

5-12 Skeletal Arsonists

Skeletal Arsonist + Scattershot + Martial Tempo + Fire Infusion + Consecrated Effect + Immolate

Our main damageskill. Use also often their active firebomb-skill.
Against huge-size bosses with large hit-boxes, like most rares, Titan, Chayula, Arbiter, etc., Consecrated effect is best.
Without Consecrated Effect you can instead regret the passives of minion-aoe like "Right hand of Darkness" when wanted.
Only against small enemies with small hitboxes use instead feeding frenzy or other supports.
Huge buff to the keyskill Grim Feast beside with triggering sometimes remnants.

10-11 Raging Spirits

Raging Spirits + Infernal Legion + Fire Exposure + Feeding Frenzy + Fire Penetration + Heft + Fire Mastery

Raging Spirits are also exploded by the active Skeletal Arsonists' skill.
Fire exposure is as Infernalist linked to Hellhound, in other ascendancies linked to Raging Spirits.

1-2 Skeletal Clerics

Skeletal Cleric + Ingenuity + Last Gasp + Meat Shield + Minion Mastery

Because we invest not much into minion-survivability very important.

2 Skeleton Warriors

Skeleton Warriors + Blind + Bludgeon + Maim + Culling Strike

Our meat-shields.

As Infernalist 1 Hellhound

Hell Hound + Fire Exposure + Strip Away + Elemental Army + Culling Strike + Eternal Flame

Takes damage in our place and 20% fire exposures.
Fire exposure is as Infernalist linked to Hellhound, in other ascendancies linked to Raging Spirits.

Direct Minions

Bind in the game-menue in the game-options under controls the "Command minions" to a key you prefer like "3" to convocate them in some maps like dungeon-layouts faster to your side.

Also running a room further often revive and teleports the pyromaniac-gang to your side when they got stucked.
Alternative casting a pain offering into the constipation helps often.


The Buffings

Flame Wall

Flame Wall + Fortress + Energy Barrier + Arcane Surge ( + Spell Cascade )

Summone Raging Spirits and buff the Arsonists bomb-projectiles and our own spells with fire-damage and ignites going through flamewall.


Fireball

Fireball + Wild Shards + Fiery Death + Wind Wave ( + Unleash ) ( + Mobility ) ( + Fire Exposure ) ( + Arcane Tempo )

To procc more raging spirits on wide range and by offscreen killed mobs es by grim feast for remnants.
When you like firewoks deluxe, with Unleash full 10 Raging Spirits are born.
For visual clarity go better without Unleash.
When you have fps-drops, change out wild shards (or avoid maps with shocking, burning, chilled, caustic ground).


Pain Offering

Pain Offering + Font of Rage + Ablation + Danse Macabre + Magnified Effect + Persistence

Can be buffed 100% with passives on the tree of weaponswapping.


The Curses and Debuffings

Flammability

Flammability + Cursed Ground + Heightened Curse + Burning Inscription + Focussed Curse + Mobility ( + Spell Cascade )

Should be buffed 100% with 24 passives on the tree for weaponswapping with "Master of Hexes", "Lingering Whipsers", "Zone of Control", "Impending Doom" and "Fated End" you buff your curses almost 100%.
Visit the guidings in the spoiler "The Damagescaling step by step:
Miniondamage | Minionlife | Weaponswapping"


Second Curse Enfeeble

Enfeeble + Hexbloom + Focussed Curse

With 1 passive "Whispers of doom" you can weaponswap to Enfeeble beside.


The Tanky Skills

Grim Feast

Grim Feast ( + Herbalism ) ( + Clarity )

Our keyskill for recovery and doubled overflow of energyshield.
Take herbalism or clarity only when you have enough spirit, not in exchange of minions.


The Panicbutton - Freaky Frostwalls

Frost Wall + Spell Cascade + Glacial + Mana Fontain

You can block much with frostwalls, also for a bit damage, instead with your shield. You can dodgeroll through the walls, but in the end of the day the wallings will lower your clearspeed much.
The walls also protect your minions for better survivability and uptime.
You can switch the Rattling Sceptre to other Sceptres because the Skeletal warriors meatshield are far less effective when whole walls take their place.
To not be surrounded the b.i.s.-skill for breaches, expeditions, essences and rituals.


Raise Shield

Full tankyness for a few hits.




Order of upgrades

■ With your new uncut skillgems, jeweller orbs and gemcutters first always upgrade to the next higher level:

"Skeletal Arsonists"
>> "Raging Spirits" (Spiritgem)
>> "Grim Feast"
>> "Skeletal Clerics"
>> "Pain Offering"


Flexible supports

■ Bracketed supports, i.e. Culling strike, Mobility, Arcane tempo, Inspiration, Font of Mana, Wind Wave and more can flexible be used where ever you favourize to link them.

■ In my experiences only where we link spell cascade is making a recognisable difference.
I recommend to link it to the Frost Wall for best protecting minions and ourselfes in breaches, expeditions and rituals. But cascade is helpfull also for Flammability + Cursed Ground or for Flamewall too.


Weaponswapping | More skills

■ When you want more skillpossibilities, a good rolled unset ring can easy be geared or instead flameball outswitched.



Alternative skills
Spoiler


Boss Sniping

8-15 Skeletal Sniper + Heft + Feeding Frenzy + Fire Infusion + Martial Tempo + Chaos Mastery ( + Minion Mastery ) ( + Scuttershot )


Shock Support

1 Skeletal Storm Mage + Conduction + Lightning Penetration + Overshock + Stormfire


The Movement

Blink

Shield Charge + Unbreakable + Stomping Ground

Choose one Movement you prefer. No problem to go without.



Solar Orb + Strip Away + Fire Exposure + Overabundance + Strip Away

For Fire Exposure in lower levels

More alternative buffs

Eye of winter + Chain + Unleash + Scuttershot + Ricochet

Debuff Critical Weakness on mobs


Frost Mages

Skeletal frost mage + scattershot + arcane tempo + cold mastery + wild shards


Reaver

Skeletal reaver + brutality + feeding frenzy + heft + martial tempo + heavy swing

Detonate Dead

Detonate dead + magnified effect + minion pact + spell echo + mobility

Or:

Detonate Dead + Spell Echo + Controlled Destruction + Brutality + Consentrated / or Magnified Effect / Considered Casting + Invenitable Critical + Supercritical + Eternal Flame

Use also beside for corpses:

+ Skeletal Brute + Meat Shield + Physical Mastery
+ Sacrifice (60 Spirit)






... other skills soon to be checked:

Spoiler

Cast on minion death, cast on ignite, cast on shock


Update 7.12.24: Skeleton Arsonists can be switched to Skeleton Snipers or Mages.

Skeletal Frost Mage

Skeletal Frost Mage + Glaciation + Feeding Frenzy + Arcane Tempo + Scattershot + Fork

(Hypothermia, Eye of Winter + Cold Exposure, Malice)

Frost Bomb: Starterskill for Level 1-10

archmage + lightning skills + mana tempest + eldritch battery + amulet Everlasting Gaze

lightning conduit + soul offering + conductivity + sigil of power + lightning warp / considered casting

Frost / Lightning Mage Skeleton, Skeleton Sniper, Solar Orb, Comet, Blink, Electrocute

Shield Charge

Magma barrier, block, 30 spirit

Rolling Magma + Spell Echo + Chain

Firestorm

Impending doom + cursed ground + spell echo

Elemental expression

Frost Bolt

Volatile Dead + Zombies etc.





The Playstyle
Spoiler


Be careful and keep range in the first seconds of a fight or map until some recoupings and overflows of grim feasts were builded up.

Then, when you want to take the abilities of the build to the limits, you rotate tanky and damage-abilities.

Tanky skills

With upraised shield you block 100% of all hits and recover your complete pool of es, mana and life.

When you move you block 75% and recharge + double your full es with the white orbs of grim feast.

When your Solarissister shout "Out of mana" use fast 2-3x your manaflask similar to a life-flask.



Damageskills

Cast fireballs to activate hidden mobs ranged and to apply fire-exposures.

Cast flamewalls to ignite the projectiles of your skeletons.

Cast flammability for the big buff.

Cast pain offering for the bigger buff.

Cast the explosion-skill of the skeletons to burst bosses and though rares fast down.


The Combo | The Controls
Spoiler


The Combo and Controls

Take the controls and keybindindings intuitive you like and prefer. Different gamers like different keybindings.

Mouse and Keyboard

As example I like to push the buffs directed from left to right.

Against bosses the damage is fastest bursted in example with the order of keys:

Q - Fireball

W - Flamewall

E - Flammability

R - Pain Offering

T - Spam Arsonists Firebombs

Other Controls

Left Mouse - Movement only

Right Mouse - Raise Shield

Middle Mouse - Frost Wall / Eye of Winter / Blink / etc.

Space Bar - Dodge Roll

3 - Direct Minions (in the game options binded)

4 - Enfeeble

5, 6 - More controls when needed


WASD

A bit faster changing of movement is possible when you handle the 4 additional keys.


Controller

Ingame very good, but not optimal for inventory-managament, trades and passive tree.



Last edited by Chromino#4813 on Feb 1, 2025, 10:41:09 PM
Tipps for Levelling and Gearing
Spoiler


■ Recommended starter skills are spark - controlled destruction - unleash - pierce, fired through flamewall - fortress - spell cascade, skeleton snipers - feeding frenzy - heft - martial tempo, use also often their special ability gas arrow, and frostbomb - second wind - abisolation
Get a +1 Rattling Sceptre by the vendor Una.
When you want to facetank bosses, use the ability "raise shield". Block nonstop and spam your spells and buffs.
Use the dodgeroll when you were surrounded.
Cast your flamewalls and rush on, the ignites and snipers will finish the job.

■ All key-items are available at lvl 1/2/3.
As soon as you stashed your first currency, exalts, alchs, chaos, vaals, get the unique shield, second the body-armour and third the belt cheap in trade.
Get fast movementspeed on boots.
Then with your next wealth get jeweller orbs for 4 and 5 links raging spirits and arsonists.

