Warbringer Shockwave Totems: 250k+ dps mapping / 350k+bossing. Easy T16s & Bossing. (Videos)

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Tabac#5463 wrote:
https://poe2db.tw/us/passive-skill-tree/AAAABgYCdZb2XBKgR9PYHik_KK5zjxVBVdYb4WfR19TVY4rszLOoQoXMSvaKU4toZemBacoNdmBG7-EzE8TYfl30IslpYuAJu24P-9chLdNT4wU2D_8HFcyOqiYJYO1PrVxzXsP7lWbj9JFH82qgVKZyrqwl_ogRr8ueVX0FSIzMq_FbC9IZJ3TdtbifSBDjtz03OT4_t67zwCjJ47R9CH5LMamEf1gYoHW9yiXXlnE2ej8kiH1HLBwKDyjqz2H7u0Dy2LZjHrNcS4JDjoYks5FvXt5OOk7FsbuGx7lnRaR_n9O-KpnzmcXlUJdxF-9ImQAA

Warbringer version i'm trying. Feels good with a lot of aoe, and adds a bit of damage with "pile on".

I annointed "heavy weaponry" for more strength, but then changed it to "initiative" when i got strength on gear.

Edit: not sure if "primal growth" works when totems are killing.


Tree looks reasonable overall for now. Personally I have been happy steering away from regen in favor of flasking, but this is a matter of taste. Given your current pathing, Pile on looks efficient. As to Primal Growth I believe your instinct is correct. Unless you are using gravebind gloves (everyone's kills count as yours) I do not believe it will proc for you.

All that said, it looks like your tree is currently missing all of the potential max ele res. That's fine for a long time, but as you head toward the far end of the endgame, you may find that you want it.

No matter what I may comment, so long as you are enjoying the build, it is a success, and I wish you good fortune with it.

-O
Last edited by Orion72#3803 on Jan 2, 2025, 6:09:35 AM
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Orion72#3803 wrote:
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how do I get the strength to one hand a twohander with 200strength? Is there a way to lower to strength requirement?


It is possible. You can socket two soul cores--one to turn 20% of the strength req to dex and another to turn 20% to int. This will give you a weapon with face requirements of 120 str 40 dex 40 int. You will need 360/120/120 to wield it. Those are challenging numbers but not impossible. For myself, I opted to do the same thing with maces that have a base 142 str req. After adding Soul cores, mine have face requirements of 85/28/28, requiring 255/84/84. Those numbers are much less expensive to hit.

Luck,


-O


In general I would avoid any attribute conversion with this build. Int or Dex is not giving you anything and looking for int or dex rolls on gear, instead of str, won't make them much cheaper.
In addition strength provides a lot life. I'm sitting at 475 strength, wielding two 142 str hammer.

Now 4.250life
1080 regen/s
resis 88/87/81/80

took a 12% dps hit. so 360k aoe, 500k single target, but the resis help. I've one empty socket for +1 resis, guess I'll go for lightning.

usually I get 20+ splinters out of a breach


I don’t fully understand this build, as some of the nodes you use have increased melee damage, which doesn’t affect totems. Additionally, I’d like to know which jewels you’re using, as I can’t see them in the skill tree.

Currently, I’m playing a variant of the build where I swap weapons, using Svalinn (65% block) for harder encounters and casting totems with two hands weapons, each dealing 22k damage((i assume around 350 400k damage with armor break). I don’t use Imploding Impact but have fully invested in the block tree, with Answered Call and Anvil’s Weight.

In more difficult encounters, I keep Svalinn equipped, and my totems still deal insane damage—10k each. So far, I’ve achieved very high survivability, despite having a relatively low HP pool of 3k. My resistances are all above 100, and chaos resistance is at 85, allowing me to run maps with 25% elemental penetration.JEwels are my main issue so far i stacked em with totem damage 18%,increase skill duration ,armour and 7% block chance.I'm also non sure how work and if are necessary the time ruby jewels because I never played poe 1 and those really confuse me :D
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Orion72#3803 wrote:
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how do I get the strength to one hand a twohander with 200strength? Is there a way to lower to strength requirement?


It is possible. You can socket two soul cores--one to turn 20% of the strength req to dex and another to turn 20% to int. This will give you a weapon with face requirements of 120 str 40 dex 40 int. You will need 360/120/120 to wield it. Those are challenging numbers but not impossible. For myself, I opted to do the same thing with maces that have a base 142 str req. After adding Soul cores, mine have face requirements of 85/28/28, requiring 255/84/84. Those numbers are much less expensive to hit.

Luck,


-O


In general I would avoid any attribute conversion with this build. Int or Dex is not giving you anything and looking for int or dex rolls on gear, instead of str, won't make them much cheaper.
In addition strength provides a lot life. I'm sitting at 475 strength, wielding two 142 str hammer.

Now 4.250life
1080 regen/s
resis 88/87/81/80

took a 12% dps hit. so 360k aoe, 500k single target, but the resis help. I've one empty socket for +1 resis, guess I'll go for lightning.

usually I get 20+ splinters out of a breach



Some amount of int and dex are required if you want to run lingering illusion, which I am personally very fond of as an additional mechanically defensive layer. This is entirely a matter of taste. There is no way I am aware of to reduce the strength requirement without putting it somewhere else. 600 strength is difficult for a Warbringer to hit and probably would require significant investment in expensive gear. Additionally, A single piece of gear can have only so much strength, but it can -also- have a dex and or int roll. This makes it easier to reach a higher total combined number than to reach the same number with just one stat.

