Path of Exile 2: Upcoming Changes and Improvements

"
hoqdat#5236 wrote:
I got 8th Accendancy from Chaos Trial with easy but today, i tried some Sekhemas again for checking and it still very difficult for melee, mostly failed by run out of honour in 4th floor when mobs hit eat up 1k each hit, even i get almost 100% honour ressitance.
And maps run still very negative for melee, mobs have many hit/bomb that 1 hit mellee while range/caster can safely snipe them.
It's over ten year but devs couldn't balance this melee problem in POE2???
Technically, Path of Exile 1 (PoE1) had inherent limitations that made it difficult to implement melee mechanics properly. These limitations stemmed from the game's underlying architecture, which constrained how certain systems could be developed or improved. As a result, there was only so much that could be done within PoE1’s framework to refine melee gameplay.

Path of Exile 2 (PoE2), however, is built with a more advanced and flexible foundation, free from many of the constraints that existed in PoE1. This new framework provides GGG with the tools to implement and refine features—such as melee combat—more effectively.

That said, PoE2 is still in Early Access. GGG is likely prioritizing foundational mechanics before incorporating and improving upon systems from the past. They typically rely on iterative development, using player feedback to guide adjustments over time. Rather than expecting all changes to be implemented immediately, we should anticipate phased improvements as they gather data and refine the game based on community input.
"
Vaal Orb/Effects -

This going wrong can completely destroy a viable end game build and with out of control market inflation acquiring a suitable replacement might not be affordable for most people. Meaning they have to shelve their end game character indefinitely.

How about like in Warframe with Rivens, allow the person to choose the new stats or the old stats however keep the corruption effect.

For example:

I use a Vaal Orb, the new stats would stop my build from being viable, I pick my old stats however my item is still corrupted so I could not try a second orb/effect.

With as rare as good/viable equipment is now, adding in 6 more classes of gear is going to make finding gear with just the right combo of stats even harder than the current. These new classes will cause inflation of the market to get worse.




This is literal intended gameplay. Not sure what you want here.
Last edited by Binary_Star#7563 on Jan 8, 2025, 2:21:04 AM
"
"
hoqdat#5236 wrote:
I got 8th Accendancy from Chaos Trial with easy but today, i tried some Sekhemas again for checking and it still very difficult for melee, mostly failed by run out of honour in 4th floor when mobs hit eat up 1k each hit, even i get almost 100% honour ressitance.
And maps run still very negative for melee, mobs have many hit/bomb that 1 hit mellee while range/caster can safely snipe them.
It's over ten year but devs couldn't balance this melee problem in POE2???
Technically, Path of Exile 1 (PoE1) had inherent limitations that made it difficult to implement melee mechanics properly. These limitations stemmed from the game's underlying architecture, which constrained how certain systems could be developed or improved. As a result, there was only so much that could be done within PoE1’s framework to refine melee gameplay.

Path of Exile 2 (PoE2), however, is built with a more advanced and flexible foundation, free from many of the constraints that existed in PoE1. This new framework provides GGG with the tools to implement and refine features—such as melee combat—more effectively.

That said, PoE2 is still in Early Access. GGG is likely prioritizing foundational mechanics before incorporating and improving upon systems from the past. They typically rely on iterative development, using player feedback to guide adjustments over time. Rather than expecting all changes to be implemented immediately, we should anticipate phased improvements as they gather data and refine the game based on community input.


I understand you idea but i played both melee and caster and feel like devs hate melee so much.
There are not only a lot of new mechanics that unfavour to them but also give advantage to caster.
I remember a streamer said that " If you want to play melee, play Spark Stormweaver to get money, then buy melee gears from other people who're suffering for you, to play war/monk"
It's so true.
Last edited by hoqdat#5236 on Jan 8, 2025, 2:38:04 AM
"
hoqdat#5236 wrote:
"
"
hoqdat#5236 wrote:
I got 8th Accendancy from Chaos Trial with easy but today, i tried some Sekhemas again for checking and it still very difficult for melee, mostly failed by run out of honour in 4th floor when mobs hit eat up 1k each hit, even i get almost 100% honour ressitance.
And maps run still very negative for melee, mobs have many hit/bomb that 1 hit mellee while range/caster can safely snipe them.
It's over ten year but devs couldn't balance this melee problem in POE2???
Technically, Path of Exile 1 (PoE1) had inherent limitations that made it difficult to implement melee mechanics properly. These limitations stemmed from the game's underlying architecture, which constrained how certain systems could be developed or improved. As a result, there was only so much that could be done within PoE1’s framework to refine melee gameplay.

