Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
" I take one look at the gem system, in game tutorials and gameplay pace (during the campaign) and I can't see why those would not be clear improvements. Yes the current Endgame is very punishing and does push people more into safe meta builds. That obviously is not a good thing. Crafting isn't finished and needs more work. Endgame needs work. This game is in EA and Jonathan literally said in multiple interviews that oneshots in Maps would still happen and needs more ironing |
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" I do think there are some improvements to be made. Especially the one portal thing and some mechanics being infinitly more punishing than others. There need to be some tweaking happening, but I also think that PoE2's campaign being a challenge is actaully a good thing. Filering players that aren't willing to engage with mechanics/the game and sink their time into it literally within the first hour is a good thing for this F2P title |
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I wish so much I could upvote this post, OP!
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You are talking about PoE 1 with PoE 2 GFX engine. This is what you really want.
Live with it: it is PoE 2, not PoE 1. Play PoE 1 and beg for an GFX update. I would be happy if GGG updated PoE 1 with PoE engine and GFX but I never would want PoE 2 to be PoE 1. I like the PoE 2 approach as well. Need more hard work and fine tuning, but I like the different approach. Sadly, its endgame is more like PoE 1. Too fast, not engaging, not tactical. Last edited by yesname#5945 on Dec 19, 2024, 10:34:51 AM
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" A F2P title filtering players so quickly is never a good thing. F2P requires both whales and non whales. It needs as many of each as possible. Actively trying to reduce the population of live service games is a terrible choice |
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" Diablo 4 made everything so easy that nobody got filtered. So everybody got bored of the game extremely quickly and nobody likes it. You think you want an Instant Win-button but you really don't, it misses the whole point of playing the game. |
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I agree with all of the points other than campaign length. I enjoy it. I don't like groping around through the huge maps though.
My problem is with the gems, respecs, and drops. The way they are, if you run into a roadblock, you can't even engage with the systems and use your mind to get around it. You have to go back, grind, and cross your fingers. I played and loved Dark Souls, but I don't want that experience again. I do not use meta builds. My hope for this game was to build and enjoy the massive variety of linking and testing skills in game, but that doesn't appear to be the way this game is intended to be played. Last edited by Gigs#6884 on Dec 19, 2024, 11:05:49 AM
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+1 Damn right! Thank you! I see it exactly the same way GGG!
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+1 to every points made by OP in a well done manner.
Thx for your time and effort ! |
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I encourage everyone to take a closer look at who is so vocal about criticizing PoE1 and praising PoE2.
In most cases (though not all), it’s people who have either never played PoE1, barely touched it, or never experienced its true depth by reaching the late endgame. Their supposed “experience” with PoE1 often seems to come from anywhere but actually playing the game. As I’ve said before, we’ve seen this happen before—most notably with Diablo 4. Players from other genres flocked to the game, defended its flaws in the forums, dismissed valid criticism, and tried to silence veteran voices. But where are those players now? By Season 2, the majority had already moved on, leaving behind a smaller, frustrated community to deal with the game’s lingering issues. It’s the same pattern here. Many of the loudest voices praising PoE2’s changes are looking for a one-time experience, not a game they’ll invest in long-term. Meanwhile, those of us who have supported PoE1 for years are being ignored in favor of transient players who won’t stick around for more than a league or two. Last edited by Kaukus1#7461 on Dec 19, 2024, 1:26:25 PM
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