[TITAN] *FINAL UPDATE* Ancestral Warrior Totem - Molten Blast - Strength Stacker

The most expensive piece of gear I ever bought is the latest and it were boots, 5 of 6 mods are same I had in my boots I purchased previously for like 80ex, but the 6th mod I replaced, it was a reduced Chill effect and now I have 28% rarity instead. I paid 5 divines. But it's not needed to have the build performing the same.

The +2 Ancestral jewel I got for 4 divines, OK I believe now it's around 6 maybe. But it's for those who don't want to wait, otherwise in several hours or a day can be catched for cheaper since it's a unique and not an original item.

Other option is to buy a +3 Ancestral and have 2x plus 6 DH, this is the way if everything on the market does not fit and is very expensive. Then you go and pay like 15 divines for a +3 jewel but can have two very strong and cool plus 6 maces for what, like 50 ex each lol.

Other expensive things are

- anoint of Fated End (don't remember, maybe 5 divines?)
- 4 Azcapa Cores in both weapons (2 divines each, so 8 altogether, allowing to run Blasphemy + Time of Need + Grim Feast at the same time)
- Plus 7 DH mace (need only one) can go up to 7-8 divines if has STR and IEAD%, but without elemental damage mod it's directly like 2 divines.

(I have STR almost everywhere and managed to push Attributes to 449 Str, 39 Dex and 87 Int, thus I can equip a 148 Str requirement mace without any stupid conversion cores and these maces are way cheaper because not many can equip them lol.)

Other than the above, everything is max 1 divine but can also go for like 10ex with stats only like 1-5 points lower. The current setup is minmaxing but all this stuff would work almost same good without going OCD for a 1% resistance lol.

Example we have 79 all elemental res, imagine I say whatever 78 is also OK. Calculated damage 21% goes to 22% let's say mobs do 5% more damage so we have 5% less EHP which with Atziris Disdain is still a lot. If we go 78 instead of 79 we have directly a bunch of skill points free and much easier life to fix the resistances :)
But i am minmaxing and the build is producing like 1 to 5 divines an hour without a lot of effort or concentration, so why not.
Last edited by RushBone#0065 on Jan 15, 2025, 1:13:26 AM
"
RushBone#0065 wrote:
I don't die at all, and the damage was so good that I took out the last dps support (more attack speed) and inserted corpse fire explosion for mapping!
It looks like a solution to these nasty on death things the Poe2 mobs do. We remove the corpse and can run over just when mob dies without being scarried that it explodes under your feet. If your Stampede ignites you can do it too!

Look I post here the latest version of Notes, it's maybe easier to read. The skill tree and gear are here: https://maxroll.gg/poe2/planner/o53120w1

Notes:

The original idea comes from Tatiantel2 but current version is a totally different build, different gear, tree and perks.
Additional idea about Atziri's Disdain integration plus Grim Feast comes from Empulseee.
All other tricks (Blasphemy + Enfeeble + Zone of Control + Fated End, integration of Blind, AWT +2 jewel, enemies corpse removal) are my own.

Megalomaniac: Zone of Control, Swift Claw.
Prism of Belief: +2 to level of Ancestral Warchief.

Results:

1. Level 40 Ancestral Warchief, costs ca 500 mana + 600 life, fire only damage, calculation complicated

2. Life regen over 5%/s, mana regen over 8%/s, flasks recharge passively 0.37 charge/s, Life flask has 30% more effect

3. 3500 HP, 1800 ES, 1600 Mana, 670 HP instant restore every 7 seconds (Time of Need, incl. curses and ailments removal)

4. 79/79/79 elemental resists, 75% chaos resist, 90% increased rarity, 31% real movement speed after all penalties

4. Enemies in presence / radius:
- are cursed with Enfeeble lvl10
- are hindered (slower movement speed)
- are blinded on hit (-30% accuracy)
- cannot regen their ES, and regen life 2x slower
- provide ES when dying (Grim Feast)
- player friendly explode with fire damage for 10% of enemy's health (Fiery Death) - which also seems to partly solve the issue with their own on-death effects since they have no body to explode themselves...


Really strong! Pretty optimzied. Probably trying out you're Variant as well if i got the Time for it. Seems really tanky.
"
"
RushBone#0065 wrote:
I don't die at all, and the damage was so good that I took out the last dps support (more attack speed) and inserted corpse fire explosion for mapping!
It looks like a solution to these nasty on death things the Poe2 mobs do. We remove the corpse and can run over just when mob dies without being scarried that it explodes under your feet. If your Stampede ignites you can do it too!

Look I post here the latest version of Notes, it's maybe easier to read. The skill tree and gear are here: https://maxroll.gg/poe2/planner/o53120w1

Notes:

The original idea comes from Tatiantel2 but current version is a totally different build, different gear, tree and perks.
Additional idea about Atziri's Disdain integration plus Grim Feast comes from Empulseee.
All other tricks (Blasphemy + Enfeeble + Zone of Control + Fated End, integration of Blind, AWT +2 jewel, enemies corpse removal) are my own.