Path of Exile 2 (PoE2), however, is built with a more advanced and flexible foundation, free from many of the constraints that existed in PoE1. This new framework provides GGG with the tools to implement and refine features—such as melee combat—more effectively.

That said, PoE2 is still in Early Access. GGG is likely prioritizing foundational mechanics before incorporating and improving upon systems from the past. They typically rely on iterative development, using player feedback to guide adjustments over time. Rather than expecting all changes to be implemented immediately, we should anticipate phased improvements as they gather data and refine the game based on community input.


I understand you idea but i played both melee and caster and feel like devs hate melee so much.
There are not only a lot of new mechanics that unfavour to them but also give advantage to caster.
I remember a streamer said that " If you want to play melee, play Spark Stormweaver to get money, then buy melee gears from other people who're suffering for you, to play war/monk"
It's so true.


In my case, I feel like they don't know how to implement a good melee system.

At this point even the melee in D4 is better than melee in both PoE 1 & 2 and this does not feel to me that it's a result of hate. Rather, it's a result of not knowing how to recognize good melee systems in ARPG.

I 100% agree that, currently melee sucks, even though I haven't gotten past the 30s yet.

Furthermore, it feels that the devs played abit of Elden Ring and thought they can upgrade PoE with just the experiences from their personal playthroughs. I strongly feel they should have at least played melee classes from Grim Dawn + Diablo 3 on top of Elden, before jumping on this venture.
"
hoqdat#5236 wrote:


I understand you idea but i played both melee and caster and feel like devs hate melee so much.
There are not only a lot of new mechanics that unfavour to them but also give advantage to caster.
I remember a streamer said that " If you want to play melee, play Spark Stormweaver to get money, then buy melee gears from other people who're suffering for you, to play war/monk"
It's so true.


Its just not true.
I've played monk as first char in a SSF like scenario (I don't play in SSF league but I never buy equipment or sell stuff) and got to t15 and cleared a whole lot of them without any problems with my ilvl 68 staff i'm still using. I later switched to spark, not because Monk is weak but for the sole reason that monk just need so much more thinking all the time.

Melee is per definition harder to play in such a game and does need more skill and more perception for the battlefield. Lots of on death effects, some obscured by foilage, walls or trees. Some just not visible for all the explosions happening on the screen. U need much more knowledge about the Rare und Essence effects, need to switch between melee and range attacks, needs to be awared if a melee attack would port u back into dangerzones and need much more awareness on a whole. U also need to identify the most dangerous enemy in a group in split seconds or u'll just get smithered.

Spark on the otherhand can just waltz through the map for it kills 90% of the enemies offscreen, kills even tanky rares outside of most detonation effects, u are on the move all the time (movement beeing the BEST defence in the game), is ez CI viable and got >10k hp to work with. U can ignore Chaos Damage completely which helps with a bunch of effects und creep, ur ES won't get melted away by the double chaos effect on ES, frees suffixe u don't need to waste on chaos resistance, makes two kind of Rituals free and if u get hit, well good luck getting through the hp pool. U also don't give a dog about most map modifier so maps just don't brick ezly for u.

"
draco359#5475 wrote:

In my case, I feel like they don't know how to implement a good melee system.

At this point even the melee in D4 is better than melee in both PoE 1 & 2 and this does not feel to me that it's a result of hate. Rather, it's a result of not knowing how to recognize good melee systems in ARPG.

I 100% agree that, currently melee sucks, even though I haven't gotten past the 30s yet.

Furthermore, it feels that the devs played abit of Elden Ring and thought they can upgrade PoE with just the experiences from their personal playthroughs. I strongly feel they should have at least played melee classes from Grim Dawn + Diablo 3 on top of Elden, before jumping on this venture.


