Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
" The problem is that you are probably talking without knowing. How many SSF chars have you tried ? If you're SSF, you don't have to compare to anyone. You're SOLO. Also, you will have to do fast and slow mechanics alike. Guess what, you'll still be able to choose yourself (Blight is one of my favourite because it drops almost everything, and you never have to leave the pump if you wanna be slow). Also, being able to afford stuff is tied to play time and skill, no matter what. If you're still in act 2, ppl are farming stuff in T15 in PoE2. How are you able to afford the items they sell ? Guess what, you still can't, and it has almost nothing to do with the game pace. It's funny that you say 'you won't be able" to someone who has been playing those said "slow ass" zombies both in trade AND SSF in settlers. This is the difference. I talk from experience, you talk from your fear of showing your lack of involvement and blame it on the game. The illustration of "me me me" I was talking about earlier. Be aware of your playtime and skill, and find your fun relative to that. Blaming the game for your skill gap to best ppl won't change that gap. You're not competing, stop comparing and do your thing, watch best ppl as inspiration to enhance your own fun. On the other hand, if your fun is to be the best, it requires sacrifice and commitment. Being the best alone on a dead game isn't that much fun. |
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" i am agreed with that being slow is an option you should be available to chose or not. Had a drop like 150d bow. and decided to test it. with EA. well that zoom zoom, is not for me. its too energy consuming. As a totem enjoyer i chose to challenge harder content early slowly and surely killing things i want. that decision i made. But now traversing from pack to pack is pure hell. With no AS gem, in leapslam and being locked in animation, i used it mainly for for jumping over rivers etc. and shield charge i requiring you to constantly to use roll to stop it. otherwise you will be with a face to face with a pack. Now movement is energy consuming... i would say that without 30ms boots game is like non-existent, and at a time that i realized that, i also realized that Roll is simply can be ignored, in terms of dodging, and thats great. |
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" First of all, mounts are coming in the future. Secondly, they’re adding more checkpoints and fast travel between them. That’s already more than enough to get around. Anything pas that is just unnecessary clutter. " I genuinely have no idea what’s your problem with flasks. If you don’t like them there are more than enough options to build around not needing them. " It’s literally early access with half the weapons and classes missing as well as the passives to support them. What did you expect? " I don’t see a problem there other than being unable to slot the same support gems in different weapon sets. " Hard disagree. The first 3 acts took me 20 hours to complete on a SSF character. And now that I’m in act 1 cruel I feel like it will take half that. People with trading can speedrun it. Other points I skipped I have no strong opinions on. " No, it’s you who’s expecting PoE2 to be the same game with enhanced graphics. It’s not, and the devs have communicated this since they have announced the game. It’s their vision and not yours. If you don’t like it, you have the option to go back to PoE1 that you spend half your lifetime on already. It’s the reason why they decided to upkeep both games because they knew there would be players that didn’t buy into their new vision. " Again, you’re projecting. You have played the same game for over 8k hours and are afraid to step out of the box. Constructive feedback is all good but don’t enforce your vision of PoE 1.2 onto people who bought into PoE 2. And I’m one of them. |
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Agreed, I've mentioned many times too, slow and hard is not binding.
I like it FAST AND HARD. Give me the most difficult content, and give them to me ASAP. That's how I would like to use my time. I don't need to drain the waterways 30 times in a map to show I can drain a waterway. Maps are unnecessarily large. |
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Slow does not mean better however too fast can result in a total disaster. When a game is slower there are many more mechanics available for use on both enemy and player side. Once a game becomes too fast you limit yourself considerably to what will actually work.
In a game intended to have a variety of options. Slower is better by default. You have Warframe on you stream list. Both games made similar mistakes. It should be obvious. Tedium will always be slightly different per person but for me. Tedium is a Challenge with 100k map modifiers, spamming maps to fill a literal gauge in order to fight a boss. You think leagues will suck because of the story length but you forget that leagues didn't always require these very tedious tasks. You might have also forgotten leagues were rewarding early game. Players didn't hit level 94 in 2 days so they weren't entirely ignored till maps. I do agree that the skill system is clunky and I continue to question the choice of only having 1 of each support gem. Skill balance is also a notable issue. I started a Warrior last night and did all of Act 1 with basic attack and rolling. Rolling now being way too easy but also because basic attack was better than Warrior early skills. I actually reminds me of my first and only run through Dark Souls 1 where my Stamina was twice the size of my HP bar because rolling was god in that game. "Never trust floating women." -Officer Kirac
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" I've said it in a thousand threads here, and on Steam. The fact that the game is so slow, not only in terms of movement, but also in terms of progressing in absolutely EVERYTHING, will make it impossible for this game to work with the league and season system. No one in their right mind will want to repeat an entire campaign with giant maps, oneshots of common enemies and tiny exp every 3-4 months. |
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only campain have good combat and design. End game is a joke with no identity of poe 1.
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of poe 2* I like how hard game is. POE 1 is a joke even if i spent 10 years in it. POE 1 has no meaninful combat and is based only on your build and not how you play. POE 2 should stay hard.
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" I have gotten virtually every gear upgrade from vendors. That's how bad drops are from mobs. In one playthrough, didn't get a single upgrade from the entirety of Act 2 (including exalted orbs). |
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Just to add on the note about the "slowed down and more methodical gameplay" they have been bringing up as a core design principle for POE2, from what I have seen in my playthroughs is that this applies to the characters, and not really the enemies/bosses at all.
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