Path of Exile 2: Upcoming Changes and Improvements
" I’m a lightning sorceress and I’m pretty happy with the changes. I use kitoko’s for electrocution but not the support gem primarily because of the damage reduction, being able to use the gem without penalty should be fine for election build up. I also didn’t previously use the lightning exposure gem because of the damage reduction. Now that they have removed damage reduction on both gems I feel like I will be in a better place overall. Also the main reason for electrocution was because of dealing with unfair mob situations and since they have made high end content easier the overall effect is an overall positive. Lastly if you look at top player rankings sorceress is squarely number 1 and has the highest proportion of players in the top 100 so I don’t see how we can complain with such minor adjustments. |
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Are bugs ever going to be worked on? I feel like the majority of stuff happening are balance issues, when you've got bugs that should be fixed well ahead of these.
1. When using WASD for movement, you can use skills on your left mouse button, but it's almost impossible to click on items. Sometimes it takes 6+ clicks on an item to pick up. This makes WASD almost unusable, or at the very least super duper annoying. As we all found out, WASD is a fantastic control mode, but you need to prioritize fixing this! Since I am not sure if ALL skills have this problem you can test with Unearth as this is one of the skills I am using on the left click. 2. Really bad frame rates. Turning audio "Channel Count" down to low somehow gives you a 20-30% FPS increase. Coding or API issue with your audio engine. Move it over to FMOD or work with their support. 3. Really bad frame rates. Standing in town FPS especially drops to really low rates, even though the CPU and GPU are not being taxed at all. DLSS appears to do nothing. Work with Nvidia. 4. Getting stuck on corners/items is really frustrating. You need to smooth out the collision code so you slide around corners and vases and such. 5. Creatures are too hard to see when someone is using spells that set the entire screen on fire or other effects. It makes multiplayer almost unplayable. We need a way to always highlight mobs or to turn off other players spell effects, or to tone them way down to 1/3 vibrance. 6. Can't unsocket runes. It doesn't seem like you just ruin an item with low level runes. It just makes me never put runes into items always expecting to get a better one. I want to say this is a bug because it doesn't make any sense. |
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My dude, it's Early Access - things are going to get nerfed on the fly as the game development continues on. Totally agree it is frustrating, but ultimately necessary to progress towards full launch.
You compared this to Blizzard and D4, but those games are in production, not Early Access. This is the same as Blizzard buffing/nerfing something during a PTR, only without a wipe shortly after since it's an extended EA period. |
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Give us back 6 portals! Losing rewards from a map from one cheap death is disheartening.
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* Improvements to Bone Spells and Chaos Damage over Time Spells in the Occult section.
LOGIN LETS GOOO |
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What about the Respect cost that's in the game for no intelligent reason?
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" Naw they literally aren't. The Ascendancy tree only offers Fire damage, and with no way of conversion it means that only fire minions are viable |
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Resetting the entire map after one death is too painful. Please revert back to the previous mode
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" agreed... I just started to expiriment with bloodmage at cruel act 3, it seems very underpowered for an ascendency. would be cool to have a mechanic that allows us to sacrifice MORE blood for MORE damage. I remember the best showoff of bloodmage was on avatar the last airbender when katara bended the blood of someone else. that was so metal, I fell inlove with blood mages right there. could be cool to maybe get some kind of culling mechanic on bleeding enemies. will be very thematic :) |
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Hope you all have a nice holiday GGG :) Congrats on the launch, loving this game way too much xD
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