■ With level 4 uncut skillgem get Skeletal Arsonists - Scuttershot - Martial Tempo - Consecrated Effect
Use often their special ability Explosive Doom to bomb bosses and rares fast down.

■ On the passivetree path as Infernalist first across miniondamage. Then head to Mind over Matter and to the western blockings of Wide Barrier. Then stack the freeze- and stun-immunities, finally max all es-wheels and jewelslots.

Levelling Trees: In the ascendancies Chronomancer and Stormweaver start across spelldamage-notes. As soon as you reached the first minion damagewheel, regret out the spelldamage-passives and take the shortest way around instead for some minion-damage-passives more.

■ Minionbuilds get fast and charming around level 12 with the first spirit-gem cutted into "Raging Spirits" in the first ritual nest-map Freydorn after defeating the King in the Mists. Support Raging Spirits - Feeding Frenzy - Heft - Infernal Legion. Activate Raging Spirits in the skillgem-menue with leftclick.

■ Link Fire Exposure to the Hellhound as Infernalist. In other Ascendancies link Fire Exposure to Raging Spirits.

■ High resis are often cheapest stacked on an ruby- or unset-ring. Raise and cap early your elemental resis.

■ Around lvl 31 with a lvl 9 uncut skillgem get Fireball. Use it instead spark to summon more raging Spirits.

■ Raise your elemental resistances in "prism guard" in the tree until you cap them on gear.

■ Get some chaos-resis for act VI too.

■ +1 / +2 / +3 to lvl of all minions are cheapest got on weapon > helmet > amulet

■ With your new uncut skillgems first always upgrade to the next higher level:

"Skeletal Arsonists"
>> "Raging Spirits"
>> "Grim Feast" (Spiritgem)
>> "Skeletal Clerics"
>> "Pain Offering"

■ Charms. Probably start with elemental resis on them, switch later around act II / III to freezings immunities

■ Spam the "explosion"-firebomb-skill of the Arsonists to burst bosses faster down.

■ Do all quests for additional spirit and passives in the campaign.

■ Visit the tailored tradelinks in the last spoiler of the build.

■ After a level-up visit always the vendors. You will find continuously better +1/+2/+3/+4/+5/+6 to all minion-gems sceptres in their offerings.



Choices of buffs in the campaign
Spoiler


Choice in the valley of the titans act2

Choose 1 (Choice can be changed at Waypoint Valley of the Titans, buff is given twice)
+30% Increased Charm Charges
+15% Mana Recovery from Flasks

30% Charm charges gained is the better choice.


Choose 1 (Choice cannot be changed)
25% increased Stun Threshold
30% increased Elemental Ailment Threshold
25% increased Mana Regeneration Rate

Choose Elemental Ailments Threshould



Choose 1 (Choice cannot be changed)
+10% Chaos Resistance
+5 to All Attributes
+15% reduced Slowing Potency

Choose reduced Slowing Potency


CI - Transformation | around lvl 80 | above t-12 maps
Spoiler


When you enter higher poe-content, have the seven passives to travel to Eternal Youth, the capacities to get stun- and freeze-immunities, and a budget of thumbed 1 div for a high es body-armour, this build transforms into a new life in immunity to chaos.

With a new body-armour with high es above 250 (up to 600-1000) and some spirit, the CI-Transformation is easy done. Get high es-boots, es-gloves and es-helmet too.

Now collecting the Remnants of Grim Feast is the decisive layer of overflowing and recovery of the energyshield. With flamewall and flameball an optimal recovery is gained with best uptime of 10 exploding Raging Spirits proccing Grim Feast. Beside a good rolled lifeflask recovers thousand of es with the keystone Eternal Youth.

Mana-Recoupings and some stacked Mana remain as last buffer and final bastion of tankyness. Now mana-recoupings were reliable built up in the first moments of fights, because before the energyshield-pool is protecting.

As CI we are also full bleeding- and poison-immune.


Pro and Con CI - Hybrid | Variation Hybrid es + life + mana as Infernalist and Chronomancer
Spoiler

The Beidat's ascendancy-skills are not useable as CI. On the other side scaling up +life is not very effective compared to energyshield.

So as Infernalist it`s a though decision between the hybrid setup and CI.

Ups for CI are:

■ 100% bleeding immunities (until now, Jonathan mentioned it`s probably not intended)
■ 100% poison immunities
■ 100% chaos-resis (and in high juiced maps chaos can be multiplied by some mobs and more mods into extreme high increased damage)
■ mana-recouping is often used for the high skillcosts

Ups for Hybrid life + mana + es, non CI, are:

■ around +1-2 more arsonsist-minions, this is equal to around 10-20% damage
■ around + 600 mana/ehp
■ around 20% physical damagereduction
■ +500 life (equal to 5-10% ehp)
■ mana-recouping more often recovers the health-pool

Downs as hybrid:

■ needs 2-3 suffixes / implicits to cap 75% chaos-resis



The Keystones
Spoiler

"Mind over Matter"

Mind over Matter lift the mana up into our health pool and enables with our key-items in total 330% of damage and more to recoup overstacked as mana.


"Eternal Youth"

Is awesome for better usage of lifeflasks.
We scale the recovery with flasks by the belt Midnight Braid and the suppport Herbalism by 60% further.
When we get the expensive unique wardflask Olroth's Resolve in lategame no longer needed.


"Chaos Inoculation"

Around lvl 80, above t12 maps, when you have the budget of 1 or 2 divs, CI is the next level in tankyness.

[This is noted january 2025, in times es and grim feast dominates completely the poe-meta.]

As CI our energshield is used first and only after the fast recouped MoM mana is used as last barrier in our health-pool. This way mana-recoupings are reliable builded up until it's needed most when energyshield is deleted. Now the shield and belt still protects as last buffer in damagepeaks until more remnants of grim feast are collected and for high manacosts of skills beside.


Alternatives

"Whispers of Doom"

is very interesting for a second curse like Enfeeble and used with the weaponswapping, an unset ring or pushing out fireball.


Not recommended:
Spoiler



"Eldritch Battery"

Would result into loosing huge amounts of energyshield. But remain useable with the unique amulet "Everlasting Gaze".




The Ascendancy
Infernalist | Warbringer | Chronomancer | Stormweaver
The details of the Ascendancies

Spoiler


This build is, in these early poe2-days in january 2025, designed for the ascendancy Infernalist and also useable as Warbringer, Chronomancer and as Stormweaver and other north-western-based ascendancies.

The Infernalist-Ascendancy remains strongest for minions. Warbringer grants a good mix of tankyness and totems too. Chronomancer has fastest recoupings and best scaled recovery. With damagescaling of an elemental skill and buffing exposures Stormweaver fits also.

All alternative Ascendancy passive trees you find in the PoB2 scrolling up above the levelling trees.

Ascend.:___Inferna_Chrono_Warbri_Storm

DPS singletarget___1____4____3____4

DPS high density___1____4____3____4

Tankyness________3____1____1____2

Levelling Lvl 1-70__1____3____2____2

Gearing Lvl 70-100_1____2____2____3



Take the Ascendancy Infernalist in this order:

1 - Loyal Hellhound

2 - Altered Flesh

3 - Beidat's Will

4 - Beidat`s Hand

Both CI as well as es + mana + life works.
As Infernalist switch the Bodyarmour in endgame to a high es-armour with the passives "Ancient Aegis" for 100% increased energyshield on the tree.
Alternative gear the uniques Bitterbloom
Feathered Robe (starts es-recharge on using manaflask) or Enfolding Dawn Pilgrim Vestments (+45 resis, +100 Spirit).

The Infernalist reaches 25-35% more damage as all other ascendancies.



Take the Ascendancy Warbringer in this order:

1 - Renky's Training (Blockchances)

2 - Turtle Charm (Blocking Aoe's)

3 - Warcaller's Bellow (Damage)

4 - Jade Heritage (Panicbutton)

The God of Block 2.
The Warbringer can block also aoe`s and slams and so recoups much more from blocked big boss oneshots.
Stack additional blockchances on the megalomania, the amulet anoint, and rare jewels to reach 70-75% blockchances.



Take the Ascendancy Chronomancer in this order:

1 - Circular Heartbeat (Recoupings)

2 - The Rapid River (Recoupings)

3 - Footprints in the Sand (Panicbutton)

4 - Ultimate Command (Time Freeze)

The Chronomancer shines with fastest recoupings.
She speedful quickens them from 8 down to to 3 seconds. That could be counted as 250% increased effect of recoupings.

Path passives to "Pliable Flesh" and the jewel slot next to it instead to an es-wheel.
Both CI as well as es + mana + life works.

Levelling Trees: In the ascendancies Chronomancer and Stormweaver start across spelldamage-notes. As soon as you reached the first minion damagewheel, regret out the spelldamage-passives and take the shortest way around instead for some minion-damage-passives more.



Take the Ascendancy Stormweaver in this order:

1 - Heart of the Storm (Recoupings)

2 - Scouring Winds (Exposure-Buff)

3 - Constant Gale (Arcane Surge)

4 - Force of Will (Mana-Reg)

When the anounced spell totems are arriving in poe 2, the Stormweaver will probably deal 100% fire exposure.

Levelling Trees: In the ascendancies Chronomancer and Stormweaver start across spelldamage-notes. As soon as you reached the first minion damagewheel, regret out the spelldamage-passives and take the shortest way around instead for some minion-damage-passives more.


The details of the Ascendancies | Infernalist | Warbringer | Chronomancer | Stormweaver
Spoiler


... soon ...




Last edited by Chromino#4813 on Feb 2, 2025, 7:18:58 AM
Last edited by Chromino#4813 on Jan 5, 2025, 12:22:21 AM
Gear
Spoiler


Three Uniques


Alkem Eira & Midnight Braid & Ghostwrite

This build focus on overcapping all sources of substain.

This combination of 3 unique pieces remember of the meta-shield in PoE 1 aegis aurora.

The more damage you block and take, the more health you will recover on block and recoup.


Shield Alkem Eira - Aegis Aurora 2.0

■ The Implicit Increased blockchances is essential to cap 60-75% block.

