Path of Exile 2: Upcoming Changes and Improvements

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draco359#5475 wrote:
In my case, I feel like they don't know how to implement a good melee system.

At this point even the melee in D4 is better than melee in both PoE 1 & 2 and this does not feel to me that it's a result of hate. Rather, it's a result of not knowing how to recognize good melee systems in ARPG.

I 100% agree that, currently melee sucks, even though I haven't gotten past the 30s yet.

Furthermore, it feels that the devs played abit of Elden Ring and thought they can upgrade PoE with just the experiences from their personal playthroughs. I strongly feel they should have at least played melee classes from Grim Dawn + Diablo 3 on top of Elden, before jumping on this venture.
I fully agree with you. If I remember correctly, Diablo 3 melee is quite good and fun. And this is one of the reasons why I never able to catch on with PoE1 even after I quit playing Diablo 3.
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hoqdat#5236 wrote:
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hoqdat#5236 wrote:
I got 8th Accendancy from Chaos Trial with easy but today, i tried some Sekhemas again for checking and it still very difficult for melee, mostly failed by run out of honour in 4th floor when mobs hit eat up 1k each hit, even i get almost 100% honour ressitance.
And maps run still very negative for melee, mobs have many hit/bomb that 1 hit mellee while range/caster can safely snipe them.
It's over ten year but devs couldn't balance this melee problem in POE2???
Technically, Path of Exile 1 (PoE1) had inherent limitations that made it difficult to implement melee mechanics properly. These limitations stemmed from the game's underlying architecture, which constrained how certain systems could be developed or improved. As a result, there was only so much that could be done within PoE1’s framework to refine melee gameplay.

Path of Exile 2 (PoE2), however, is built with a more advanced and flexible foundation, free from many of the constraints that existed in PoE1. This new framework provides GGG with the tools to implement and refine features—such as melee combat—more effectively.

That said, PoE2 is still in Early Access. GGG is likely prioritizing foundational mechanics before incorporating and improving upon systems from the past. They typically rely on iterative development, using player feedback to guide adjustments over time. Rather than expecting all changes to be implemented immediately, we should anticipate phased improvements as they gather data and refine the game based on community input.


I understand you idea but i played both melee and caster and feel like devs hate melee so much.
There are not only a lot of new mechanics that unfavour to them but also give advantage to caster.
I remember a streamer said that " If you want to play melee, play Spark Stormweaver to get money, then buy melee gears from other people who're suffering for you, to play war/monk"
It's so true.


What do you mean, some of the best builds out there are melee, gemling stacker / monk blasting the maps / Acolyte of chayula chaos build , what do you mean about hating melee ?
Never invite Vorana, Last To Fall at a beer party.
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What do you mean, some of the best builds out there are melee, gemling stacker / monk blasting the maps / Acolyte of chayula chaos build , what do you mean about hating melee ?[/quote]

Best builds out there? Dont just watch streamer who their gears are over 100 div. You should try yourself and feel.

I played 200h+ and have both a Warr and Monk with lvl 90 and got 8th Accendancy and defeated Xesht, so maybe I'm not newbie. But the more i play the more i feel like devs designed many mechanics just to make melee ONLY suffers.
Just my feeling. btw
Last edited by hoqdat#5236 on Jan 8, 2025, 7:29:09 AM
Console loot filter?
Another day gone without a statement on the future changes apart from some tweet which says nothing at all. It's sad to see that the communication department of games like this are seriously lacking which has a big impact on the future revenue and therefore the resources to develop this game. Knowing GGG it will eventually be a good game at release but it's so sad to see they will lose a lot of potential paying customers in the route towards it due to the horrible communication department during this miserable state of the game in this beta testing period.

At least give people an update on the most important game breaking things and some kind of roadmap on how you will add an endgame.
Last edited by RefleX666#0250 on Jan 8, 2025, 10:09:07 AM
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Another day gone without a statement on the future changes apart from some tweet which says nothing at all. It's sad to see that the communication department of games like this are seriously lacking which has a big impact on the future revenue and therefore the resources to develop this game. Knowing GGG it will eventually be a good game at release but it's so sad to see they will lose a lot of potential paying customers in the route towards it due to the horrible communication department during this miserable state of the game in this beta testing period.

At least give people an update on the most important game breaking things and some kind of roadmap on how you will add an endgame.


I am sure they are working. The problem is that there are veeeeery mana issues that take months to fix while also working on new content.

So they need to evaluate what they can do up to next week - and what has to be delayed.

Endgame, warriors, armour+health, op builds need thousand of changes and redesigns...
I am a Chinese player. The following is machine translation.

My warrior friend stopped playing, he didn't see any hope.

My ranger friend stopped playing because he couldn't accept that the character he tried so hard to build was far inferior to a cheap Archmage Electric Ball.

A large number of studios use electric balls to infinitely brush T1 maps.

World Chat Channel People often show off buying cheap replica clothes.

You have been indifferent for 3 weeks. This is not like a game that has just been tested, but like a game that is about to close down.

The economic system is on the verge of collapse because of the Archmage's Time Cloak and Rare, which take 1 picture every 2 minutes. The novice finished the plot and looked at the game video recommendations, only to find that they were all priced at D.

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Nerf deadeye
why ?
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julemix#4582 wrote:
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Nerf deadeye
why ?


Maybe because he is completely OP in Mapping like in many POE 1 Seasons?
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Another day gone without a statement on the future changes apart from some tweet which says nothing at all. It's sad to see that the communication department of games like this are seriously lacking which has a big impact on the future revenue and therefore the resources to develop this game. Knowing GGG it will eventually be a good game at release but it's so sad to see they will lose a lot of potential paying customers in the route towards it due to the horrible communication department during this miserable state of the game in this beta testing period.

At least give people an update on the most important game breaking things and some kind of roadmap on how you will add an endgame.


I've already uninstalled, but am willing to come back. I can wait, the problem is the longer they wait, the more fans are going to expect. If they return now with a few more minor tweaks and no clear direction, it's going to hurt.

And I know people say "well the dev's need time off", which they do, but this isn't an issue against the programmer who worked 13 hours a day writing code. This is purely a management issue. And right now, it's starting to look like the management is poorly organized and/or not taking this game seriously, which makes customers lose faith.

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