Path of Exile 2: Upcoming Changes and Improvements

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I find it absolutely hilarious the amount of people raging about the frost nerfs, because there are only two camps on this.

A.) People who were abusing it and perma freezing mobs and thus facing zero danger who are now mad because they might have to play a little safe or actually build some defenses

or

B.) People who lack any kind of reading comprehension and don't seem to understand that if they weren't perma-chain freezing mobs to begin with they likely wouldn't even know this change happened if they hadn't read it.

Holy christ people will REALLY find any reason what so ever to be mad at GGG and it's getting so old.


Yeah man, it's 10 days in EARLY access and im getting a depression by visiting Reddit/forums here too often.

It's like WoW any version with the comments on WoWhead, people are NEVER happy and entitled to the max... video games community are becoming increasingly toxic on internet it's astonishing.
LOGIN . thanks guys and enjoy holydays
I don't think a 50% decrease in respec costs is enough. At least not in Early Access.

Without a tool like Path of Building available, the only way to see if a build can work is to respec and try it.

If you want players to try many different things, as you should in EA, then you need to make it possible to respec every day.
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VVolfram#0282 wrote:
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Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level.

a slight decrease?

-30% dmg!


nerf the only minion we can play without give us possibility to play somethink else and in one other side some build OS everythink and not nerf.... LOL ?

enought for me i go wait few month for the gem Raise Spectre and see if he have more diversity build possible... for the moment the game is in EA but minion build still in alpha
Still not fix crash on Win11 24H2
Great stuff, have a great holidays!

I'm going to leave a feedback for when you're at it again:

Please make the endgame activities proportionately rewarding for solo and party play, right now completing Delirium for example rewards the same amount of Distilled Emotions as when doing it solo, which essentially means that party play gives reward penalty, in a sense.

Another thing about end game party play: I started Ritual with teammate, I've died at 3rd one, she managed to clear the area, but the disappointing part came when we found out she was able to view rewards shop, but she couldn't buy anything because - paraphrasing - "only instance owner can buy stuff".

Character collision boxes, there are some narrow passages on the maps, which leads to one party member blocking the other, and even in open spaces the collision can be annoying. Please make the collision box between party members minimal and make the collision feel more.. "smooth"?

Trying to enter a waystone portal throws me out to main menu when in party.
The only way to fix this - that I know of currently - is to:
leave the party -> log out or back to character selection -> enter the game again -> open map portal and enter and THEN invite others to party

There's probably more issues with party play that I'm not aware of yet, but the main point I'm trying to make is, a lot of mechanincs are punishing party play, if there's no important reason for that, I would love you to optimize the rules and rewards for people who team up :)

Also there are some places where it looks like my character should be able to get through, for example a tree close to a wall, but I hit an invisible wall.

Please remove enemies ambush after beating boss, there's nothing worse than feeling a sense of accomplishment after a tough fight, just to be ganged by mobs. This leads me to next thing:

When we die, loot on the floor is lost. Please change that. I will never forget how I beat Rathbreaker, got ambushed by mobs, and all I was left with was watching that precious Exalted Orb laying on the floor from a death screen, knowing it's gone.

I would also like the map to not reset/respawn mobs after character death, but the new option of teleporting between checkpoints seems like good solution too, thanks for that one!

I've experienced a bug when playing sorc, and it was confirmed by a friend who plays sorc now - on the PC, sometimes my character wouldn't use her spells, just suddenly QWERT doesn't do anything for a couple of seconds.
I'm not sure what fixes that because I'm trying anything when it happens, but I it seems I regain control after dodge rolling. Just to help you narrow the problem, this bug happens usually when I'm spamming all skills in the middle of a fight.

This is all I can think of right now. Thanks GGG team for your excellent work so far, GOTY!
Freeze nerf will be bad for non engame builds as well.

trial of chaos is the worst thing ever put in a game. unnoticed by ggg?
Blood mage gore spike hotfix? The ascendancy isn't working.
I have no idea why ggg keeps nerfing build i play. I am really disappoint on u doing for 'balance' in a blizzard way.
and yes having fun on nerfing all the shit and dont fix leech and other bugs :) i just head back to poe1 for another 4 years
Please fix the waystones bricking bug. I hve to spend atleast two waystones for one map attempt. Can't really play this until the fix.

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