Warbringer Shockwave Totems: 250k+ dps mapping / 350k+bossing. Easy T16s & Bossing. (Videos)

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So i reached 90 90 88(cold) 75 9500 armor but could go higher ...my issue is....last 2 points in max cold are really really important? using 2 sockets for those 2 points seem some a waste and would cost me lot of divine to replace my current gears :D


So,

This is one you will need to decide by feel. Missing those two points will cause you to take 20% more cold damage than you would if the rez were 90. How much difference will that make? A little, situationally. Is it enough to get you killed? Not very often. Is it absolutely necessary? No. Will it make you incrementally tankier when you can afford it? Yes.

May not be much of an answer, but it's the honest one--add those points when your play makes you feel like you want to.

-O
Last edited by Orion72#3803 on Jan 3, 2025, 1:43:08 PM
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xenom39#1938 wrote:
Can you make a version with max block for survivability? Maybe Titan?

PS: please make a mirror of the skill tree on another resource, this one does not open for me.


No. The max block version of this build is not one that I would endorse as being fun to play. At least not in any way that seems obvious to me. I, in fact, started out as a max block build and rejected it and developed this one for exactly that reason. The current version of the build has me at lvl 95 and rolling through T16++ content. Survivability has not been a significant issue as long as I am not being a bad pilot. (I did die once last night when I nodded off at my computer--sleep is also important for build durability . . .)

As far as mirroring the skill tree, I am unclear how to do that on any of the other currently available resources. If you have recommendations and instructions for me, dm them and I will see what I can do.

-O
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Miscu#5725 wrote:
Have you looked into Sceptres? Specifically sceptres that buff "allied damage"

The definition of totems goes as follows: "Totems are ALLIED constructs which use skills for you. Totems are NOT minions"

Now you can get a sceptre with a stat of "ALLIES in your presence deal 100% increased damage" for example. This technically should double our shockwave totem damage, but from my limited small testing I can't seem to get a DPS increase.

I tried looking into it and I found that stats like life regen and attack speed don't work on totems for some odd reason. IF and WHEN they fix this I think it would be beneficial in bossfights to spam totems then swap to an offhand sceptre with a shield, and buff your totem damage and other stats.


The short answer is that totems don't count as allies for this kind of purpose. I do not expect this to be fixed. I believe GGG puts them in a different category because they use many of your offensive stats as opposed to their own. "Allies" is, I believe, limited to minions and other grouped players. Possibly also fighting NPCs, though I don't know of any that do enough damage to matter.

That said, it was a creative idea--keep looking for things like that and you are likely to find some that will work to your benefit.

-O
I would have some more questions ,ok using this build I'm having lot fun and not died at all ,must still fix 88 cold resistance and get 2 more points and want upgrade my armor to go on 12k or so.

1)can the totem miss?you have the resolute technique in your build so I assume yes but I would want anyway know

2)is life leech on the weapons important ?I got two with +7 melee and around 160 stun build up each with slots and stat but they havent life leech.

3) my totem are lvl 37(26k dps) atm I assume I miss 1 corrupt level for the skill for get 38 ,exist any way to go higher?I'm on 7+7 weapons 3 amulet 2 gloves atm.

4)25% element penetration maps apply on my total resistance or the effective one,lets go to say my resistance is 90(140) penetration apply to 90 or 140?


5)can I know what is dps single for your totem?just to be able to compare.
Last edited by Raven3000#3962 on Jan 3, 2025, 7:06:46 PM
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I would have some more questions ,ok using this build I'm having lot fun and not died at all ,must still fix 88 cold resistance and get 2 more points and want upgrade my armor to go on 12k or so.

1)can the totem miss?you have the resolute technique in your build so I assume yes but I would want anyway know

2)is life leech on the weapons important ?I got two with +7 melee and around 160 stun build up each with slots and stat but they havent life leech.

3) my totem are lvl 37(26k dps) atm I assume I miss 1 corrupt level for the skill for get 38 ,exist any way to go higher?I'm on 7+7 weapons 3 amulet 2 gloves atm.

