Stop making tiny boss arenas that get stuffed with AOE

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The_Song#4903 wrote:
sooner or later we're all goign to have Vietnam flashbacks to doing chaos trials with the one modifier that spawns doom circles that expand to take up literally the entire map before detonating.


They changed it. In the middle is now a safe zone.
+1
+1 I also find all boss fights to just lack enough indicators, like normally during boss phases for most games if their about to do some kind of slam, a big bright ground effect will appear where there going to slam so you know where to avoid, bright and clear indicators may appear above bosses heads to indicate a different phase

Although yes bosses have some indicators in this game, like crux of nothingness saying stay still or now run, issue is he says it so damn quiet and your focused on so much else in such a small arena IT GOES IN 1 EAR OUT THE OTHER, WASNT CLEAR ENOUGH, AND NOW MY CHARACTERS FROZEN GRRRRRRR

Bosses either need set patterns, or clear indicators to know what phase boss is switching too between attack patterns and more ground effects to indicate where that bosses attack will hit, so I know how to survive, bossing isn't fun in endgame, most recent update has turned me away
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Alzucard#2422 wrote:
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The_Song#4903 wrote:
sooner or later we're all goign to have Vietnam flashbacks to doing chaos trials with the one modifier that spawns doom circles that expand to take up literally the entire map before detonating.


They changed it. In the middle is now a safe zone.


Ya issue is if that ring appears and it leaves your cameras fov, if you return back to where ring was, It won't show up, it won't render, but it'll still be there and you'll sure as heck be on the verge of death thinking you'll be safe

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