Spoiler





Belt Midnight Braid

The belt is weared to overstack mana-recoupings.
Some resis are always welcomed.
We are combinating increased life-flask-recovery of the belt (and skillsupport herbalism) with the keystone "Eternal Youth" to improve the es-recovery with flasks beside.
Spoiler





Body Armour Ghostwrithe

■ Best Implicit is #% Damage recouped as mana
■ In endgame around t-12 maps, lvl 80, we switch it out as CI for a rare body armour, +600-800 es, +spirit, +some resis or ignite reductions

Spoiler





The Rare Pieces


Weapon

■ A Rattling Sceptre with skeleton-warriors supports good.
Take it with +5/+6 to miniongems, increased miniondamage/attackspeed, and increased spirit.


Helmet

■ Get +1/+2 to all minion gems on helmet.

Amulet

The amulet is (as well as the boots) the gearpiece where your first divines are good used for effective stats.

■ Get +1/+2/+3 to all minion gems on amulet too.
■ Focus second on high 45+ spirit (suffix or suffix + implicit of sun-amulet)
■ Get #% of damage taken recouped as mana.

Anoint

■ Enchant / Anoint the amulet with the Distillings: Greed, Fear, Suffering for the passive-notable "Deflection", 30% increased blockchance, 10% damage of blocked hits taken. Before you anoint your amulet with distilled emotions for "Deflection", path instead on the tree into the blockings in "Towering Shield".

■ Also on a megalomaniac diamond jewel 2-3 needed notables for blockchances, defences and qol can be placed.


Much cheaper fitting starting-anoints as examples is:

"Back in Action", 80% increased Stun Recovery: Ire, Guilt, Greed


More variations for amulet-anoints:
Spoiler


Recoupings

"Pliable Flesh", 25% faster recoupings

"Adverse Growth", 20% of damage taken reouped as mana

"Glazed Flesh" 3% of Damage Taken Recouped as Life, Mana and Energy Shield: Isolation, Fear, Fear


Blockchances

"Shield Expertise" 12% increased Block chance 40% increased Block Recovery, Disgust, Greed, Fear

"Parrying Motion" 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds: Ire, Fear, Ire

"Smooth Buckler", 12% blockings, mana on block: Distilled Emotions Combinations: Guilt, Envy, Greed

"Wide Barrier" 30% increased Block chance 25% reduced Global Defences: Envy, Isolation, Isolation


Defensive Layers against ailments

"Back in Action", 80% increased Stun Recovery: Ire, Guilt, Greed

"Icebreaker": Gain 100% of Maximum Energy Shield as additional Freeze Threshold: Ire, Paranoia, Fear

"Hunter's Talisman" +1 Charm Slot: Paranoia, Paranoia, Paranoia

"Eldritch Will" 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold: Isolation, Guilt, Isolation


Minionsurvivability | Miniondamage

Necrotised flesh, +40% Minionlife

Relentless Fallen, 20% minionmovementspeed, damageuptime while speedmapping

Deadly Swarm, 20% miniondamage


Energyshield | Healthpool

"Patient Barrier", 60% increased es: Suffering, Isolation, Fear

"Heavy Buffer" 40% increased maximum Energy Shield 10% reduced maximum Life: Greed, Paranoia, Isolation

"Raw Mana" 12% increased maximum Mana 10% increased Mana Cost of Skills: Suffering, Ire, Isolation


Others

"Master of Hexes", 18% increased curse effects, best with keystone Whispers of Doom

"Fulmination" 40% increased chance to Ignite 40% increased Damage with Hits against Ignited Enemies: Suffering, Suffering, Greed

"Endurance" +2 to Maximum Endurance Charges: Guilt, Isolation, Envy




Boots

■ Most wanted stat is 30%-35% increased movementspeed.
■ Reduction of freeze-durations is a gamechanger in rituals, deliriums etc.


Rings

■ Cap elemental resistances on them.
■ Get high mana.
■ Best spot for 2x +50% Increased Item Rarity.
■ You can increase all ring effects by 40%-80% with the belt-variation Ingenuity.


Gloves

Simply used to cap all resistances and to get high es and some mana.




Other Prefixes

■ Increased Spirit >> Mana >> +Energyshield >> Armour.

(Avoid evasion, we prefer to block and recoup.
Only in lower levels +life is good stacked too.)

Other Suffixes

■ +1 to all Minion gems >> Elemental Resis >> before CI Chaos Resis >> #% Damage recouped as mana >> Needed Strength / Attributes >> Increased Rarity

■ In lategame stacked 100%-200% Increased Rarity of Items found is welcomed beside to get more currency dropped. Easy and cheap add 2x +50% on the 2 rings. On gloves, helmet, boots and amulet more can be squeezed in.

Best Implicits | Best Enchants

■ Shield: Increased blockchances
■ Unique Bodyarmour Ghostwrithe: #%Damage taken recouped as mana
■ Rare Bodyarmour as CI: +1% max resis

Best Runes and Soulcores

■ Bodyarmour Rune: Increased Energyshield
■ Helmet: Increased Energyshield or Elemental Resis
■ Boots: Corruption Increased Movementspeed, Rune Elemental Resistances
■ Gloves Rune: Elemental Resis



Variations
Spoiler


Amulet Everlasting Gaze adds 1.5-2k energyshield for tankyness and can be combinated with the keystone Eldritch Battery when wanted.
Amulet Xoph's Blood spreads fire-exposure
Amulet the Anvil is possible for blockings.
Amulet Fixation of Visith is possible for damage.

Body Armour Enfolding Dawn, +100 spirit (lvl 1)

Boots Bones of Ullr Lattice Sandals, 20% less spiritreservation of skeletons, when you don`t need movementspeed (lvl 16)

Belt Ingenuity, ring-effects increased 40%-100%




Jewels
Spoiler


Prism of Belief

The unique jewel 'Prism of Belief', +1/+2/+3 to Skeletal Arsonists, is the best-in-slot upgrade.


5-7 rare jewels

Further 5-7 rare jewels are slotted in for more damage, energyshield, +max cold resis and other buffs.

Most wanted Affixes on rare jewels

Minions deal #% increased damage
>> Minions have increased attack- and castspeed
>> Increased chance to block
>> Increased Energyshield
>> gain #% of maximum energyshield as extra stun treshold
>> #% increased freeze threshold
>> reduced ailment duration
>> debuffs expire 15% faster
>> minions have +10% to life / all elemental resistances
>> increased duration / life of offerings
>> increased skill effect durations
>> increased effects of curses
>> #% increased curse duration
>> Minions have increased area of effect
>> +2% max cold resis to stack 82%-90%
>> #% increased mana regeneration rate


Megalomaniac Diamond

When you want some more defences and qol, a Megalomaniac Diamond allocates 2-3 notables from the tree. Pliable Flesh for faster recoupings, es- or blocknotes, some +max resis or ailment reductions are quite attractive when you find them in the mix.

B.i.s. Megalomaniac Diamonds, with 2 b.i.s. notables:
https://www.pathofexile.com/trade2/search/poe2/Standard/9mvLOYQSK
Megalomaniacs, with 1 b.i.s. notable:
https://www.pathofexile.com/trade2/search/poe2/Standard/YMEEoBkcY

All useable notables:
Spoiler


Recoupings

"Pliable Flesh", 25% faster recoupings

"Adverse Growth", 20% of damage taken reouped as mana

"Glazed Flesh" 3% of Damage Taken Recouped as Life, Mana and Energy Shield


Blockchances

"Shield Expertise" 12% increased Block chance 40% increased Block Recovery

"Parrying Motion" 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds

"Smooth Buckler", 12% blockings, mana on block: Distilled Emotions Combinations

"Wide Barrier" 30% increased Block chance 25% reduced Global Defences


Defensive Layers against ailments

"Back in Action", 80% increased Stun Recovery

"Icebreaker": Gain 100% of Maximum Energy Shield as additional Freeze Threshold

"Hunter's Talisman": +1 Charm Slot

"Eldritch Will" 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold


Minionsurvivability | Miniondamage

Necrotised flesh, +40% Minionlife

Relentless Fallen, 20% minionmovementspeed, damageuptime while speedmapping

Deadly Swarm, 20% miniondamage


Energyshield | Healthpool

"Patient Barrier", 60% increased es

"Heavy Buffer" 40% increased maximum Energy Shield 10% reduced maximum Life

"Raw Mana" 12% increased maximum Mana 10% increased Mana Cost of Skills


Others

"Master of Hexes", 18% increased curse effects, best with keystone Whispers of Doom

"Fulmination" 40% increased chance to Ignite 40% increased Damage with Hits against Ignited Enemies

"Endurance" +2 to Maximum Endurance Charges: Guilt, Isolation, Envy






Against the Darkness

The Time-Lost Diamond with 2 very good fitting affixes, like notable passive skills in radius also grant +15 to Spirit and reduced freeze-durations can be interesting.


From Nothing

is a great levelling jewel and also in lategame useable for some tanky notes.
The passives around Glancing Blows stack 27% blockchances (instead deflection), and around Necromantic Talisman fine to use are Eldritch Will (Es & Stun Threshold), Adverse Growth (Mana recouped), Regenerative Flesh (Minion-recoupings)


Alternatives
Spoiler


3 Grand Spectrums-jewels

increase spirit by 18% as variation.


The Adorned

In late endgame a setup with a good rolled Adorned can be used instead the rare jewels.



Flasks | Phioles | Charms
Spoiler

Flasks

Simply get faster and increased recoveries on your flasks.

Avoid #% life taken from mana and #% mana taken from life.

In lategame the flask Olroth's Resolve adds some ward when you want to free up the 7 passives Eternal Youth for different goals.

Charms

Lower Levels

In early game use what you lack most: ele-resis, stun-immunities, freezing-immunities, bleeding-immunities.
As affixes more uptime and more charges are prefered.


Higher Levels

When you reached good stun-immunities on the passive tree in "dampening shield" and "eldritch will", and freeze-durations-reductions in the tree with "Icebreaker" and on boots, in lategame-maps the silver charms against slowings are most recommended.



