Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
" Its hard to start a live-service game from a scratch or pick a huge shift in the direction while the installment is feeling fine. Its viable when the game is dead, thats why d3 never actually damaged d2 for example, but thats why wow classic is a thing. Even then, d2 got its share of love from devs, it was adapted to modern systems and improved multiplayer experience. Poe2 is not a continuation af a previous game and devs are silent about the near future of poe1 while kinda killing it by themselves without any game updates. So when fans have nothing to do in both titles - they move to the forums. |
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" ur view is quite boring did u buy all them supporter packs for looks let's break this down Side A pro poe2 ppl got a free key from a friend, streamer giveaway or mommy's CC 90% chance will never spend a dime on the game but expect the game to keep running on it's own ( aka expect poe 1 profits to keep funding the game they like) will quit the game before year 2 any will be the ppl begging in 820 for someone to kill there act 1 boss/free trail carry/ or exp leech all league long. and best one will follow expolit stuff streamers show off and the cry and rage when they get banned or their build is nerfed for it. Side B poe 1 vets Funded the game for years is the only reason poe2 is here for u to play will be the funding ggg needs to keep the game(s) running will be the core base for poe that they will bend the knee to at some point ( yes hate to tell all you new cry babies ggg will always bend the knee to the ppl who pay becuz you as a cry baby will not devote ur time to poe you have other games to play and you won't spend hundreds or thousands on ggg so when those "high player base better than poe 1 " start dropping off and ggg needs a lifeboat to save poe2 they will fall to the vets they will make the changes the vets wants in order to keep the money coming in) In the end all you new ppl or old ppl who couldn't beat poe 1 or come on here saying go back to poe 1 or get gud or w/e in the end poe2 will change rather sooner or later they will change to make the ppl who spend money happy and at the end you won't even be here i seen all these streamers the last 2-3 weeks who never played poe 1 or even heard about poe playing poe 2 for the views a new hot game dropped and they want that view count money. and they will fall off for a new hot game and so will most of you the every 3 months getting reset running up the ladder again not being able to do the 40/40 challenges or endgame as it progress y'all will fall off and the core vets will be here to mold poe 2 we the ppl who funded the game want it. |
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" +100000 Based |
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" I mean, that's always an option. Any dynamic game runs that risk. I'm not convinced this would be as demoralizing as you're making it out to be. Further, proper design would have some form of guardrails to help underperforming builds access the content. A common example is varied difficulty settings. The novel activity could be introduced with progressively more difficult iterations gated behind performance thresholds. Alternatively, completing other activities could offer temporal buffs to supplement subpar builds. " You've constructed a false dichotomy upon baseless speculation while continually ignoring that catch-up mechanisms are, by design, used to mitigate the worst of these extremes. Nothing you've posted has made a case for continual character wipes being a necessity. |
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I agree with everything said and much more left unsaid. I have a metric ton of gripes with poe 2 but I refrain from posting it myself because I am never good at writing it out and every time I've tried giving criticism it meant nothing.
I hope posts like this one will be enough to make GGG change their mind with their current idea of what poe 2 should be like. As it stands, all I want is for the next poe 1 league to come out and them to add wasd support in it. I don't wanna struggle anymore. |
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" But what if that design choice is a blank start? When the game advertises itself as a build-creating sandbox - even after hundreds of hours youre not expected to understand all of the interactions that are implemented. So in order to help you in exploring possibilities the game creates a certain list of checkboxes that allow for creating a strong character if you manage to fill them all. Then they add a storyline and call that a "main campaign". Restarting the game is a core of build-designing anyway, so its much better to integrate the tutorial and introduce a new checkbox while its okay from challenge perspective to hold your hand rather than force you to complete said tutorial in an end-game situation so you wont be fooled into thinking "thats too easy/too hard/why am i even doing that im already finished this character?" " Im using my own experience as an arpg enjoyer. When Titan Quest 1 got new dlc - ive started from scratch so i can use all the new skills/items/mechanics to progress through the game. If ive just jumped with the existing character - the experience wouldve been much shallower and the effect of said dlc wouldnt be understood to a full extent, because the gameplay was adjusted to use them from the river shore. They also give an option to skip "early" phase by picking lvl 50 toon - but running naked with a character that youve never toyed with before when the game stops holding your hand is not enjoying either. The catch-up mechanic is a main campaign, it allows to properly organise everything in a smooth gameplay, and it always was, and no other game ever succeded with changing that. Last edited by Querker#1809 on Dec 21, 2024, 1:25:19 PM
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" OK, calm down, I remember that they said that both games will continue to co-exist. That is not what I'm asking. What I'm asking is, what happens if one of the games is significantly underperforming? OK? That's a different question. |
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The funniest part is that the "hype army" that is not here to stay keep saying to PoE veterans with thousands and thousands of hours of gameplay on PoE to leave and go play PoE1 because "that's the game for you!!!"
So, the loyal customers should go away and play the old and dated product and the company should cater to the new "hype army" that will leave as soon as something new and hyped comes around... Yeaaaaaaah... what a "great strategy"... Whatever... the OP is 100% to the point... the game is UTTERLY TEDIOUS!!! The game is not easy or hard or whatever... it's utterly tedious time wasting with needlessly long kill times and a myriad of one shot mechanics... I played Last Epoch this week and while it's very easy and not a challenge until you get to real late game, it's at least FUN TO PLAY!!! Why? Cause in a looter, I FIND LOOT!!! Why? Cause I make a build based on knowledge and logic and it works!!! Why? Cause I never get one shot because I didn't press space for the 150th time in a row!!! The list can take three pages really... PoE2 is a TERRIBLE looter ARPG because right now it's not adding any of the core mechanics of looter ARPGs that make the game ACTUALLY FUN!!! |
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All good and right Arguments... Totally agree with this . +1
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" There is no discussion about wipes being a necessity or not. It's by design. Let me shove it to your face again : " You're coming here saying football should be played with hands, and you're stuck on "but noone provided me any argument against it". Well duhhhhh |
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