Path of Exile 2: Upcoming Changes and Improvements

Fix bug with ball lightning when deadeyes kill bosses for 2-3 sec (for example - fubgun) - no
Kill arsonists summons - yes
Last edited by StPaladin2#3401 on Dec 16, 2024, 5:36:11 PM
All great changes, thanks!
IGN: _FuRi
Big W changes. Maybe some mana cost revision at the latest levels? It's hard to fit in whole rotation without cost reduction passive at highest gem levels. And one more: will we be able to migrate from SSF to trade? I did my immersion run and would like to play with mates without starting over.
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Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable.


how you not seen ranger 2 button clearing entire maps and bosses?
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Any CPU usage fix?

Wondering the same.
Marvelous. LIke this is exactly what i was looking for. Please accept my sympathies.
Excellent! Thank you!
where monster hp buff?
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This should generally result in approximately 40-50% less gold cost for respeccing between the start and middle of endgame progression.


- Why are you so damn stubborn? It needs to be like 10% the current price. It's completely ludicrous how expensive it is. Jesus christ it's so infuriating.

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Trial of Sekhemas


- L changes that don't really do anything at all to address how dog shit this game mode is. Nothing to get excited or feel relief from in these changes.

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Endgame and Monster Balance


- Again, more L changes. Not getting your resistances randomly gutted is a plus which is nice, but this isn't nearly enough to get me excited or happy. Just remove the fucking on death bullshit.

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Character and Item Balance


- Why are you so stubborn here? Just make belts have 2nd and 3rd charm slots at ilvl 58 and 80. It's that simple, why do you insist this shit is a modifier? It's so aggressively stupid I cannot comprehend how you came to this mechanic to begin with. Charm slots should not be tied to your gear, at all - honestly.

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It is now more difficult to chain-freeze enemies by reducing the amount of Freeze Buildup applied after a Freeze has been applied.


- This is already the case. I will freeze a boss in 2 seconds, then the next freeze takes like 10 seconds. Are you going to make it so you only get 1 freeze per minute or some cringe shit? Not a fan of this change. Just lower overall freeze buildup, it's currently too high.

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Skill and Support Gem Balance


- Thank god. The gem balance is absurd currently. There are also just simply too few supports, and half of the supports aren't viable because they have such absurd down sides. The entire support gem system needs an overhaul.

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Overall, this patch is pretty much a nothing burger. Keep working GGG. You have a lot to do in the next 6-12 months.
~ Seph
Last edited by sephrinx#7591 on Dec 16, 2024, 5:40:11 PM
Looking forward to it, keep up the good work.

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