Totems made simple!
" the author tells though that it does not work... are you 100% sure? also need to know for sure regarding Cannibalism Last edited by RushBone#0065 on Jan 9, 2025, 5:51:15 PM
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figured out how to test cannibalism
disabled all regen and went to clearfell act 1 put a totem so life went down and did not recover/regen mobs got killed by the totem, life stays the same doesn't work unfortunately |
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sure it's not the totem that gains life on kill?
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"Also want to know this. specifically bleed and leech passive nodes for attacks Last edited by WhiskeyD#2575 on Jan 12, 2025, 2:08:23 AM
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Hi All,
Would like to add in my experience with totem so far. Implicit on weapon will work , for example Causes #50% increased Stun Buildup However is only on main hand. If you have two X2 hand mace, it will only be 50% instead of 100% Hrimnor's Hymn Oak Greathammer Slam Skills you use yourself cause Aftershocks Will work. Brynhand's Mark Wooden Club Causes Double Stun Buildup , work on main hand only Build stun very fast Trephina Forge Maul Always deals Critical Hits against Heavy Stunned Enemies => local stat, don't work Devastate and armour explosion don't work on totem yet, seem to be a bug. Exploit weakness will work, when broken armour is consumed, anotehr 50% more damage, but dont work on sunder. Ancestral warrior Totem, AWT + Sunder will crit Add in sniper mark for more crit damage. 100% default, 100% from Sunder, 100% from supercritical support gem, sniper mark level 19+20% quality another 89%, an easy 389%, add in the crit node near gemling or warrior area, 400% is achievable. A few ways to make sure armour stay broken all the time. 2nd weapon with crossbow + poison gas + Corrosion support bow + poison skill + Corrosion support Resonating Shield Manual hit with Armour breaker or AWT with Armour breaker. Armour breaker give the best result, usually 1-2 hit and break all armour, about 27K armour Maybe someone can test if shockwave totem + chance to poison + Corrosion , see if it double dip in breaking the armour. Next, The jewel, increased damage when armour is fully broken will work too. Default duration for full broken armour is 12s, if you add in the node "irreparable" will increase the duration Personally I prefer Exploit weakness, as it is 50% more damage. Both AWT and Shockwave totem uses the skill gem flat damage. At level 40 the flat damage is 1416-2125, don't think a mirror tier mace will win that. Stampede skill gem at level 33 100%, 235%, 706%, excellent clear, is like POE1 , Gerenal cry mirage warrior shield charge. Sunder skill gem at level 33 100%, 1397%, 699%, 100% ,crit upon consuming fully broken armour Rolling slam skill gem at 33 100%, 100%, 860%, 1720%, provide easy stun, great single target For those using HotG as Single target, you can stun boss almost immediately with AWT + leap slam setup AWT will not block projectile hits Shockwave totem can block projectile hits useful for people running Trial of the Sekhemas, block mop projectile and attack at the same time. Jewel with "stun build up with maces" "increases damage with maces" will work have not try node on skill tress "increases damage with two hand weapon" The word "in your presence" will work Sandstorm Visage Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every second Herald of ice, fire, lighting will not work on totem, totem by itself cannot trigger herald Breach ring provide best flat physical damage with 50% quality. |
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" amazing work! thank you! |
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coming back, Increased Elemental Damage with Attacks is a global mod and works fine with totems
also cool thing that blind passive works on totems hit |
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" Ah, this is what I'm wondering about, there's a nice little cluster in the warrior tree. Great post, going to try to incorporate Sniper's Mark for bossing. |
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Looks like they broke totems on the new patch? Or is it just me? (using shockwave.)
Mess with the best, die like the rest.
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" The totem tooltip values change with WED mod on the weapon |
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