Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike

this is the exact game i've been waiting for so idk?
This is one of the best posts i have seen for feedback i hope they take time address posts like this.
+1
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Kaukus1#7461 wrote:

One of the most frustrating things I see lately is new players, many of them ex-D4 players or people who barely touched POE1, saying GGG shouldn’t listen to veterans who want POE2 to hold onto certain aspects of the original.
These players also argue that POE1 veterans "don’t understand Souls-like games" or "slower, more methodical gameplay." This is just laughable. Many of us have played and loved games like Elden Ring or Dark Souls. We fully understand what makes those games great.
But comparing them to an ARPG like POE2 is like comparing apples to oranges. Souls games are about tight, deliberate combat, exploration, and immersive design, whereas POE is about progression, loot, and player creativity. Slowing down POE2 doesn’t make it feel like Elden Ring—it just makes it feel tedious.
If by player creativity you mean stat stacking to the level, where you can zoom around the entire map in a second and one shot bosses, before even their monologue is completed - no thanks, this kind of creativity should continue to stay only within confines of PoE 1. If I wanted this kind of creativity, I would've played PoE 1 instead of buying early access PoE 2.


100%. If y'all want PoE 1, go play that game.
I paid $30 for an unfinished product to provide feedback. My feedback is the game is slow and boring with artificial slowdowns and a lack of skills or items for the first 30 hours.

1. Support gems locked to 1 skill - why?
2. Skill UI is a big ass mess. I have no solution today but its ugly.
3. Do Normal bosses really need 4 phases at Level 2? No. Instead of being boring why not add the phases into the later difficulties so it's actually different? Who in gods name wants a 10 minute fight at lvl 3 for a potion? Just silly.
4. OPTIMIZATION - runs like sh*t for the graphics it puts out. I'm sorry you spent 2 weeks designing the sleeve of an armor but the entire screen is flashing and smokey with ground AoE. Can't see it.
5. RUNS IN CIRCLES BACKWARDS RUNS IN CIRCLES BACKWARDS RUNS IN CIRCLES BACKWARDS

I'm not going to grind for 5 days waiting for a game to "get fun". I'll check back in a few days but I uninstalled after V0.2

Been playing PoE on and off since 2011. This is not PoE. This is a cheap mobile game.
True +1
Just posting a reply cause goddamn was this prophetic reading it in january and now again in april
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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Anexx#6965 wrote:
That exciting rare that takes you a long time to battle in Elden Ring because it's guarding a hidden area full of deliberate rewards, could drop absolutely nothing in PoE. Or a white mob might just drop something crazy! It's all a grind and the rewards are determined by how quickly you can kill things. It's an arpg!

I don't have definitive answers on how to do both but this is certainly why this pacing of gameplay doesn't feel quite as good in this genre of game. At least in my opinion.


you design enemy groups and engagement more deliberate, make trash mobs trash and elites truly elite with a rewarding loot pool and engaging mechanics.
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Just posting a reply cause goddamn was this prophetic reading it in january and now again in april

Well said, my friend — thank you.

I bumped my thread again after seeing the 0.2 changes and Zizaran’s talk.

They’re forcing their way into the abyss.
I honestly don’t know why.
Agree 1000%

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