Paradox of Exile 2

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AlvinL_#4492 wrote:
The game is not even out of the oven yet, they'll keep cooking. As for all the crafting we have in poe1 - keep in mind that it was nowhere near at beta/launch compared to where it is today. Give this game like 5-6 years' worth of accumulated content (who knows, maybe even less).

It's ill advised to play this game with a poe1 mindset. That's not gonna work.


definitely, i actually no longer care for poe1.

i would point out if its not apparent enough is path2's itemization will probably not align with poe1. the current implementation is the closest it's been to d2, where players just target 2 main stats while the rest are just bonuses.

the devs are really leaning path2 away from poe1 and i love it. but with that said, i think the intention is players would probably take 2-4 days to complete the campaign rather than just blast thru everything.

ggg is putting effort into curbing overperforming builds. tho some are still active currently.

ggg would never have had the balls to do this back in the day. they were a budding company and they needed players to like the game. now they have the recognition and financial backing that they can make a proper game.

poe1 is actually a flawed game born of trial and error that somehow worked. it still was one of the best arpg for a solid decade which is impressive.

but if we're being real, poe1 is the test subject used for ggg to make the masterpiece of path2. no way do i want path2 to follow the footsteps of poe1.
[Removed by Support]
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exsea#1724 wrote:
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exsea#1724 wrote:
i love how in path2 players seem to be able to have more freedom building their own builds.
By what means compared to PoE 1?


ok let me explain.

ever want to be a witch who goes melee?

in poe1 its very implausible. for the fact that you dont have access to dex or str. AND for the fact that travelling costs too many points which can feel like a waste.

in poe2 you get to choose exactly what attribute that you need. in fact you will be forced to travel regardless.

next we can talk about how path 2 is balanced.

theres 2 main issues that poe1 enjoyers hate in path2 which is namely lack of MS/movement abilities and lack of defenses.

this is actually brilliant if you think about it.

when all players have similar movespeed and have similar ability to travel around the map, and when all players have similar amount of hp. the devs get the luxury of creating content that is more balanced for ALL players.

why does shaper slam have such a huge aoe? coz you're expected to dash away.

if you couldnt dash, ggg can make shaper slam smaller so you could simply walk/roll away.

why does the eradicator lightning strikes track the player so harshly? because players with high ms exist.

it doesnt need to be that high if the max ms is much lower.

why does damage spikes exist? 1hkos/bullshit deaths exist in poe1? average players could strive to get 5k-6k hp. but there are players that have 10-15k hp and many layers of damage reduction. GGG is forced to make the damage high because these players exist.

with all these limitations that ggg has set on us players, ggg can design content that is more balanced. the gap between a meta build and a player doing their own thing is much smaller in comparison.

a very easy comparison is in poe1 a new player could be doing 50k-100k dps, but if you know what you're doing and be hyper efficient with your build you could do millions to billions of dps.

in an essence creativity is stifled in poe1 because of all the harder content. you cant fuck around and do silly ass build in poe1 or else you simply arent able to do the tougher content.

this is the opposite in path2 where the difficulty is more linear compared to poe1's sharp difficulty curve.

you can be weaker in path2 and still go somewhere. i m level 80 now and i m using a pathfinder that bonks enemies with a huge ass 2 handed hammer.

that is "more possible" in path2 due to all the flexibility we have on the tree.
Bro, my latest character in Necro Settlers is a solid COC Cyclone Occultist. High damage, great scaling potential, strong survivability, and very fast clearing speed. It turned out to be a good build.