Last edited by Chromino#4813 on Jan 30, 2025, 11:33:57 AM


The Damagescaling step by step:
Miniondamage | Minionlife | Weaponswapping

Spoiler


The Scaling

Minion-Skill-Levels

Gemlevels are probably the biggest important upgrade and scale miniondamage as well as minionlife. In average each additional level buffs the damage 15%.

■ When you get higher uncut-gems, always instant upgrade the level lvl 19 >> lvl 20 >> lvl 21 of the Skeletal Arsonists >> Raging Spirits >> Skeletal Clerics
■ After a level-up visit always the vendors. You will find continuously better +1/+2/+3/+4/+5/+6 to all minion-gems rattling sceptres in their offerings.
■ +1/+2 on rare helmet
■ +1/+2/+3 on rare amulet
■ +1 supportgem minion mastery
■ +1/+2/+3 jewel 'Prism of Belief'

Lvl 28-33 should be reached for high poe-content like t-18 maps.

4 -> 5 -> 6-Links

Of course improve with greater and perfect Jeweller Orbs full space for 4 and 5 supportskills.

Supports

Use the damage-supports:

Skeletal Arsonist + Scattershot + Martial Tempo + Fire Infusion + Consecrated Effect + Immolate

Raging Spirits + Infernal Legion + Fire Exposure + Feeding Frenzy + Fire Penetration + Heft + Fire Mastery

Fire exposure is as Infernalist linked to Hellhound, in other ascendancies linked to Raging Spirits.

Spirit

Spirit is the next massive pillar of damagescaling.

Spirit is stacked consequent as high as possible to command more Skeletal Arsonist, 1-2 Skeletal Clerics and to activate "Grim Feast" to double and recharge Energyshield:

■ in 3 sidequests in the campaign (+100)
■ on the rare weapon rattling sceptre (+100)
■ as suffix increased spirit on the rare weapon rattling sceptre (+60 up to +130)
■ as enchant on the rare helmet (+30)
■ as suffix on the rare amulet (+50)
■ as implicit on a 'solar'-amulet (+20)
■ as suffix on the rare bodyarmour (+60)
■ in the passive tree reduced spirit reservation costs in the minionpassive 'Lord of Horrors'

Miniondamage

This factor of our offences is straight maxed to 250-350%:

■ On the tree path to all fast reached minionwheels
■ On the weapon / Rattling Sceptre (70%)
■ 6-8 flexible rare jewels (each 15% miniondamage and 4% attackspeed)
■ buffed by pain offering

Minionattackspeed

■ Pain Offering, Font of Rage and the supportgem Martial Tempo buff minionattackspeed for the Skeletal Arsonists high.
■ 6-8 flexible rare jewels (each 4% attackspeed and 15% miniondamage)
■ But attackspeed does not buff the explosions of raging spirits and not much the manually controlled fire bombs of the arsonists.

Minion increased area of effect

■ The combination of the support "Scuttershot" and "Right hand of Darkness" for increased minion area of effect on the tree (or instead supportgem "Magnified Effect") tripples the damage of the Arsonists bomb-projectiles.

Minion Jewels

■ 1 unique jewel 'Prism of Belief', +1/+2/+3 to Skeletal Arsonists level (or cheaper Raging Spirits) is used for 15-45% more damage
■ 5-7 rare jewels are slotted, each Minions deal #% increased damage and Minions have increased attack- and castspeed, each for thumbed 12% more damage

Minionlife

■ Minionlife buffs the ignites of 10-11 Raging Spirits with the support Elemental Army.
■ Further the Minion Instability-Explosions of Raging Spirits are supported when used.
■ It also buffs the uptime of the Skeletal Arsonists and other minions.
■ Minon Reviving is buffed with each available wheel in the passivetree and is needed for fast mapping
■ For peaky poe2-content like i.e. some weird stacked delirious t-17 mapmods, more minion-survivability like ele-resis > life > physical dr > es > chaos-resis etc. is recommended.

Minion Crits

■ When you want to balance further more into damage, path into the 10 minion-crit-passives for thumbed 15% damage.
■ Not easy to scale high up, Minion-Base-Crit is low 5%.

Buffs and Debuffs

Follow the spoiler "The skills and supports" for the complete line-up.

Pain Offering is the biggest buff.
Flammability is awesome, buff it with weaponswapping.

Fire Exposure is linked as Infernalist to the Hellhound and in other Ascendancies to the Raging Spirits.

Minion Accuracy

■ Avoid. Not relevant, because Arsonists and Raging Spirits use mainly aoe-skills and ignites without accuracy.



Weaponswapping

I am myself still optimizing the weaponswapping with 24 flexible passives on the tree.

Until now there are 4 possible nice set-ups specializing into additional second skills and weapons.

Spoiler

Double-Cursing Flammability and Enfeeble

When you want to increase Flammability effect from 46% to 65%, use in pob2 the "weaponswapping tree". Together with exposure 85% reduced resis are reached, so your enemies have negative resis and take in total 350% increased damage (75% default resis compared to -10% resis, 65% of flammability, 20% of fire exposure).
That is thumbed 25% increased full-dps.
Do no longer use "Fire penetration" support with high buffed Flammability.

Nice 25% against bosses and 40% against mobs additional flat damagereductions are added with the second curse Enfeeble. As Stormweaver also a second elemental curse, like Conductivity, can be interesting.
Go on the tree for "Whispers of Doom", "Master of Hexes", "Lingering Whipsers", "Zone of Control", "Impending Doom" and "Fated End" and swap them with the minion-passives.

Weaponswapping step by step:

1) Put in your weaponswap-inventory keybind X or inventory I --> II a second shield and a second +4/+5 high spirit sceptre.
2) regret by Doryani 24 passives.
3) Whispers of doom keystone needs to be activated in the default tree, not to weaponswap trees
4) Select Weaponset I right up in passive tree, path 24 miniondamage-passives
5) Select Weaponswap II right up in passive tree, path 24 passives curse-effect passives.
6) For the needed skillslot for enfeeble use a good rolled unset ring, or push out fireball. Or go without enfeeble in ordinary maps.
7) Bind in the -> Gameoptions -> UI -> Direct Minions to "3", Skill 8 / Enfeeble to "4", Skill 9 to "5", ingame in the skills-bar with Ctrl select "Enfeeble" -> "4".
8) Rightclick on all skills. Choose in the opening skillwindow for curses flammability and enfeeble only Weaponset II, for all other skills only Weaponset I.
9) As weapon II a sceptre with "Malice" debuffs the Mobs with Critical Weakness. Also the Skeletal Warriors of the mainset I Rattling Sceptre do not go on cooldown for reviving. A much cheaper +4 sceptre instead +5 is useable for that small timeperiod when wanted to spare currency.

Alternative Weaponswap- Skills

Pain Offering

Pain Offering can optimized increase miniondamage by 70%.
Path on the tree for your second passives-modul:

Detonate Dead

With Skeletal Brute and Sacrifice huge crits can be designed against bosses.

Second Elemental Damageskill

Especially as Stormweaver you can buff up a second elemental skill, like rolling magma, frost bolt, comet, etc , with increased elemental- and spell-damage, arcane surge (castspeed for fast spells), archmage (lightning skills), etc.




Damage Calculation

Thumbed total dps is around 2M, when you focus on dps easy 2.5M and much more can be balanced in (in exchange for 25% decreased energyshield and 10% mana).

I.e. typical lvl 30 arsonists, 9k sheet-dps ingame, this x3 overlapping shotgunning fiery concoction projectiles.
Then x9 arsonists, that are 243k base dps.
Multiplied by 55%+30%+10% more damage, +30% ats of pain offering, danse maccabre, font of rage, culling strike, that are around 550k.
The debuffings on mobs 100% + 30% by exposure and flammability - that should be in total around 1.25M damage dealt solely by the arsonists. With fiering through flame wall for increased damage and ignites around 1.4M - without their bombs of doom, without 11 additional raging spirits, without better gear or b.i.s.-jewels for 10-11 arsonists, and without explosions of fiery death-support and 3 frost walls counted in.

Pob2 in the moment still does not calculate shotgunning increased projectiles of scattershot, In many other stats, like exposures, curses, spirit, heft-support, accuracy and ignites, gem groups, recoupings, flasks, charms, es, ehp and many skills, like culling strike, flame wall-effects, font of rage and hellhound it`s bugged too.

So with the exposures, additional projectiles, font of rage, weaponswapping, buffed flammability, culling strike etc. included the ingame dps should be much higher, thumbed somewhere around 2.5M-4M.

Hope I did the damagecalculation correct. PoB2 will calculate soon more correct the bugged stats, yuchuuu.

That is not top of the peak, but for a tank, in this shy lower budget, with minions, it`s in a good bright spot.



Checklists: Attributes | Resistances | Es | Mana | Ailments | Block | Recouping | Spirit | Craftings
Spoiler





Attributes
Spoiler


The build stacks 205 Intelligence for lvl 20 skillgem-requirements, 60 Strength for Font of Rage, Inspiration and Fiery Death-supports, and 35 Dexterity for Martial Tempo up to 40 Dex for Wind Wave support.

When you miss attributes for requirements, you can:

■ path the passives "Ingenuity" on the tree for +25 Intelligence
■ travel to some jewel-slots for pathing across attributes
■ squeeze in attribute-suffixes on the rare gloves, amulet or rings


So there should be no issue to cap all attribute-requirements.


Resistances
Spoiler


You need
+225 3x75% max-resis
+180 camapaign + maps debuffs

405% resis

Prioritize resistances on:

Elemental Resistances

■ Rare gear, each 3 Suffixes: Rings, Amulet, Boots, Gloves
■ Rare gear, each 1 Socket for Implicit with Runes: Amulet, Boots, Gloves
■ Rare gear, each 1 inherent Implicit: 2 Rings
■ elemental catalysts to enhance rings and amulets
■ Unique Belt Midnight Braid (+36)

■ Raise your elemental resistances in "prism guard" in the tree until you cap them on gear (+15)


Chaos Resistance

■ Unique Body Armour Ghostwrithe +35


Alternative

■ 3 jewels Grand Spectum +135 resis

15-30% overcapped resistances on top are tanky against elemental-exposures, scorch, elemental curses, elemental-debuff-clouds in rituals and other resi-reduction-effects.

