Path of Exile 2: Upcoming Changes and Improvements

coggers
@ShunTzu
@Daedalouxx
I don't have time to level up characters before they get broken. There was a monk, he was broken. Now I've completed the campaign for the witch, they hit 2 skeletons, and that's 30% damage. Total chaos.
and yet they brick the sorceress.
Awesome start! Endgame defintiely seemed a bit overtuned, so hopefully this helps! I would like to see bosses in maps not one shot us as often since we only get 1 shot at the map... but for now this is a good start! Keep up the great work, this game owns.
Still no Blood Mage fix. Crying in blood tears :(
não sei se vejo isso como bom ou não
YES LETS GO GGG
Great changes
"
djodle21#4633 wrote:
Do not give us 6 portals back, no matter what they say


Yeah, just hardlock people so they feel like quitting. Thats healthy for the game.
10/10 changes, warrior needed some build diversity changes. Keep buffing underperforming skills rather than nerfing things, nerfs feel bad, buffs feel good!

Everyone wants a unique build/flavour that suits what they imagined when they created that character. Being shoe horned into certain builds/combos is bad for the longevity of the game. Supports should alter the ability in a certain way so it combos with other abilities/supports the player is using, rather than, the ability itself being the 'combo'. That way any skill (or most of them) will be useful as long as you have the correct build/gear. Thats PoE!

If you see this devs, merry christmas and I hope my feedback is useful in the new year.


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