poe2filter.com - A PoE 2 custom loot filter generation website

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Vyend#2601 wrote:
"Magics to disenchant or sell " doesn't seem to be working with unidentified spears and staves?

Unless i'm doing something wrong but they're items i expect the filter to show but they are hidden, can't think of anything that'd be causing this

- i'm in the correct "Until Area Level"
- show up to 4 slots in "rares/magics to disenchant or sell"
- hide remaining items disabled
- i don't have custom rules for spears or staves

The copy and paste thing showed me something along the lines of "hidden by magic items" iirc but i'm not hiding them, other magics are showing

my filter: https://www.pathofexile.com/account/view-profile/Vyend-2601/item-filters

Aha, there's actually no real 'up to 4 slots' in that section; the 2x2 is really just only 2x2, no 1x4. I'll fix the wording in the tooltip.


Does the "rare/magics to disenchant or sell" option not work for items like spears, wands and staves? Because i remember having issues with these items before too in 0.2 or 0.3

Spear are considered 1x4 no?

I really think that wands, spear and staves need their own category instead of being incorporated by the 2x3 setting (up to 6 slots)

I might want to pick up a spear to disenchant but i'll not pick up a scepter
Last edited by Vyend#2601 on May 30, 2026, 3:29:58 PM
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Are you sure there's also no minimap icon? There's a general issue introduced since 0.5 that alert sounds don't work anymore :( So that would explain that. The minimap I can't really reproduce.

Would you mind sending me or linking me to your .filter file? Then I can have a closer look.


Hi mate - thanks for replying. It's defo not related to the ongoing audio bug. Link to my filter below, line 200-201 is the offending bit of code, as you can see there's no associated formatting with the entry.

https://pastebin.com/puhpKYPK

Cheers.
Last edited by Plonker#1926 on May 30, 2026, 7:43:38 PM
I'm noticing some quest items not having the highlight beam applied to them, like the soul cores from act 3 (Jiquani's Machinarium)

Is this a limitation imposed by GGG or is the filter missing these items?
Last edited by Vyend#2601 on May 31, 2026, 3:00:21 AM
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Vyend#2601 wrote:
I'm noticing some quest items not having the highlight beam applied to them, like the soul cores from act 3 (Jiquani's Machinarium)

Is this a limitation imposed by GGG or is the filter missing these items?

Interesting! If you still find one, would you mind copy/pasting it? (ctrl+c ingame ctrl+v here) Then I'll see if I can patch it. Otherwise will have to wait until I find one ^^

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I really think that wands, spear and staves need their own category instead of being incorporated by the 2x3 setting (up to 6 slots)

I might want to pick up a spear to disenchant but i'll not pick up a scepter

Ok, I've added it to my todo list. The reason I didn't yet is that it's actually quite complicated: that one option should then turn into 2 rules: one for 2x2 and one for 1x4. It just adds a bit more code which I didn't think was warranted when I implemented it, but maybe it was :).
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Last edited by BlackDeathBE#0559 on May 31, 2026, 5:06:04 AM
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Plonker#1926 wrote:
Hi mate - thanks for replying. It's defo not related to the ongoing audio bug. Link to my filter below, line 200-201 is the offending bit of code, as you can see there's no associated formatting with the entry.

Thanks a ton for the report & the repro, I think I found out what the issue was, should be fixed in v1.1.161.166!
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
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Interesting! If you still find one, would you mind copy/pasting it? (ctrl+c ingame ctrl+v here) Then I'll see if I can patch it. Otherwise will have to wait until I find one ^^


Small soul core:

Item Class: Instance Local Items
Rarity: Quest
Small Soul Core
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Ancient facets remain warm to the touch.


Medium soul core:

Item Class: Instance Local Items
Rarity: Quest
Medium Soul Core
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Somewhere, a distant scream echoes.


(new) Frost core:

Item Class: Instance Local Items
Rarity: Quest
Frost Core
--------
To forge the most exquisite of creations,
sometimes cold is needed instead...

Pretty sure the highlight beam doesn't apply to large soul cores too, i think there are 1 or 2 quest items that also don't have beams iirc

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Ok, I've added it to my todo list. The reason I didn't yet is that it's actually quite complicated: that one option should then turn into 2 rules: one for 2x2 and one for 1x4. It just adds a bit more code which I didn't think was warranted when I implemented it, but maybe it was :).


Cool
Last edited by Vyend#2601 on May 31, 2026, 10:45:52 AM
The new amulet from Delirium "Twisted Amulet" didn't show in my endgame filter. It drops as a white item so thats probably why.

Item Class: Amulets
Rarity: Normal
Twisted Amulet
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Item Level: 65
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{ Enhancement }
Allocates Licking Wounds — Unscalable Value
{ Enhancement }
Allocates Augmented Flesh — Unscalable Value
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{ Implicit Modifier }
-1 Prefix Modifier allowed
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Thanks a ton for the report & the repro, I think I found out what the issue was, should be fixed in v1.1.161.166!


Nice one, appreciate you looking into it - thanks for that. :)
Noticed a small data error.
Vile Robe is listed on the website as having 184 ES, it's 171 in game and on poe2db.

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