poe2filter.com - A PoE2 custom loot filter generation website

I love the filter. It was so simple to customize, it felt like this should be how the in-game loot filter should feel like. I can imagine at the simplest, configuring it in game as the need changes per character would not take much time.

Suggestion: You are automating getting the items from poe2db? You could automate parsing the level requirements from items, and hide low level bases from the area you are currently in, to allow some strictness levels to be configurable.

As an example, you could take the level requirement for each of an item, apply X% and X to its value and make it hide normal and magic items after the area level goes over it. As an example something that requires level 10, apply 10% and 10 levels to it, and you'll hide it after area level 21.

The bases would be flasks, armors and weapons.
The configurable strictness level could be like the following:
- None
- Semi-strict (X=15)
- Strict (X=10)
- Very strict (X=5)
"
I personally spending most time with filterblade adjusting colours of filter to fit my personal taste. I like pastel colours and time to time changing all of them. Part of the fun :D

Haha, I see, that might be the 'appeal' of FB's site/filter which I'm totally missing :D I guess I'll add something like that at some point. But since one of the main reasons for me to make this filter/website was to stick with the original styles, custom colors are not super high on the priority list, sorry :D

"
Also for personal perspective what I would like to see in future - field for each filter to add custom sound. Just a text field to enter mp3 file name instead of editing code. On FB i was using addon with sounds and replacing my sounds with the ones I actually prefer.

Same -- will add at some point along with the custom colors.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"
Celd#2630 wrote:
I love the filter. It was so simple to customize, it felt like this should be how the in-game loot filter should feel like. I can imagine at the simplest, configuring it in game as the need changes per character would not take much time.

Thanks! And I totally agree. One of my 'design goals' with the website is to make the kind of filter that I think should just exist in an in-game menu :) (actually hoping GGG will add it at some point)

"
Celd#2630 wrote:
Suggestion: You are automating getting the items from poe2db? You could automate parsing the level requirements from items, and hide low level bases from the area you are currently in, to allow some strictness levels to be configurable.

Hm, interesting. Personally, I do like the 'explicitness' of literally telling the user what'll be hidden and what'll be highlighted in which color -- hence the current implementation of the weapon and armor filters, and the 'Dynamic Filters' for maps and support gems. But that does require updating the filter from time to time.

Currently I'm not automating getting items from poe2db or anything; also not sure if that's necessary - I don't suppose base types and their properties change all that much? I could just copy/paste and format the data I'd need, wouldn't take more than an hour or so I'm guessing.

The part that I would consider automating is getting the price check of all (endgame) currency items. But even then I'd just launch a scraper manually rather than trying to automate that -- given they added cloudflare to the login process I reckon you'd need to manually login anyway to get a bearer token.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"
Hey, I don't know if this question was asked. I couldn't find anything...

I would like to "hide" Normal and Magic Items that have TWO Base Stats on them.

EnergyShield+Evasion
Energyshield+Armour
Armour+Evasion

I figured the correct command lines I need but I am afraid that I can't hide those while still having the items with solo values show, right?

For example this one:

Show
Class "Gloves"
BaseEnergyShield >= 1

will show everything that has at least 1 EnergyShield. Regardless if the base has an extra value.

Might someone help me here or at least confirm that I can't do this?

Hey, sorry, missed this one. You'd need to explicitly add that the other defence types all have to equal exactly 0. For example, below snippet will show any Armour Base Types that only have 'Armour', and no ES nor Eva. I'm using this in the filter.

Show
Class == "Body Armour" "Helmet" "Gloves" "Boots"
BaseArmour > 0
BaseEnergyShield == 0
BaseEvasion == 0
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Last edited by BlackDeathBE#0559 on Dec 22, 2024, 9:50:01 AM
Updates 22/12/2024

- On popular request, added a 'Cosmetic' tab, currently allowing two things: change the size of top-tier currency, and add an alert sound when they drop.
- Added highlights for keys dropped in the Trial of the Sekhemas

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"

"
Celd#2630 wrote:
Suggestion: You are automating getting the items from poe2db? You could automate parsing the level requirements from items, and hide low level bases from the area you are currently in, to allow some strictness levels to be configurable.

Hm, interesting. Personally, I do like the 'explicitness' of literally telling the user what'll be hidden and what'll be highlighted in which color -- hence the current implementation of the weapon and armor filters, and the 'Dynamic Filters' for maps and support gems. But that does require updating the filter from time to time.

Currently I'm not automating getting items from poe2db or anything; also not sure if that's necessary - I don't suppose base types and their properties change all that much? I could just copy/paste and format the data I'd need, wouldn't take more than an hour or so I'm guessing.


You got the right idea. Use the explicitness how you see fit. I personally for my needs just went and added several of these to the custom rules at the beginning to hide/decrease the size of low level base items:
Spoiler

Hide
Class == "Body Armour" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity < Rare
DropLevel < 10 # To my research, this is item level requirement
AreaLevel > 30
SetFontSize 15
Continue # The rule reading does not stop, and it can go to other parts with Show rules


The base types honestly don't change that much, so parsing stuff from there indeed is not that necessary.

But in related to the topic of me changing the loot filter, there were bugs in the received filter. I excluded ES and ES+AR all rarities and basetypes from being hidden, but some of the desired helmets and body armours were hidden. That was because "Body Armour" should have been "Body Armours" and "Helmet" should have been "Helmets" in the Class. Additionally, ES+AR items were missing "Advanced " from BaseType.

Edit: Disregard the BaseType thing, apparently I had for some reason them set as only Exceptional :D
Last edited by Celd#2630 on Dec 22, 2024, 4:11:27 PM

Report Forum Post

Report Account:

Report Type

Additional Info