-O
Last edited by Orion72#3803 on Jan 2, 2025, 2:06:47 PM
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I don’t fully understand this build, as some of the nodes you use have increased melee damage, which doesn’t affect totems. Additionally, I’d like to know which jewels you’re using, as I can’t see them in the skill tree.

Currently, I’m playing a variant of the build where I swap weapons, using Svalinn (65% block) for harder encounters and casting totems with two hands weapons, each dealing 22k damage((i assume around 350 400k damage with armor break). I don’t use Imploding Impact but have fully invested in the block tree, with Answered Call and Anvil’s Weight.

In more difficult encounters, I keep Svalinn equipped, and my totems still deal insane damage—10k each. So far, I’ve achieved very high survivability, despite having a relatively low HP pool of 3k. My resistances are all above 100, and chaos resistance is at 85, allowing me to run maps with 25% elemental penetration. Jewels are my main issue so far i stacked em with totem damage 18%, increase skill duration, armour and 7% block chance. I'm also not sure how work and if are necessary the time ruby jewels because I never played poe 1 and those really confuse me :D


So, there are a few things here that need responses.

First, you are incorrect that melee damage doesn't affect shockwave totems. You can prove this to yourself by hovering over one of the un-allocated melee damage nodes and holding shift. You will see the skills affected and how their damage goes up. One of those affected skills is the slam from our shockwave totem.

Block is definitely a choice you can make. I prefer wooden wall/jade heritage because those defenses are absolute and do not depend on what state my weapon swap is in. This is, perhaps, a matter of taste.

Your assumption that your totems are doing more damage with armour break is incorrect. Unless you are using imploding impacts (which you stated you are not) all armour break does is eliminate the -reduction- that would otherwise be made for the monster's armour.

If 10k per totem feels like insane damage to you, that is well and good. But you will not feel that way at the far end of the endgame. The second +7 weapon is providing roughly a 2.4x damage multiplier. I prefer a playstyle and build that allows me to take full advantage of that in difficult encounters.

Writing that your resists are all above 100 and your chaos res is 85 suggests that you may be unclear on how resists work. Unless you have increased your maximum resists (a separate stat from resists) then none of your resists exceed 75, regardless of the uncapped number. While 75 resists may feel fine for where you are and how you are playing at the moment, they are insufficient for the dual wielding playstyle I prefer at the end of the endgame. Also, that 25% ele pen takes your effective ele resists from 75 to 50, even if your uncapped number is 100+. If you are running maps with that stat, it is probably your shield keeping you alive.

As to jewels, they are part of the recipe for getting your maximum elemental resists up to 90/90/90. The build guide now includes a FAQ that shows exactly how this can be done. In addition to max resists, I look for increased skill effect duration on ruby and sapphire jewels, attack damage on ruby and emerald jewels, and any other potentially useful stats like armour, totem damage and melee damage. I do not use any time lost jewels, but I do use an against the darkness unique diamond with +1/+1 max res per notable--this is further explained in the guide's FAQ.

Hope any of that helps.

-O

Last edited by Orion72#3803 on Jan 2, 2025, 2:09:09 PM
I apologize if I wrote anything wrong. I'm not currently using your build with high max resistance.I was talking about my current resistances(non max), which are over 100(130 fire) and 85 for chaos. I raised them high thinking I could bypass the 25% elemental penetration that many maps 15 have, and so far it’s been working. But I want to improve and I will definitely raise my max resistances as suggested in your guide. My current gear is fairly good, and farming resources through the Trial of Chaos is very fast, so I can invest 20-30 Divine Orbs to get closer to your build and try it :) ,I'm also confuse how you reached 9k armor with your current set up ! your armor has something as 2000 ?
No apologies needed. I am happy to clarify things. Game can be damn confusing sometimes. I have something like 15k hours into POE1 and I STILL run into things I don't fully understand.

The 9k armour comes from a combination of gear and the increased armour nodes I take on the tree.

Anyway, hope you continue to have fun with the game!

Best,
Orion
So i reached 90 90 88(cold) 75 9500 armor but could go higher ...my issue is....last 2 points in max cold are really really important? using 2 sockets for those 2 points seem some a waste and would cost me lot of divine to replace my current gears :D
Can you make a version with max block for survivability? Maybe Titan?

PS: please make a mirror of the skill tree on another resource, this one does not open for me.
Last edited by xenom39#1938 on Jan 3, 2025, 9:27:15 AM
Have you looked into Sceptres? Specifically sceptres that buff "allied damage"

The definition of totems goes as follows: "Totems are ALLIED constructs which use skills for you. Totems are NOT minions"

Now you can get a sceptre with a stat of "ALLIES in your presence deal 100% increased damage" for example. This technically should double our shockwave totem damage, but from my limited small testing I can't seem to get a DPS increase.

I tried looking into it and I found that stats like life regen and attack speed don't work on totems for some odd reason. IF and WHEN they fix this I think it would be beneficial in bossfights to spam totems then swap to an offhand sceptre with a shield, and buff your totem damage and other stats.

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