Honestly, I see no point in responding to all this stream of graphomania. Just check the currency tabs in PoE1 and PoE2 to understand the nonsense you're writing. Your ceiling in PoE2 is boots, gloves, armor, and helmet with max life and all resists. What intricacies of building are you trying to discuss? It's just cringe.
Last edited by bachgaman#6713 on Dec 17, 2024, 8:01:56 AM
Its not hard. Its just kind of boring.
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exsea#1724 wrote:


ggg would never have had the balls to do this back in the day. they were a budding company and they needed players to like the game. now they have the recognition and financial backing that they can make a proper game.




this is irrelevant whether a game will be good or not. poe1 started from scratch and look how it turned out (incredible). it's the larger companies with unlimited funds that you have to worry about, because the passionate game devs are not there, they just try to appease their corporate overlords. your point is the complete opposite.

also, poe2 is an arpg wrapped with dark souls christmas paper that's torn. two entirely different playstyles right now

"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Dec 17, 2024, 8:37:05 AM
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Bro, my latest character in Necro Settlers is a solid COC Cyclone Occultist. High damage, great scaling potential, strong survivability, and very fast clearing speed. It turned out to be a good build.

Honestly, I see no point in responding to all this stream of graphomania. Just check the currency tabs in PoE1 and PoE2 to understand the nonsense you're writing. Your ceiling in PoE2 is boots, gloves, armor, and helmet with max life and all resists. What intricacies of building are you trying to discuss? It's just cringe.


i guess you dont understand it or dont want to understand it.

i ve noted that i should not entertain you too much in the future. its cringe
[Removed by Support]
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Bro, my latest character in Necro Settlers is a solid COC Cyclone Occultist. High damage, great scaling potential, strong survivability, and very fast clearing speed. It turned out to be a good build.

Honestly, I see no point in responding to all this stream of graphomania. Just check the currency tabs in PoE1 and PoE2 to understand the nonsense you're writing. Your ceiling in PoE2 is boots, gloves, armor, and helmet with max life and all resists. What intricacies of building are you trying to discuss? It's just cringe.

You're missing the point. Don't compare the two games. If you like poe1, that's fine, you can play it. If you don't like poe2, that's fine too, don't play it. And drop the hypocrisy about graphomania - you're the one feeling the need to flex about the specifics of your poe1 character.
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girng#7675 wrote:
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exsea#1724 wrote:


ggg would never have had the balls to do this back in the day. they were a budding company and they needed players to like the game. now they have the recognition and financial backing that they can make a proper game.




this is irrelevant whether a game will be good or not. poe1 started from scratch and look how it turned out (incredible). it's the larger companies with unlimited funds that you have to worry about, because the passionate game devs are not there, they just try to appease their corporate overlords. your point is the complete opposite.

also, poe2 is an arpg wrapped with dark souls christmas paper that's torn. two entirely different playstyles right now



poe1 turned out incredible. but compared to poe2 poe1 is lacking. severely in fact.

as for it being irrelevant, you fail to understand that POE1 exists due to ggg being scared to nerf overperformers. they are not scared now. when you mention large corporations having to appease their corporate overlords, that point is irrelevant.

poe1's corporate overlords were the players. ggg had to bend the knee to the players many times. which only resulted in a never ending powercreep where the best ways to play were either to burst the boss down or outlast the boss with tons of ehp and recovery. really wheres the skill in that?

for path2 ggg have the financial backing and players trust to do the right thing.

many poe1 lovers hate the fact that ggg has outgrown poe1 and have made so many great design choices in path2. if poe2 reverts back to poe1, lets just say the players who loved path2 in more or less its current form might feel like they were robbed of a game that they liked. personally speaking, if that happened i'd simply not engage in poe2 nor poe1. the game i want to play is poe2 more or less as it currently is. needs a little ironing tho. and thats what ea is for
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after playing HC wow for years along side poe 1 i dont get your satisfaction from poe 2.

it's not scarcity or difficulty. it's bad items and bad game design for the "action".

I get a decent drop in poe 2 and feel nothing because it does almost nothing. an item being rare or having a good modifier doesn't even give me a slight tingle.


game's bad on all levels
Agree OP.

The more difficulty of a slog the leveling process is the less likely I'm going to want to play and alt or a league every 3-4 months.

my early game experience has been

running outa mana
death
running around areas at a snails pace whilst being hoarded by mobs that feel like they take 20 mins to kill
pressing alt f4 multiple times due to the above
trying my hardest to like the game but in reality its just a really shit version of dark souls and its an F from me.

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