4)25% element penetration maps apply on my total resistance or the effective one,lets go to say my resistance is 90(140) penetration apply to 90 or 140?


5)can I know what is dps single for your totem?just to be able to compare.


Yay for having fun and not dying! Those upgrades will make even more sure of that.

1. Yes. Totems use the player's accuracy. Since we have a miserably low base crit chance (5%) and resolute technique is convenient to get, that is the choice.

2. Life leech will do absolutely nothing in this build.

3. Assuming you are using a lvl 18 skill gem, normal skill gems go all the way to 20 and you can corrupt to 21. Corruption to 21 is bugged and not working at the moment though so don't bother until GGG patches this. There is also a unique jewel that can add +1 to +3 levels to any skill (whichever particular one it is rolled for) My understanding from reading other threads is that 40 appears to be a hard cap, at least for now, for shockwave totem, and that jewel is not required to get to 40, can be very expensive, and would take up a slot I would prefer to devote to max res.

Also, your overall dps at that level looks a little low for the tree I am using. Make sure you have annointed your amulet with initiative. That's a one node boost of around 20% more damage at full life, and a little under 15% the rest of the time--I'm going to take a wild guess that this is the most likely thing you are missing.

4. My understanding is that pen applies to the 90 in that scenario. It ignores the overcap. This is different from ele weakness or exposure, both of which comes off your overcapped number.

5. My base dps per totem before I start putting them down is 50,571. If I have just put down all four and flasked to max life the base dps per totem goes to 70,249. If I swap Life Bounty for conc effect (which is what I do for most bossing) then the first number becomes 70,799 and the second one become 98,349. My totems are effectively level 39. They read as 40, because I have successfully corrupted my gem to be level 21, but that corruption does not currently provide any bonus. (This is a bug across multiple skills that has been reported many times, so I expect GGG will get it fixed when they can).

Continued good hunting!

-O
Last edited by Orion72#3803 on Jan 3, 2025, 9:22:53 PM
Thank you a lot I totally didnt know about this thing my skill dps for totem went up to 32k now ,is high but still FAR from your 50k so probably I'm missing more things haha

edit ok found out my skill was still 18 bought a more and dps went up to 37k guess if get the lvl 20 will be over 40k
Last edited by Raven3000#3962 on Jan 3, 2025, 10:28:55 PM
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Thank you a lot I totally didnt know about this thing my skill dps for totem went up to 32k now ,is high but still FAR from your 50k so probably I'm missing more things haha


Very good. With a level 20 gem instead of lvl 18 it should be close to 43k. The rest of the difference is likely a combination of character levels (which will get you some additional increased damage on the tree--I'm level 95 at the moment) and finding excellent rubies and emeralds that have increased damage in addition to the +2 max ele res (in addition to the inc skill duration for rubies). Upgrading the jewels is probably the last, most incrementally expensive part of your journey. For max damage, you'll want an against the darkness that is cold/lightning which maximizes the number of rubies in your build. The rubies have the best/most increased damage mods.

Luck!

-O



Last edited by Orion72#3803 on Jan 3, 2025, 10:34:01 PM
I'm using against cold/lightining and 3 ruby with totem damage 17/18% increase skill duration 15% +2 max fire and some other random stats.A more thing I dont understand is how to raise up quality on ancestral spirits and encase in jade,skill upgrade are not working on those.My current shockwave setup is inspiration overpower brutality martial tempo overambundance and I'm going to use conc for boss as you said ..very wise move ;:D
Trade overpower for life bounty.
You will be happier.

You don't quality the ascendancy skills. They are what they are and will rise in sockets and level as you do.

-O
Last edited by Orion72#3803 on Jan 4, 2025, 1:16:24 AM
https://youtu.be/DZPX6I7jh4M?si=2CDO9Hb1CTd00i9d

Gemling is the best class, but for most things right now. Could get nerfed.

The +4% Strength+1% maximum life against the darkness is a nice addition. I couldn't find one, even with countless reloads :)

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