+Maximal Resis
Spoiler

Lets assume you have 2500 life and are facing some lightning damage. Your resistance determines how much damage you take. A good measuring stick for how well you do against this damage is to calculate how much damage will kill your character.

0% resistance = 2,500 damage
50% resistance = 5,000 damage
75% resistance = 10,000 damage
90% resistance = 25,000 damage

Although each 1% seems small, the cumulative effect of going from capped at 75% and capped at 90% is huge, you effectively multiply your life pool by 250% against that type of damage. It is far easier to go from 75% resistance to 90% resistance than to go from 2,500 health pool to 6,250.





Energyshield
Spoiler


4-6k Energyshield are stacked, that is overflowed with Grim Feast 10-12k.

Above the build balances into ailment-immunities, full capped 75% block, recouping, recovery and minion-survivability.

Body Armour, Ghostwrithe

■ The body-armour Ghostwrithe generates thumbed around 1500 transformed flat basic energyshield.
■ In lategame as CI we change it out to a rare bodyarmour, +40 Spirit, some resis, + around 600-900 es

Rare Gear

■ As defensive prefix we choose most highest energyshield on the rare helmet, boots and gloves (each +50 up to +400 energyshield)
■ More Prefixes for flat basic and #% increased energyshield can be geared in example on the rare amulet

Passive Tree

All fast reachable energy-passives are pathed in the passive tree for thumbed around 250% increased energyshield:

■ Pure Energy
■ Calibration
■ Heavy Buffer
■ Ancient Aegis
■ Illuminated Crown
■ Patient Barrier


Jewels

On all 6-8 jewels we stack also 150-200% increased energyshield.



Keyskill Grim Feast - Es Recovery and Overflow

■ The Spiritskill "Grim Feast", 30 reserved spirit, grants procced energy-remnants when our minions like Skeletons hit and kill or are killed to double and to recharge energyshield after some seconds in fight (+6000 es)




Mana
Spoiler


Additional 2k Mana are transformed with the keystone "Mind over Matter" into a fast 100% recouped buffer protecting the health-pool of energyshield.

Gear

■ On all rare gear-pieces flat additional +mana is recommended. Helmet, gloves, boots, amulet
Also +energshield is strong.
■ Mana catalysts can be used to enhance rings and amulets.


Passive Tree

All fast reachable Mana-notables on the passive tree are stacked:

■ Calibration
■ Mana Blessing


Skillsupports

■ The support "Inspiration" is linked on the most often spammed skill with highest mana-costs to reduce some mana-costs: Flammability / or: Pain Offering.


Ailments
Spoiler


The Pyromaniac Allstars focus on immunity against freezings, stuns and slowings.
On the tree, megalomaniac jewel, amulet anoint and the charm are the spots to stack the defences against ailments.

Against all other ailments and dots their high healthpool, high recoupings and keystone CI offer already best defences.

Elemental Ailments

Freezings

Most dangerous when we become surrounded in big mobs like ritual.
Get 50% reduced freeze-durations on rare boots.
Path on the tree "Icebreaker".
Get some #% increased freeze-threshold on your jewels on top.
Further on 6-8 jewels +2 max cold-resis can be stacked for 85-90% max cold-resis.

Chills

We have a few reductions in Icebreaker and use the silver anti-slowing charm.

Ignites

With our huge es pool and stacked recoupings not often dangerous.
As CI on the rare bodyarmour 50% reductions of ignitedurations can be placed.

Burning Ground

We can stand still and facetank on unaffected ground. With the high es-pool ordinary no problem even in penetration-mods.

Shocks

As soon as some Energyshield was stacked not much dangerous with our huge health-pool.

Shocking Ground

Also no issues.

Scorch, sap, brittle, ee, exposures

With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures.
Sap and brittle do not affect us.



Physical Ailments

Stuns

Most dangerous when we become fast chainstunned, like in Delirium.
Use stun-immunities in the tree with "Dampening Shield" and "Eldritch Will".
Get beyond some #% of energyshield as stun-threshold.
Further use "Energy Barrier" as support to uninterrupted recharge es when you get stunned. Squeeze in "Wind Wave"-support also when possible.

Do not get yourself or your minions surrounded. When wanted get more stun-immunities on the megalomaniac jewel or on alternative amulet-anoint "Back in Action" or on rare jewels or more in the passive tree.
But overall the build has the stability to tank a lot stuns.

Bleedings

With our huge es pool and stacked recoupings not often dangerous.
In lategame immune with keystone Chaos Inocolation CI.

Corrupted Blood

Countered by our high recoupings, but remains dangerous.
Get one rare minion-damage /-ats jewel with immunity against corrupted blood against Kosis, for Ultimatums, etc.


Chaos Ailments

Poison

Also not much danger with our good chaos-resis.
In lategame immune with keystone Chaos Inocolation CI.


Slowings

Drowning Orbs

Drowning Orbs are deadly, especially the ones spawning half hidden in walls and objects close to you.
I recommend to use in water/river-biomes-maps the charm against the riverhexes`s slowings or leave the maps.

Tornadoes of Rats - Ritual

Do not activate Tornadoes of Rats in too tiny small Ritual-areas unless you are very good in moving and slowment-immune.


Others

Crits

With our good health-pool no danger.

Curses

Some 20-30% overcapped resistances compensate comfortable elemental weakness and other elemental curses.
We have so many layers of defences that there are not much threatening curses remaining.

Dot

We have highest recoupings and both lifeflask with eternal youth keystone as well as mana-flask with mind over matter against.



Blockings
Spoiler


Block is probably the most effective layer of additional defences in PoE2.
Attacks, Projectiles and also spellhits are blocked and with the Pyromantical Allstars on-block-trigger-effects are used.

The downs of armour not preventing much damage against large oneshot-hits and evasion not granting on block-effects are in EA of PoE2 too impactful.

Active block with the by shields granted skill "raise shield" lowers movementspeed in exchange for perfect 100% blockchances until we are often hit and chainstunned.

In permanent 100% uptime we reach without raised shield in fast movementspeed already 70-75% blockchances and recover simultan 100% of damage blocked with our core-gear, the unique shield Alkem Eira:

■ shield stats (34%)
■ shield corruption-implicit (8%)
_________

40-42 % in total shield base-block is multiplied by the following increasements:


■ passives on tree wide barrier (45%)
■ amulet anointment (i.e. deflection, shield expertise, etc., 12%-30%)
■ alternative megalomaniac diamond with blocking-notable deflection

Alternatives

■ alternative 15 passives on tree, including 2 jewel slots, for `deflection` (70% blockings)
■ before the anointment instead the buff of 'towering shield' after active block with raised shield (25%)

■ From Nothing unique jewel with passives around Glancing Blows stack blockchance (27%)
■ 1-7 flexible jewels (6-42%)


Depending on shield base blocking 78%-85% increasments are needed to cap blockings at maximum 75%.
Minimum 55% blockchances are recommended to sacrifice the shield slot.


Example typical set-up:

Shield Alkem Eira + implicit blockchance 42%
multiplied by 45% passives wide barrier and 30% amulet-anoint deflection

(42/100) x (100+45+30) =

0,42 x 175 =

74% total blockchances

Variation
Spoiler


Shield Alkem Eira + implicit blockchance 42%
multiplied by 15 passives eastern pathed 70% passives deflection and 6% of 1 jewel

(42/100)x176 = 74% total blockchances



Blockings are random, not like evasion deterministic.
So there will be always sometimes unlucky rows of unblocked hits in damagepeaks.
This downside is equalized by our overstacked combination of 100% of damage blocked recouped combinated with 90% of damage taken recouped like shown in the following spoiler "recouping and recovery".


Recoupings | Recovery
Spoiler


6-8 different mechanics of recoupings are high overstacked to be always on full mana and es to tank the next hit in the fights.

Gear

■ Unique shield Alkem Eira: 100% of Damage blocked recouped as mana
■ Unique belt Midnight Braid: 50% of Damage taken recouped as mana
■ Unique body Armour Ghostwrithe, implicit: 20% of Damage taken recouped as mana
■ Rare amulet: 20% of Damage taken recouped as mana

Practical example:
Spoiler

As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming.
Rounded down we block 70%, 7x100% incoming damage.
And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage.
Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken over 8 seconds.

When wanted we buff recoupings further with "Adverse Growth" to over 1030% with passives of "Pliable Flesh" accelerated in 6 seconds.

That's enough for full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t-16.

Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside.



Flasks

■ Mana-Flask is spammed equal to life flasks. Especially on the audio-sign "Out of mana" or "Need mana" use instant 2x - 3x it.
■ Life-Flask is spammed too and the keystone "Eternal Youth" is activated to recover energyshield.
Recovery of Lifeflasks are buffed by the belt Midnight Braid and with enough spirit by the support Herbalism.


Keyskill Grim Feast - Es Recovery and Overflow

■ The Spiritskill "Grim Feast", 30 reserved spirit, grants procced energy-remnants when our minions like Skeletons etc. hit and kill or are killed to double and to recharge energyshield after some seconds in fight (+6000 es)


Passive Tree

■ On the passive tree recoupings are often not optimal effective for all damagetypes taken.
■ Only in our late final levels 90-100 we can further screw in faster recoupings with "Pliable Flesh" and more recoupings with "Adverse Growth" when wanted.


Ascendancy Stormweaver Heart of the Storm

■ 50% of Elemental Damage taken recouped as Energyshield


Jewels

■ 1-7 Rare jewels, possible suffix on each before CI- Transforming: 5% of Damage taken recouped as life.
Not recommended: life recoup is not often active because mana and es overlayed protects life.



Spirit
Spoiler


Spirit is stacked consequent as high as possible to command more Skeletal Arsonist, 1-2 Skeletal Clerics and to activate "Grim Feast" to double and recharge Energyshield:

■ in 3 sidequests in the campaign (+100)
■ on the rare weapon rattling sceptre (+100)
■ as suffix increased spirit on the rare weapon rattling sceptre (+60 up to +130)
■ as enchant on the rare helmet (+30)
■ as suffix on the rare amulet (+50)
■ as implicit on a 'solar'-amulet (+20)
■ as suffix on the rare bodyarmour (+50)
■ in the passive tree reduced spirit reservation costs in the minionpassive 'Lord of Horrors'

Alternative

■ 3 Grand Spectrums-jewels increase spirit by 18%


Crafting
Spoiler

... soooon ...