Yes, GGG stated that they want Elderlike (Soulslike) elements in PoE2 and that PoE2 won't be a PoE1 2.0 REPEATEDLY. Melee is great, but harder which is normal. Range don't give a damn about most enemies, since they got the brain to fight at range which is inherently ezier than melee. Is the game polished to the extreme? Nope, but that's EXACTLY what an EA is for and that's what GGG is doing the whole time, BUT u can't expect GGG to change everything in just one monthm, while also finishing the rest of the game.

Melee needs, as I stated in my post before, just much more skill and awareness but that's not a result of a failed melee system but part of beeing melee in an Elderlike. U might as well cry about the range difference between a knife and an artillery in Reallife... If u don't like the melee system, play range or summoner, if u don't like these options as well, don't play PoE2. I haven't played warrior so far but the monk at least melts boss as well as any sparks build but has the inherent difficulty of needing more skill of the user in doing so.
"
draco359#5475 wrote:
In my case, I feel like they don't know how to implement a good melee system.

At this point even the melee in D4 is better than melee in both PoE 1 & 2 and this does not feel to me that it's a result of hate. Rather, it's a result of not knowing how to recognize good melee systems in ARPG.

I 100% agree that, currently melee sucks, even though I haven't gotten past the 30s yet.

Furthermore, it feels that the devs played abit of Elden Ring and thought they can upgrade PoE with just the experiences from their personal playthroughs. I strongly feel they should have at least played melee classes from Grim Dawn + Diablo 3 on top of Elden, before jumping on this venture.
I fully agree with you. If I remember correctly, Diablo 3 melee is quite good and fun. And this is one of the reasons why I never able to catch on with PoE1 even after I quit playing Diablo 3.
"
hoqdat#5236 wrote:
"
"
hoqdat#5236 wrote:
I got 8th Accendancy from Chaos Trial with easy but today, i tried some Sekhemas again for checking and it still very difficult for melee, mostly failed by run out of honour in 4th floor when mobs hit eat up 1k each hit, even i get almost 100% honour ressitance.
And maps run still very negative for melee, mobs have many hit/bomb that 1 hit mellee while range/caster can safely snipe them.
It's over ten year but devs couldn't balance this melee problem in POE2???
Technically, Path of Exile 1 (PoE1) had inherent limitations that made it difficult to implement melee mechanics properly. These limitations stemmed from the game's underlying architecture, which constrained how certain systems could be developed or improved. As a result, there was only so much that could be done within PoE1’s framework to refine melee gameplay.

Path of Exile 2 (PoE2), however, is built with a more advanced and flexible foundation, free from many of the constraints that existed in PoE1. This new framework provides GGG with the tools to implement and refine features—such as melee combat—more effectively.

That said, PoE2 is still in Early Access. GGG is likely prioritizing foundational mechanics before incorporating and improving upon systems from the past. They typically rely on iterative development, using player feedback to guide adjustments over time. Rather than expecting all changes to be implemented immediately, we should anticipate phased improvements as they gather data and refine the game based on community input.


I understand you idea but i played both melee and caster and feel like devs hate melee so much.
There are not only a lot of new mechanics that unfavour to them but also give advantage to caster.
I remember a streamer said that " If you want to play melee, play Spark Stormweaver to get money, then buy melee gears from other people who're suffering for you, to play war/monk"
It's so true.


What do you mean, some of the best builds out there are melee, gemling stacker / monk blasting the maps / Acolyte of chayula chaos build , what do you mean about hating melee ?
Never invite Vorana, Last To Fall at a beer party.
[/quote]
What do you mean, some of the best builds out there are melee, gemling stacker / monk blasting the maps / Acolyte of chayula chaos build , what do you mean about hating melee ?[/quote]

Best builds out there? Dont just watch streamer who their gears are over 100 div. You should try yourself and feel.

I played 200h+ and have both a Warr and Monk with lvl 90 and got 8th Accendancy and defeated Xesht, so maybe I'm not newbie. But the more i play the more i feel like devs designed many mechanics just to make melee ONLY suffers.
Just my feeling. btw
Last edited by hoqdat#5236 on Jan 8, 2025, 7:29:09 AM
Console loot filter?

Report Forum Post

Report Account:

Report Type

Additional Info