Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
I've read this concern for Leagues and I'm not sure why players are directly comparing the massively bloated League Challenges and flawed level range issues of PoE1 to PoE2.
I like engaging with leagues before maps. Esp when it gives you an idea of how they were supposed to work but didn't after falling victim to the same flaws the core game has. Sanctum for instance. I did Sanctum while leveling and it felt on point as a ranged character but unfair to a melee character. Just like most things in PoE1 though, do enough damage and you can stat smash anything. Even something specifically designed to not be stat smashed. At any rate Leagues could be far different. Instead of do 100k Map Modifiers it's like finish the Atlas. Instead of kill X bosses y number of times they can make more use of the conditional killing. Point being the bar can be moved and it might even be more fun. "Never trust floating women." -Officer Kirac
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" Kudos for saying this. I agree with every single point. For some reason GGG is not engaging in the conversation about this, but... I guess it is what it is. I tried, i really tried, i posted a thread that has more than 100 pages on why it's not engaging and nothing really happened. Oh well... it IS their game and their decision to follow this path. I find it very interesting that even though the game is not changing in a better (of course, in my opinion of better) direction, people are still complaining. I'd have thought most would give up. But no. GGG made PoE1 SO GOOD that its fanbase REALLY want PoE2 to succeed, so we're not giving up :) I stopped playing this thing days ago, but i'm still in the forum because i still love GGG and want them to succeed. Hopefully. Although I'm not holding my breath :) |
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" Ruthless failed both in availability and mechanicalness of gems, the most core original POE feature, as an example, which contradicts the reason a lot of older players joined\stuck-with the game. When I joined, they started advertising POE with "socket multiple projectiles and ... into fireball", and then they continued adding things like Chain and Multistrike gems which vastly changed abilities behavior... before it devolved into most gems are just MOAR damage with some drawback you can ignore in your build. Also, the animation system and combat are vastly superior in POE2... sure ruthless initially requires a bit more awareness of monsters and slows clear speed, but in the context of a game with non-combat. As for movement skills, at the cost of turning game into blare-fest again, the other things they provide are avoidance, and shrinking area sizes. Dodge roll already covers emergency avoidance, which is infrequently even needed (even in boss fights) as normal movement with 15-20% MS boots and positioning do the job... and when people complain about how slow we travel through the "oversized, empty, and dead end areas", they've literally described the problem and the solution in one statement, and I'd hate for GGG to slide the game into Zoompocalypse again to bandage issues like that. " ^ Case in point. Also, mounts don't give movement speed bonuses, they just remove penalty of moving and shooting a bow. Last edited by WxsOnline#6683 on Dec 20, 2024, 11:11:37 PM
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" Eventually we all might give up posting on here when the player numbers are in steep decline and they realize their almighty vision isn't all that great, but only time will tell honestly. I mean we are only at half the launch numbers in a couple of weeks :) I want to love the game, but GGG's pesky vision keeps getting in the way. Don't punish me for trying to enjoy your game, I and most other people will just play something else then, that's not fun and never has been. |
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Pretty good chance I drop this like a hot rock when Nightrein is out.
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+1
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" Thanks for the blog update. I just got off of work for today. |
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Completely agree with the OP. I started earlier this week and just hit maps and my feelings are mixed.
Its easy to forgive the 2nd run through cruel being a bit boring as its just padding, the fist time i wanted to explore. The maps do feel unnecessarily large for the content, but perhaps the addition of league mechanics will help that. However, the points the OP made are valid. It feels a lot like all the learning from POE1 has been abandoned in pursuit of a D4/D2 darksouls hybrid. I hated darksouls. Maybe this just isn't for me. I don't enjoy the indefensible one-shots (dodge or die) and there are a LOT in these mechanics. That said, in general, i do like the boss fights (except the guy at the end of act 2 is a mess). I play a lot of hardcore POE1, so dying and restarting isn't the issue, although i'm not currently inspired to play through again. I hated sanctum in POE1 and I've played a lot of leagues over 5 years (and about 4000hrs), and while this version is better, its still painful. The best thing about it is that its better than the ultimatum ascendancy, which i like as general mechanic, but is pretty bad in its current state and really bad as an ascendancy. Please change. Crafting is random rubbish, a quick couple of clicks to see if the magic base is ok - Invariably it's rubbish so discard. Annoying and tedious. Even basic re-roll options would be better, particularly for sorting resistances. The passive tree is...odd. No life or resistances and very, very limited life recovery feels strange. Its a work of art no doubt, but doesn't feel very functional and its definitely not cross travel friendly. I might get used to it, but class flexibility is not looking like a thing for POE2 as skills seem far harder linked to weapons and tiers than for POE1. Might just be initial impression. The gem system is not a thing of beauty for me either. So many gem rewards - and they're mainly useless once I've used 2 to upgrade he skills I'm using, not feeling the love. Tiers, level caps and attribute limits? I think a rethink may be required. Just got to maps, which is also a thing of beauty. I ran my first waystone, got hit and died only to find that was it for that waystone. Not a fan. I suppose i might get used to it. This is a bit scattergun in terms of thoughts, but that's how i feel - so many things to like and so much potential, but so many things that are just not very good at the moment. I know it's early access, but i come back to my original point, where is the learning from the original game? Its good to open up POE to new players and strip back some of the complexity, but i think the baby is in danger of being with the bathwater. For now, roll on the new POE1 league for me. |
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But........ it's "souls-like"
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
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I've been playing since the launch of PoE1 on and off. So I've experienced all the ups and downs of that. Took several long breaks during PoE1s course. This definitely feels like a "down" moment in the games lifespan all things considered. They actually successfully compelled me to hit that uninstall button. While I'm not happy with the state it's in currently for reasons that are pretty obvious and have been beat to death I think I'll definitely revisit it around 3 or 4 months from now if word of mouth is good. They need to get rid of the developers responsible for the toxic positivity that resulted in it being pushed out with core philosophies from poe1 ruthless that were proven to be unpopular already. It is what it is. 500k peaks now down to consistent 380k peaks. That's bad news no matter how much you sugar coat it. Definitely a wake up call for the dev team. It's adapt or die time guys. Good luck. I sincerely hope you are successful in the redesign.
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