Megalomaniac: Zone of Control, Swift Claw.
Prism of Belief: +2 to level of Ancestral Warchief.

Results:

1. Level 40 Ancestral Warchief, costs ca 500 mana + 600 life, fire only damage, calculation complicated

2. Life regen over 5%/s, mana regen over 8%/s, flasks recharge passively 0.37 charge/s, Life flask has 30% more effect

3. 3500 HP, 1800 ES, 1600 Mana, 670 HP instant restore every 7 seconds (Time of Need, incl. curses and ailments removal)

4. 79/79/79 elemental resists, 75% chaos resist, 90% increased rarity, 31% real movement speed after all penalties

4. Enemies in presence / radius:
- are cursed with Enfeeble lvl10
- are hindered (slower movement speed)
- are blinded on hit (-30% accuracy)
- cannot regen their ES, and regen life 2x slower
- provide ES when dying (Grim Feast)
- player friendly explode with fire damage for 10% of enemy's health (Fiery Death) - which also seems to partly solve the issue with their own on-death effects since they have no body to explode themselves...


Really strong! Pretty optimzied. Probably trying out you're Variant as well if i got the Time for it. Seems really tanky.

Check the tree you will see a From Nothing for Heartstopper there.
Very nice synergy I did not expect at all but fits 100% perfectly.

Latest addition for corpse explosion was basically for free but it changes so much for this build! Corpse removal is vital. And very important that it is also a visual change! Much less orange clutter on the screen!
"
RushBone#0065 wrote:
The most expensive piece of gear I ever bought is the latest and it were boots, 5 of 6 mods are same I had in my boots I purchased previously for like 80ex, but the 6th mod I replaced, it was a reduced Chill effect and now I have 28% rarity instead. I paid 5 divines. But it's not needed to have the build performing the same.

The +2 Ancestral jewel I got for 4 divines, OK I believe now it's around 6 maybe. But it's for those who don't want to wait, otherwise in several hours or a day can be catched for cheaper since it's a unique and not an original item.

Other expensive things are

- anoint of Fated End (don't remember, maybe 5 divines?)
- 4 Azcapa Cores in both weapons (2 divines each, so 8 altogether, allowing to run Blasphemy + Time of Need + Grim Feast at the same time)
- Plus 7 DH mace (need only one) can go up to 7-8 divines if has STR and IEAD%, but without elemental damage mod it's directly like 2 divines.

(I have STR almost everywhere and managed to push Attributes to 449 Str, 39 Dex and 87 Int, thus I can equip a 148 Str requirement mace without any stupid conversion cores and these maces are way cheaper because not many can equip them lol.)

Other than the above, everything is max 1 divine but can also go for like 10ex with stats only like 1-5 points lower. The current setup is minmaxing but all this stuff would work almost same good without going OCD for a 1% resistance lol.

Example we have 79 all elemental res, imagine I say whatever 78 is also OK. Calculated damage 21% goes to 22% let's say mobs do 5% more damage so we have 5% less EHP which with Atziris Disdain is still a lot. If we go 78 instead of 79 we have directly a bunch of skill points free and much easier life to fix the resistances :)
But i am minmaxing and the build is producing like 1 to 5 divines an hour without a lot of effort or concentration, so why not.


Seems pretty reasonable and not that crazy of an investment. I cannot wait for the Full Patch Notes. They will do some changes to Armour, maybe another way to invest in but we will See later this Week. Overall props and good work on youre improved Build. Really looking forward to try out youre Variant as well!
"
RushBone#0065 wrote:
"
"
RushBone#0065 wrote:
I don't die at all, and the damage was so good that I took out the last dps support (more attack speed) and inserted corpse fire explosion for mapping!
It looks like a solution to these nasty on death things the Poe2 mobs do. We remove the corpse and can run over just when mob dies without being scarried that it explodes under your feet. If your Stampede ignites you can do it too!

Look I post here the latest version of Notes, it's maybe easier to read. The skill tree and gear are here: https://maxroll.gg/poe2/planner/o53120w1

Notes:

The original idea comes from Tatiantel2 but current version is a totally different build, different gear, tree and perks.
Additional idea about Atziri's Disdain integration plus Grim Feast comes from Empulseee.
All other tricks (Blasphemy + Enfeeble + Zone of Control + Fated End, integration of Blind, AWT +2 jewel, enemies corpse removal) are my own.

Megalomaniac: Zone of Control, Swift Claw.
Prism of Belief: +2 to level of Ancestral Warchief.