Essences-, Omens- and Recombinator-Bench-Crafting

Rare Gear: Helmet, Amulet, Boots, Rings, Gloves


Last edited by Chromino#4813 on Feb 1, 2025, 2:13:56 AM
FAQ
Spoiler


About the build

The build structure is organized in thematical spoilers like build-mechanics, gear, jewels, charms, checklists stats, damage, defences, etc.

The spoilers and the pob are developed like toolboxes for you to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skills and trigger etc...

The b.i.s. affixes and implicits of gear are noted in the relating sections and a second time in the list of poe-tradelinks too.


The alternatives you find next to every gearpiece /jewel in separated subspoilers.
The first explained variation is recommended first, the second at second, etc.

Want more paintings? ...

What should I upgrade when? Tl;Dr
Spoiler


The typical gear-progression is usually something like:

3 first exalts/alchs gained
>> Bodyarmour Ghostwrithe
>> Belt Midnight Braid
>> Shield Alkem Eira
>> Boots with 15% --> 35% movementspeed and freeze-durations-reductions
>> High elemental resis on rings and all rare gear
>> First spiritgem after Rituals / King of the Mist around lvl 10: Raging Spirits
>> always visit vendors after level-ups for Rattling Scepters +1 / +2 / +3 / +4 / +5 to all minion-gems and Spirit
>> Upgrade flasks, especially before the long bossfights at end of acts
>> 4 -> 5 -> 6 links Skeletal Arsonists and Raging Spirits with Jeweller Orbs
>> Helmet with +1 / +2 to all minion-gems
>> Amulet with +1 / +2 / +3 to all minion-gems, additional spirit on amulet
>> cheap starter amulet anoint back in action
>> jewels with miniondamage, minion-ats and stun/freeze-threshold, #% es, etc.
>> rare bodyarmour with high es, mana recouped
>> megalomaniac diamond for 2 tanky and qol notables
>> +1/+2/+3 jewel Prism of Belief



What are dangerous mods and content for this build?
Spoiler

I experienced that in lower maps without good gear delirium can be rippy and minions are too fast dying there inside also. High physical damage, all ailments, stuns, high distance to the delirium- mirror in huge map-layouts is dangerous.

Drowning Orbs, especially the ones spawning hidden in walls and objects, remain *?~F³; ... dangerous.

Some rares with corpse-explosions / detonate dead abilities are overtuned rippy further.

In dungeon-maps use minion-controls, hidden in the game-menue in controls, to not get your army stucked and collisioning themself in doors and gateways.

In higher t10-15 maps in rituals chain-stuns and chain-freezes can sometimes turn dangerous too without good gear being surrounded and overrunned.

Overall chainstuns and -freezes seems to be most dangerous to the build and are defended with stats on boots and charm.

To not be surrounded Frost Wall is the b.i.s.-skill in breaches, expeditions, essences and rituals.

Additional minion survivability is needed in delirious content, i.e. on the megalomaniac diamond jewel.


I am dying often
Spoiler

Check each step of immortality:

Did you capped your elemental resistances?
Do you have freeze-immunities on your boots and on the tree in "Icebreaker" and on jewels? When not get them on the amulet anoint, in the tree or on your charm.
Do you have stun-immunities on the tree in Dampeneing Shield and Eldritch Will and some on your jewels? Recommended is to get also "Back in Action" on the megalomaniac diamond jewel or amulet-anoint.
Do you have 60% and more chaos-resis?
Did you reached above 4k es and above 1k mana minimum?
To not be surrounded Frost Wall is the b.i.s.-skill in breaches, expeditions, essences and rituals.
You cannot defend drowning orbs of riverhexes. Kite a lot or leave the map.
Do not activate Tornadoes of Rats in too tiny small Corrupted-Ritual-areas until you have slowement-immunities.
Did you transformed into CI for t-14 and above?
Do you have corrupted blood immunities on one jewel?
Did you stacked a bit more minion-survivability, i.e. "Necrotised flesh" on the megalomaniac diamond, to not get overrunned?


My minions are dying very often
Spoiler

In lower levels that`s quite normal. We invest instead into damage. Simply summon more Raging Spirits with Flamewalls and use Spark and Frostbomb or other damageskills you like.

Essential is to raise always with new uncut skillgems their level. The minionlevel scales heavy their life.
Get +4 to +5 minionlevels on weapon, +2 to +3 amulet and +2 helmet.
Use a Rattling Sceptre, so the warriors tank some hits in first frontline.
Use meat shield and last gasp support.

Beyond the biggest survivability-buff would be the notable Necrotised flesh on the megalomaniac jewel, which also grant also beside a bit increased damage of the raging spirits.

To not get minions surrounded, Frost Wall is the b.i.s.-skill in breaches, expeditions, essences and rituals.

When the minions still die sometimes, simply raise new raging spirits with flamewall and fireball until the arsonists revived.



My minions are getting stucked in doors and gateways
Spoiler


Bind in the game-menue in the game-options under controls the "Command minions" to a key you prefer like "3" to convocate them in some maps like dungeon-layouts faster to your side.

Also running a room further often revive and teleports the pyromaniac-gang to your side when they got stucked.

Alternative casting a pain offering into the constipation helps often.


Which PoE-Content do you personally prefer and farm? | Ranking PoE2 Content
Spoiler


With this ranged fire-minion-build my ranking is:

>> Expedition: Probably best fitting, trivial easy with frostwalls, avoid only fire-immunity of mobs

>> Ultimatum Farming: Perfect, as CI with high block many ultimatum-trials are harmless.

>> Breach: Most fun. Almost immortal when you cast some frostwalls and stay close to some map-objects to not be surrounded. But not perfect 100% screen-aoe like skills like spark.

>> Sanctum Farming: Very good fitting. Raging Spirits attack aggressive also around corners and frostwalls are good to block everything away from you with this build.

>> Bossing: Fun and not too bad rewards. Can facetank almost all boss-attacks, can instant-skip many phases of a lot bosses.
Dangerous Mapbosses:
Spoiler


■ Fortress boss Pirasha / Godess Balbala needs movement and experiences
■ Savanne-boss in high map tiers can awful high multiply damage by waystone-mods
■ Mineshaft boss has a oneshot melee-slam-attack.

Most are cursed with enfeeble tank-able

Dangerous Pinnacles
Spoiler


Kosis / Delirium/ Simulacrum: Corrupted Blood immunity is needed

Arbiter of Ash: Stack some max fire resis on jewels (?)



>> Delirium: Probably best rewards, but the common chainstuns and chain-freezes are dangerous in high distance from the delirious-mirror as long as you are not wellgeared. Get corrupted blood-immunity on one jewel. Minions die too fast in a few weird mounted up mod-multiplications in high juiced delirious maps. Boost their survivability against phys and ailments and chaos, get when possible Necrotised flesh on the megalomaniac. Kosis can oneshot them too in higher simulacrum-waves. Cast often frostwall and enfeeble.

>> Ritual: The Build is almost immortal when you move sometimes to not become surrounded. Gear a silvercharm against tornadoes of rats. Cast again frostwalls when needed.

>> Essences: Nice.

>> Strongboxes: No good rewards, not recommended.


Want more damage?
Spoiler


Squeeze in the Boots Bones of Ullr for more Arsonists in content when movementspeed is not needed (e.g. many bosses).

When you are tanky enough, gear also the Body Armour Enfolding Dawn for another +100 spirit.


Fps-Drops?
Spoiler


When you have too much fps-drops, change out wild shards-supports of fireballs and avoid maps with shocking, burning, chilling, caustic ground.



What is pob2? | poewiki? | lootfilter / neversink? | tradefilter for pricechecking / sidekick?
Spoiler


PoB2 is a program which simulates the original datas, tree, items and more of PoE2. Go to the release page, click on the latest release and scroll down to the end of page for the assets-downloads (exe/zip).

Pob2 in the moment still does not calculate shotgunning increased projectiles of scattershot and is in many other stats, like exposures, curses, spirit, accuracy and ignites, gem groups, recoupings, flasks, charms, es, ehp and many skills, like culling strike, flame wall-effects, font of rage and hellhound, bugged.

https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/releases/tag/v0.2.0

The poe2wiki is a fast developping wiki written by poe'ers made for poe'ers. For all thematics, mechanics, skills and gear you will find there the best researched informations.

https://www.poe2wiki.net/wiki/Path_of_Exile_2_Wiki


Neversink is the best allrounder lootflter to better show up the dropped loot with sounds and typos.

https://github.com/NeverSinkDev/NeverSink-PoE2litefilter
https://github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/tag/0.3.0

Sidekick is an overlay-app which will help to make pricecheckings a bit faster inside poe.

https://sidekick-poe.github.io/




Thanks to my heroes of skulls Kripparian, Steelmage, Hoffen, GhazzyTV and BalorMage, to chrischoi#5738, shibuyaku#4694, Omat1c#4152 and TehR-5738
Spoiler

Thanks to my heroes of skulls Kripparian, Steelmage, Hoffen, GhazzyTV and BalorMage!

Most supports of the minionskills I used out of their youtube-guides. Thank you very much for your awesome optimized combinations!

I added by myself only a new tree, new gear, new keystones, new skills, a new mana-set-up, some new supports, new jewels and new defensive layers ....

Thanks a lot to chrischoi#5738, Omat1c#4152, shibuyaku#4694 and to TehR-5738 for very good postings and questions!



I enjoy the community and discussions and questions very much and learn a lot! Thank you!

Informations / Explanations / Variations
Spoiler


Informations:



Want more paintings? ...



What is this kind of language?

Spoiler

Sorry for my funny and not native english. :-)



Last edited by Chromino#4813 on Feb 1, 2025, 10:38:27 PM
Path of Exile 2 - Tradelinks
Spoiler

Prefer when possible the tradelinks titled "b.i.s.-upgrade".

