Path of Exile 2: Upcoming Changes and Improvements

I want to add one more request to have something addressing the crashing. Having to CPU limit the game manually just to not crash my entire computer is a wildly unnecessary step for a game. I would not have stuck around so long were the game not as good as it is, but if it keeps going on like this, I'm not sure how much longer I'll have the patience for it.
Thank you for all the work. happy holidays to all of you.
Merry Christmas GGG

We love you guys. As I've been saying in the forums, have faith, they have a lot on their plate, but I guarantee they are listening. There is something wonderful in consistently having your faith vindicated and that's what you guys do.

Again and again.

Thank you.

Sincerely,

Inethil

Don't agree with the Arsonist nerf. Instead they should buff other minions to be more attractive to use. Why nerf when you should be buffing the other non performing skills. Maybe that would get 99% of witch players out of the Sorc skill tree.
Can you please add a system to refund the skill gem investments of the skills you get nerfed?
E.g. I invested 180 ex in one of the skills you will nerf, I will survive, but definitely I can see this being a major issue for other people in future due to the fact that the level of skill gems and the jewelelrs orbs are applied to the gem is problemating.
amazing preview :)


still: when it comes to nerfing i understand the need to when a skill outperforms the expectation for it. like magnetic salvo did. correcting its (over-)performance (by 40%)... but then finding the bug that caused it (heralds + infusions) which was literally the 40% u removed from its power because you saw its overpeprformance. not reverting the change to the skill. but leaving it basically 80% (no good math, its early) of its starting power, resppectively 40% weaker than you intended for it to be.
meanwhile late/endgame players didnt care and swapped to lightning arrow with their 600ex bows. like with tornadoshot in poe1
but players like me who were just starting on maps. it basically bricked the build too. already good investment in with like 10-30ex a gear slot able run up to appprox t10 mapps. those 40% more dmg wouldve basicaly ment to get us into t14/15maps. but now we're screwed.

dont understand this philosophy: when something doesnt work as intended and outperforms, yeah sure fix it (nerf it until you found the problem) but dont kill them with nerfing + fixing the glitch.

i for one wasn't aware it was a glitch with the heralds. the video guide wasn't saying anything about it...
Please fix astral projection on totems for qol
Thanks for the good work. Keep it up!

Map drops even with all the bonuses from atlas seem pretty low imo.
A small loot buff on those would be welcome.
W GGG
Thank you for all your hard work guys, have a fantastic holiday and see you next year!

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