Results:

1. Level 40 Ancestral Warchief, costs ca 500 mana + 600 life, fire only damage, calculation complicated

2. Life regen over 5%/s, mana regen over 8%/s, flasks recharge passively 0.37 charge/s, Life flask has 30% more effect

3. 3500 HP, 1800 ES, 1600 Mana, 670 HP instant restore every 7 seconds (Time of Need, incl. curses and ailments removal)

4. 79/79/79 elemental resists, 75% chaos resist, 90% increased rarity, 31% real movement speed after all penalties

4. Enemies in presence / radius:
- are cursed with Enfeeble lvl10
- are hindered (slower movement speed)
- are blinded on hit (-30% accuracy)
- cannot regen their ES, and regen life 2x slower
- provide ES when dying (Grim Feast)
- player friendly explode with fire damage for 10% of enemy's health (Fiery Death) - which also seems to partly solve the issue with their own on-death effects since they have no body to explode themselves...


Really strong! Pretty optimzied. Probably trying out you're Variant as well if i got the Time for it. Seems really tanky.

Check the tree you will see a From Nothing for Heartstopper there.
Very nice synergy I did not expect at all but fits 100% perfectly.

Latest addition for corpse explosion was basically for free but it changes so much for this build! Corpse removal is vital. And very important that it is also a visual change! Much less orange clutter on the screen!


True that looks perfect for your Variant. nice
When I hit lvl95 I am going to post a guide here in forum, continue to credit you and Tatiantel2 of course. This kind of collab is part of the fun I get from Poe.
"
RushBone#0065 wrote:

Example we have 79 all elemental res, imagine I say whatever 78 is also OK. Calculated damage 21% goes to 22% let's say mobs do 5% more damage so we have 5% less EHP which with Atziris Disdain is still a lot. If we go 78 instead of 79 we have directly a bunch of skill points free and much easier life to fix the resistances :)
But i am minmaxing and the build is producing like 1 to 5 divines an hour without a lot of effort or concentration, so why not.

LOL

after I wrote this, the thought about it was sitting in my mind.
in the end, i went and unskilled 3x +1 resistance and now is 78/78/78 but instead i took 2 nodes with 24% increased mana regen when not on low mana (Heartstopper area) and one point into Ancestral Reach for QoL.

EHP was 5200-5300 and now will be like 5% less even if not cursed. If cursed it plays no role anyway. So kinda lost 250 EHP and am still at 5K altogether. Should be fine.

I tested how it plays and it's very nice. Previously after couple casts I would be on full life but half mana even after pressing flasks. Now it feels practically even. Sometimes mana is at around 80% and life at around 70% sometimes vice versa. Balance!

How it works: you press mana flask only when you see the mana sphere really going down. Otherwise it refills fast enough. If it went really down (on low mana is 50% and less) use a flask so it's immediately over 50% and then it has much more regen.

Will play like this now for a while and look at the survivability. Actually the +1 max res saves rather from big hits so it's something for boss fights. For mapping, i don't think it makes a difference. Either you meet that weird rare with super deadly combo or you are unable to recover mana and cast a totem which would protect you and kill your enemy. So having more mana is probably more important.

Even on boss, if you don't cast that one last totem which distracts the boss or makes last hit, it's more a problem than 5% EHP pool.

What do you think?

Again, here is no difference if it's Stampede or Molten Blast. We actually can continue in your new thread if you prefer. What I will be writing from now on will be about AWT Titan in general, not dependent which skill inside.

Last edited by RushBone#0065 on Jan 15, 2025, 4:42:04 AM
lol, next iteration :)

https://maxroll.gg/poe2/planner/o53120w1

replaced the belt with 2 charm slots, by one charm slot but better one.

was hyped with charms and slots in the beginning but i don't really use them so.

instead got more attributes and managed now to switch the tree to the bottom attributes star, even before taking 95.

now i am at 484 Str, kept Int at 83 (lvl10 int gems)
dex is not relevant, too much but no option to use or convert.

now i have 12 fire res too much so i can actually replace one fire res rune in Atziris with soul core, rarity or life, i will see. my atziris is almost perfect and they currently cost like 4 or 5 divines with such a roll and 2 sockets, so probably better to wait until the patch where GGG promised to enable taking the runes/cores out of the sockets
Last edited by RushBone#0065 on Jan 15, 2025, 2:42:52 PM
found something nice today :)

Megalomaniac

https://poe2db.tw/Zone_of_Control
https://poe2db.tw/Convalescence
https://poe2db.tw/Shrapnel

I previously had Zone of Control with Swift Claw (25% attack dmg) only.
This one is just perfect for Molten Blast totems Blasphemy version with Atziri's Disdain.
I paid 5 divines only. Wow.

Just look.

40% increased Area of Effect of Curses
8% increased Effect of your Curses
Enemies you Curse are Hindered, with 15% reduced Movement Speed
15% reduced Energy Shield Recharge Rate
40% faster start of Energy Shield Recharge
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain

This is absolutely bonkers.
Last edited by RushBone#0065 on Jan 16, 2025, 7:37:38 AM

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