You can reduce / lower the item-filters.

To get cheaper, easier and more tradeoffers, open in the tradelinks the added filters of searching and delete, exchange, reduce, or also of course increase, some added stats and filters manually.

Often the traderatio exalts - divines is totally incorrect, adjust the wanted currency in the filters: Under "Trade Filters" input a Maximum buyout price in Exalted Orbs to avoid issues with items listed for Divine Orbs or other currencies.

To get best quality in results you need to change the "tradefilters" in "buyout price" to "exalted equivalent" or to "divine" in final endgame.

Example prices: online trades only, 2nd cheapest offer

Content

1. Lvl 1-100 The unique keygear: Shield, belt, bodyarmour
2. Lvl 1-70 Cheap rare startergear: Boots, helmet, rings, gloves
3. Lvl 70-100 CI - Transformation (above t-14), amulet + anoint, the rare b.i.s. gear
4. Lvl 30-100 Jewels: Prism of Belief, Megalomaniac, rare jewels
5. Skillgems: 6-Links, Jeweller Orbs
6. Flasks
7. Others / Alternatives


1. Lvl 1-100 The unique keygear: Shield, belt, bodyarmour

Spoiler


1) Shield Alkem Eira, Blockings, Mana-Recoupings, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/GWXgq0bTb

The B.i.s.-Upgrade: with implicit increased blockchance 42% and with runesocket:
https://www.pathofexile.com/trade2/search/poe2/Standard/jyDRg9WiX


2) Belt Midnight Braid Warhide, Mana-Recoupings, Resis, 1 alch
https://www.pathofexile.com/trade2/search/poe2/Standard/YrdLwlgFY

The B.i.s.-Upgrade: with good resis and enchants like resis 3 exalts
https://www.pathofexile.com/trade2/search/poe2/Standard/mY5bewrs6

3) Bodyarmour Ghostwrithe Tattered Robe, to stack energyshield and chaos-resis, used until CI-Transformation lvl 70, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/YrdLwRgiY

The B.i.s.-Upgrade: with damage recouped as mana and 2 sockets and high chaos-resis
https://www.pathofexile.com/trade2/search/poe2/Standard/aWQyMajhe


2. Lvl 1-70 Cheap rare startergear: Boots, helmet, rings, gloves

Spoiler

4) Example Boots, freeze-reductions, best with 30%+ Movementspeed and resis
https://www.pathofexile.com/trade2/search/poe2/Standard/k2RZMbKU5

5) Example B.i.s.-Lategame-Weapon Rattling Sceptre, +5 minionlevels, above 150 spirit, 6 divs
https://www.pathofexile.com/trade2/search/poe2/Standard/ODXV9ortE

6) Example Helmet, +2 to all miniongems, enegyshield, mana/life, resistances, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/5WEX9adHa

7) Example Resistances-ring, individualize the tradefilters, best with 90% + resis, and 45% + item-rarity
https://www.pathofexile.com/trade2/search/poe2/Standard/7V8BoqyT5

8) Example Resistances-gloves
https://www.pathofexile.com/trade2/search/poe2/Standard/mLvmp7Mu6

The B.i.s.-upgrade: with mana + life + high chaos-resis
https://www.pathofexile.com/trade2/search/poe2/Standard/kEkrLQ6C5


3. Lvl 70-100 CI - Transformation (above t-14), amulet + anoint, the rare b.i.s. gear
Spoiler


To get best quality in results you need to change the tradefilters in "buyout price" to "exalted equivalent" or to "divine".

You can on top scale easy on each rare gear increased rarities found cheap, because you can scale blocks, mana as well as es in perfect flexibility.

Rare Body Armour, high Es, Spirit, take beside Resis, Ignite Reductions
https://www.pathofexile.com/trade2/search/poe2/Standard/zqkey7RS4

The B.i.s.-Upgrade: Also with Ignite-Reductions, best with high 45+ spirit, 600+ es, 70+ resis
https://www.pathofexile.com/trade2/search/poe2/Standard/nOOVVEJf0

The B.i.s. - B.i.s.-Upgrade: Also with Ignite-Reductions, best with high spirit, 500+ es, 70+ resis, best enchant: damage recouped as mana or +1% max resis, 1 div
https://www.pathofexile.com/trade2/search/poe2/Standard/oy3kPYkcl

Rare Boots, high es, best with 35% movementspeed, mana, take when possible with freeze-reductions 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/nyKYwDMC0

Take when possible with freeze-reductions:
https://www.pathofexile.com/trade2/search/poe2/Standard/eOMDWMgCL

B.i.s.-Lategame-Weapon Rattling Sceptre, +5 minionlevels, best above 150 spirit, 4 divs
https://www.pathofexile.com/trade2/search/poe2/Standard/ODXV9ortE

Weaponswap Sceptre, Malice for Critical weakness debuff, best with +4 / +5 to all minion gems, high spirit and mana, 50 ex - 1 div
https://www.pathofexile.com/trade2/search/poe2/Standard/kr0PJE5i5

Resistance-Rings, best with 90+ resis, 80+ mana, 40+ item rarity, individualize the tradefilters
https://www.pathofexile.com/trade2/search/poe2/Standard/jral24rHX

Unset Resistance-Rings, best with 70+ resis, 80+ mana, 25+ item rarity, individualize the tradefilters, to be used for weaponswapping, 2 exalts
https://www.pathofexile.com/trade2/search/poe2/Standard/2RY2meDik

Rare helmet, best with +2 minionlevels, high es, resis, spirit
https://www.pathofexile.com/trade2/search/poe2/Standard/y6JpX8liR

Rare Gloves, high Es, Mana, Resis
https://www.pathofexile.com/trade2/search/poe2/Standard/zGYJQ9Kc4

Amulet + Amulet-anoint

9) Example Amulet, Spirit + Minion-gemlevel
https://www.pathofexile.com/trade2/search/poe2/Standard/RY5Yk74i7

+3 Minion-gemlevel, best with 45+ Spirit, Mana and also with damage recouped as mana
https://www.pathofexile.com/trade2/search/poe2/Standard/BmLQ8PWs8

With high spirit, some resis, mana or mana recouped
https://www.pathofexile.com/trade2/search/poe2/Standard/wOOPBMQfb

The B.i.s.-Upgrade: with 45+ spirit, mana recouped, mana, resis or rarity
https://www.pathofexile.com/trade2/search/poe2/Standard/nOLlMD2u0

Amulet Anoint / Distilled Emotions (Delirium): Greed, Fear, Suffering for "Deflection" 30% blockchances. Before you anoint your amulet with distilled emotions for "Deflection", path instead on the tree to the blockings in "Towering Shield". When you get a b.i.s.-deflection Megalomaniac diamond jewel, anoint Back in Action or Pliable Flesh instead.

Distilled Greed
https://www.pathofexile.com/trade2/search/poe2/Standard/YrdO0JvFY
Distilled Fear
https://www.pathofexile.com/trade2/search/poe2/Standard/GW36Bv9ib
Distilled Suffering
https://www.pathofexile.com/trade2/search/poe2/Standard/kqOMeeWf5


4. Jewels: Prism of Belief, Megalomaniac, rare jewels
Spoiler

Prism of Belief, +1 / +2 / +3 to Skeletal Arsonists or Raging Spirit level
https://www.pathofexile.com/trade2/search/poe2/Standard/4V4BYEMS9

B.i.s. Megalomaniac Diamond, with 2 b.i.s. notables, 1 div
https://www.pathofexile.com/trade2/search/poe2/Standard/9mvLOYQSK

Megalomaniac, with 1 b.i.s. notable, 1 div
https://www.pathofexile.com/trade2/search/poe2/Standard/YMEEoBkcY

With Deflection:
https://www.pathofexile.com/trade2/search/poe2/Standard/kOK7zd0s5
With Back in Action:
https://www.pathofexile.com/trade2/search/poe2/Standard/wOnybEKSb
With Pliable Flesh:
https://www.pathofexile.com/trade2/search/poe2/Standard/vOnq6oJUE

Damage-focussed rare jewels, +Miniondamage, Minion-Ats, useable Stun/Freeze-Threshold, 10 exalts
https://www.pathofexile.com/trade2/search/poe2/Standard/ee47eX6uL

Damage-focussed rare jewels, 1x for Immunity to Corrupted Blood, against Kosis etc., +Miniondamage, Minion-Ats, 10 exalts
https://www.pathofexile.com/trade2/search/poe2/Standard/575mvjmHa

Other examples jewels, 6-7 jewelslots are pathed on the passive tree: Stats Miniondamage, Minion-ats, Energyshield, Blockchances, etc. are most wanted
https://www.pathofexile.com/trade2/search/poe2/Standard/KGnLGXnC5

Tanky Jewels also with + energyshield and +max cold-resis:
https://www.pathofexile.com/trade2/search/poe2/Standard/jOwyb3oUX

Jewels with 2 useable affixes
https://www.pathofexile.com/trade2/search/poe2/Standard/M06400DFJ

More useable jewel-affixes
Spoiler


Minions deal #% increased damage
>> Minions have increased attack- and castspeed
>> Increased chance to block
>> Increased Energyshield
>> gain #% of maximum energyshield as extra stun treshold
>> #% increased freeze threshold
>> +2% max cold resis to stack 82%-90%
>> increased skill effect durations
>> minions have +10% to life / all elemental resistances
>> #% increased curse duration
>> increased duration of offerings
>> #% increased mana regeneration rate



Against the Darkness, best with +# to spirit, reduced freeze-durations, etc.
https://www.pathofexile.com/trade2/search/poe2/Standard/WJn7P5mHm

From Nothing, Glancing Blows: 27% blockchances (instead deflection), Necromantic Talisman: Eldritch Will Es & Stun Threshold, Adverse Growth Mana recouped, Regenerative Flesh Minion-recoupings,
https://www.pathofexile.com/trade2/search/poe2/Standard/dYkv58RTJ

Alternative The Adorned
Spoiler

Lategame The Adorned, 50% increased up to doubled effects of blue magic corrupted jewels
https://www.pathofexile.com/trade2/search/poe2/Standard/zq7kZBRs4

