Path of Exile 2: Upcoming Changes and Improvements

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Nerf deadeye


go nerf ur self :D
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they are taking away 1\3 of necro damage... its not 2% not 5% not even 10%!!!! IT IS 30% DAMAGE NERF DAMN IT!!!


So many copy pasta nubs crying haha
More stronger and less white pollution screen mobs = heathier game experience.
MINIONS STUCKING IN EVERY DOORWAY FIX?
Pog changes, thanks!
Just release new league to poe1 please and i will forget about poe2 forever.
This is some cool stuff. I like pretty much everything here.

One thing I would still somewhat wish tho if some of the potential one-shot mechanics of bosses, that apply even to overgeared characters, were somewhat tuned down, or at least better indicators and explanations of them provided. HC only playthrough is a bit rough at the moment.
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EryX6#4824 wrote:
Trial of Sekhemas still broken. just did 2 runs of it.


First of all the patch isnt live. Second of all you think the GGG devs are less honest/transparent and helpful than D4? You lost all credibility right there.
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Evoki11#3395 wrote:
Have a nice holidays everybody
Game isnt even hard. Sorry - its not. Its just that many players (mostly new) have not worked out how to scale there characters etc.

I was literally hearing someone complain about getting one shot. I tried to help they had NEGATIVE 40 resist. :/

Yeh that would be hard. No shit.
They should do something with -Raging Spirits-
This and -flame wall- skill is the sole and only reason why some builds are broken beyond any gameplay. Its not about skill numbers its mechanics that they exploit.
More stronger and less white pollution screen mobs = heathier game experience.
Last edited by TizeNO#2673 on Dec 17, 2024, 6:17:12 AM
I agree, the labyrinth was good.
The sanctuary is full of bugs and not adequate for melee.
The new version of Ultimatum is very boring plus half of the modifiers are just unplayable.

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