Blue magic jewels, to be buffed by The Adorned
https://www.pathofexile.com/trade2/search/poe2/Standard/Y6dE7XXFY

Against the Darkness, Notable Passive Skills in Radius also grant +14 to Spirit
https://www.pathofexile.com/trade2/search/poe2/Standard/L60jOWlTn



5. Skillgems: 6-Links, Jeweller Orbs
Spoiler

Skeletal Arsonists, 6-links, lvl 19-20
https://www.pathofexile.com/trade2/search/poe2/Standard/eV3kQOncL


Jeweller Orbs: 5-Links, 6-Links

Use for the damageskills, first Skeletal Arsonists, second Raging Spirits

Greater Jeweller Orb, 5-Link, 33 exalts
https://www.pathofexile.com/trade2/search/poe2/Standard/6Y63L00iG

Perfect Jeweller Orb, 6-Link, 3 div
https://www.pathofexile.com/trade2/search/poe2/Standard/WpMd0yDfm

6. Flasks
Spoiler

Life Flasks, increased amount recovered, take with reduced charges per use >> faster accelerated recovery >> increased charges
https://www.pathofexile.com/trade2/search/poe2/Standard/Qa0Q8Wmhw

Olroth's Resolve, Ward flask, to regret pathings of 15 passives eternal youth, 20 div
https://www.pathofexile.com/trade2/search/poe2/Standard/Z2aVvb6fQ

7. Others / Alternatives / Variations
Spoiler


Starter Bodyarmour Enfolding Dawn
Pilgrim Vestments,
+ elemental resis, huge +100 Spirit, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/QaD7a0ecw

Starter Bodyarmour Bitterbloom
Feathered Robe,
starts es-recharge on using manaflask, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/GWpRO5bSb

Starter-Boots Luminous Pace Straw Sandals, faster start of es-recharge, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/OZv3d8luE

Sekhema's Resolve Ring, +60 cold resis, +1 more jewel-slot
https://www.pathofexile.com/trade2/search/poe2/Standard/Z2nKR4mSQ

Amulet The Anvil, increased block, +max block, not recommended because of reduced movement
https://www.pathofexile.com/trade2/search/poe2/Standard/9v7904KTK

Amulet Everlasting Gaze, tanky variation for additional 2k Energyshield, 1 div
https://www.pathofexile.com/trade2/search/poe2/Standard/L6XllnGTn

Belt Shavronne's Satchel, to free up 7 passives Eternal Youth, best as hybrid before CI, best with corruption-implicit elemental resistances, 1 exalt
https://www.pathofexile.com/trade2/search/poe2/Standard/pqk2wJZt0

Belt Ingenuity, increases ring-effects 40%-100%, 5 divs
https://www.pathofexile.com/trade2/search/poe2/Standard/8eGe4QvUV

Bodyarmour Morior Invictus Vaal Regalia, up to +35% maximum mana, 105 resis, 500 armour, 500 evasion in the mix, 5 exalts
https://www.pathofexile.com/trade2/search/poe2/Standard/dRYbVdvhJ




Last edited by Chromino#4813 on Jan 31, 2025, 11:39:38 PM
Updates | Changelog | To be edited
Spoiler

To be edited / soon:
Spoiler


Add gif's



Add more videos breaches, expedition, pinnacles, simulacrum


Check Feathered Fortress Crescent Targe + Evasion build

Check echoing pulse.



1.2.25

Improved starterskills and guidings in "Tipps for Levelling"
Optimized the levelling trees in PoB in a few passives


28.1.25

Added 3 new videos: "About burstdamage", "About tankyness", "Breachrun"
Improved order of spoilers
Improved Arsonists supports with Consecrated Effect
Improved Raging Spirit supports
Improved weaponswapping pob-tree
Added guiding about weaponswapping in the spoiler "The Damagescaling step by step: Miniondamage | Minionlife | Weaponswapping"
Started the guidings about "The details of the Ascendancies"


23.1.25

Improved all levelling-trees
Improved the sections "megalomaniac" / "amulet-anoint" and "damagescaling step by step"


21.1.25

Added a video "Breach Run"
Added Megalomaniacs
Improved passive tree to cross one more jewelslot
Improved the spoilers "gear" and "tradelinks"
Improved some tradelinks, i.e. rare bodyarmour


19.1.25

Published PoB2 The Pyromantical Allstars
Reacting to the poe2 patch including improvements to minion movement, I changed out the passives around Relentless Fallen, minion-movementspeed is not longer that benefitial
Reacting to needing more minion survivability in t17 delirious content, I switched into physical damage reductions and chaos-resis for minions instead straight stacking solely minion life
Many stats, skills and supports are still bugged (scattershot, culling strike, curses, font of rage, etc.)
Added levelling trees 20 - 40 - 60 - 80 - 100 - 120 passive-points
Added alternative trees Warbringer, Chronomancer and Stormweaver


18.1.25

Added a new spoiler about choices in the campaign
Added jewel 'Prism of Belief' +1/+2/+3 to Arsonists


15.1.25

10 k views


13.1.25

Improved tree with "Icebreaker" against freezings
Recommended slowing immunities as chosen charm against drowning orbs
Improved many minor details and minor guidings in almost all spoilers


8.1.25

Titled "The Pyromantical Allstars"
Added 2 new videos juiced red t-17 mapping
Cleaned up and improved the spoiler "gear"
Improved almost all spoilers in minor guidings and details
Added on passive tree "eldritch will" against stuns
Changed out exploding spirits "minion instability" for continuous more damage-uptime


2.1.25

Edited the "checklists stats": Attributes | Resistances | Ailments | Es | Mana | Block | Recouping | Spirit | Miniondamage | Weaponswapping | Craftings

Added guidings about the meanings and purposes of the stats and the shortlists for best statsstacking with gear and passive tree for each stat
Improved and edited the spoiler "faq"
Added the spoiler "CI - Transformation" for content above t12 maps, around lvl 80, budget 1-2 div needed
Added 2 new videos, bossing and mapping, Forge of the Titans / Titan Boss T15
Improved the spoilers "poe-tradelinks" and "build-mechanics"
Started the spoiler "PRO | CON"


27.12.24

Improved many poe-tradelinks


19.12.24

Improved some guidings
Improved many spoilers
Added some unique gear- and flask-variations


17.12.24

Published the build "Aegis Aurora 2.0"





More builds of Chromino (Path of Exile 1, The Arachnophobia Allstars)
Spoiler

🌬️⛵☁️[3.25] The dirty Scorpion-tail | Chaos-Necromancy 600M+ | Cyclone+Herald of Agony | CI Necro | The Arachnophobia Allstars

Trickster - The tank

https://www.pathofexile.com/forum/view-thread/3477280

Necro - The DD

https://www.pathofexile.com/forum/view-thread/3264207

Which ascendancy?
Spoiler


----- Trickster is most cheap for early best tankyness, Necro most cheap for damage, Pathfinder for the mix. Some differences in lategame vary and are hard to plan. -----

Which ascendancy?

The ascendancies alternate 20-30% in damage, tankyness and recovery.

Choose your class depending on your poe-experiences, your playstyle and your favourite poe-content.

___________________________________________

Ascend.:___Guardian_Necro_Trickster_Pathfi_Champ_Jugg_Scion

DPS singletarget___3____1____3____2____2____3____2

DPS high density___3____1____3____2____2____3____2

Tankyness_________2____3____1____2____1____2____2

With mageblood____1____1____1____1____1____1____1

Levelling Lvl 1-75__1____1____1____2____3____3____2

Gearing Lvl 60-95__2____3____1____2____2____3____2


___________________________________________


+ + The Ranking + +

1. Trickster - The Tank

The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t. Can facetank most d.o.t.-bosses with Lethe Shade. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone.

https://www.pathofexile.com/forum/view-thread/3477280

2. Necro - The DD

Necro reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Flexible to choose the gloves-slot or flexible third curse when needed, extreme flexible in the ascendancy. Best to scale into 600-800M HoA-crits when you focus on dps.

https://www.pathofexile.com/forum/view-thread/3264207

3. Scion

Pure flexibility. Easy to build in 90% max-resis.

https://www.pathofexile.com/forum/view-thread/3562552

4. Pathfinder

Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot. That is eg equal to 4 jewel-slots with the darkness enthroned-belt.
Most easy to build in melding of the flesh for tanky 85-90% max-resis on top without mageblood. In the good mix.

https://www.pathofexile.com/forum/view-thread/3361513

5. The Champ

Best flat dr. The champ with all buffs reaches flat 95% attack- and spell-damage-reductions against hits.
Fortification, increased aura-effects, armour and evasion fit tight.
With iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater is finalized.
Also most interesting for specialized armour-stacking, best synergies with keystone Glancing blows, Graven's secret, and hybrid life+es variations wearing the Stasis Prison.

https://www.pathofexile.com/forum/view-thread/3529075

It's time to Jugg!

Be careful: Need mandatory Sin of the lords keystone Zealot's Oath !!
Minion-Jugg starts a bit slow and cannot be scaled above 400M, but later speedy and ramps up endurance charges and extreme good regenerations. Retiring.

https://www.pathofexile.com/forum/view-thread/3549881

Born to block

Guardian has nice es-regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 500M.

https://www.pathofexile.com/forum/view-thread/3019705


Recommended only for specialisations: Hiero, Occu, Glad
Spoiler

Variations in the Necro / Guardian / Champ Pob:

Ascend.:___Hiero___Occu___Gladi

DPS singletarget__2____2____2

DPS high density__2____1____2

Tankyness________2____4____3

With mageblood___-____2____2


Occu

Occultist is most squishy, but scales top clearspeed with profane bloom in high density. Needed investments / forbidden flame and flesh. Last choice when you want tankyness.

Hiero

Good manareg, 80% recoupings of elemental hits with graven secret belt.

God of Block - Gladiator

Full 90% attack- and spell block, but 0% evasion and 0 ghost dance. Interesting for Skin of the Lords or on tree Iron Reflexes or nearby Flesh and Stone.


___________________________________________




Last edited by Chromino#4813 on Feb 1, 2025, 10:28:05 PM
Why stormweaver?

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