POE 2 Lootfilter (Handcrafted Regular/Strict) by Slychac_Strzaly_TTV (GFN / One-click instalation)

Hello there!

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If you want to compare Neversink, Cyberion and this filter please watch this clip:

https://www.twitch.tv/slychac_strzaly/clip/DifferentScrumptiousNuggetsDerp-qtJSGrukTcM78PC2
"
UPDATE 21.01.2025 IS LIVE. FOLLOW THE RESPECTIVE FILTER ON THE OFFICIAL POE LOOTFILTERS SITE FOR AUTOMATIC AND INSTANT UPDATES:

https://www.pathofexile.com/account/view-profile/ArronEagleheart-4399/item-filters


OR GET AND REPLACE UPDATED FILE FROM THE LINK:

Regular (file):
https://drive.google.com/file/d/1uXlV7uzc7wbwcz_Wb61UjvwOnR-eFdFH/view?usp=sharing

YOU CAN PICK STRICT AND ULTRA STRICT VERSION OF THE FILTER, RECOMMENDED FOR TIER 10+ MAPS. PLEASE CHECK THE CLIP ON THE TOP OF THE TOPIC TO SEE THE DIFFERENCES:

Strict (file):
https://drive.google.com/file/d/1OSs9rTJTMkiusaH4VJSmDSRXEF7mEkOE/view?usp=sharing

Ultra Strict - Hides Low-value uniques and non meta craft bases (file):
https://drive.google.com/file/d/1ZL6QRByo_SjsHG8a9pSS6E338Ug_KW5l/view?usp=sharing

ALL FILTERS ARE NOT HIDING ANYTHING IN THE CAMPAIGN. HIGHLIGHTS ARE CONSISTENT AFTER CAMPAIGN

QUESTIONS/SUGGESTIONS/REPORTS: https://www.twitch.tv/slychac_strzaly (TWITCH ICON IS VISIBLE ON THE RIGHT WHEN I AM LIVE)

"
HOW TO INSTALL:

Simply click "follow" at desired filter on official poe filter site:
https://www.pathofexile.com/account/view-profile/ArronEagleheart-4399/item-filters

OR

1. Download the filter (text file) from my google drive. Links are provided on the top of the post.

2. In game Options -> "Game" tab and there click the folder icon to open your filter file folder.

Filter Folder file path: %userprofile%\Documents\My Games\Path of Exile 2

3. Paste downloaded file to opened folder:

4. In game Options: Game -> Filters -> Pick proper filter from dropdown.
You should receive "Item filter loaded successfully" on chat.
If so, you are good to go!

If you need any help, catch me live at https://www.twitch.tv/slychac_strzaly
Ill do my best to reply to everyone if needed.

Changelogs - expand to see all changes:
Spoiler
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Changelog 21.01.2025

- Added support for highliting Ilvl 80+ crat bases. All normal top tier bases of ilvl 80+ are shown by Regular and Strict filters.

- Only handpicked "meta" normal top tier bases are shown in Ultra Strcit filter.

- Changed minimap icon colrs for waystones - white (tier 1-9), yellow (tier 10-14) and red for tier 15 and 16.
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Changelog 17.01.2025

ALL VERSIONS:

- Shuffled jewelry bases between "tiers" of usability, looking at the chance option, meta and market. Adjusted the visibility to each strictness of filters.

- From now on, normal rarity Stellar Amulets, Emerald Rings, Sapphire Rings, Heavy Belts, Gold Rings and Amulets, Ornate Belts, Azure Amulets, and Jade Amulets have better and more intuitive highlights. Happy chancing!

From now on, most Jewelry is no longer highlighted with a cyan border. The cyan border now indicates a "good/useful" base (Resistances, Breach, Rarity bases, and also Armor and instant flask belts).

STRICT and ULTRA STRICT:

- Those filters honor the rules mentioned above, but additionally, hide normal and magic jewelry that is not good to be chanced or is not a "good" base.

- In the ULTRA STRICT filter, we are hiding waystones of a level lower than 15 on areas of a monster level higher than 78 (That's the threshold of Waystone of tier 14 on the blank map without irradiation or corruption)
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Changelog 14.01.2025

ALL VERSIONS:

Currency tiering - all filters:

- Gemcutter's Prism moved from tier C to tier B
- Lesser Jeweler's Orb moved from tier C to tier D (Hidden on maps)
- Vaal Orb moved from tier B to tier C

- Distilled Disgust moved from tier A to tier B

- Soul Core of Citaqualotl moved from tier B to tier A
- Soul Core of Atmohua moved from tieer C to tier B
- Soul Core of Zantipi moved from tieer C to tier B
- Soul Core of Cholotl moved from tieer C to tier B

- Essence of Torment moved from tier B to tier C

- Omen of Sinistral Exaltation moved from tier A to tier B
- Omen of Greater Annulment moved from tier A to tier B

ULTRA STRICT:

- On users request removed the sounds of hidden low-value uniques.
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Changelog 09.01.2025

STRICT & ULTRA STRICT:

- Fixed an issue where most of the rare expert bases were improperly hidden by the Strict and Ultra Strict filter. I am sorry for the inconvenience.
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Changelog 07.01.2025 V2

ALL VERSIONS:

- Fixed an issue where a few of advanced quarterstaves bases were not properly filtered out
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Changelog 07.01.2025

- Fixed an issue where uncut gems visual rules were not apiled correctly in specific cases.
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Changelog 06.01.2025 V3

- Iron Runes are visible in all filters as tier C currency.
- Fixed an issuse causing not all top tier rare bases to be properly shown.
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Changelog 06.01.2025 V2

ULTRA STRICT:

- Fixed an issue causing Uncut Spirit Gems of level 19 to be hidden in Strict and Ultra Strict filters.
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Changelog 06.01.2025

ULTRA STRICT:

- Ultra strict filter from now on hides all breach catalysts with exception of Neural Catalyst.
- Widowhail and Corpsewade are now visible in ultra strict filter.
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Changelog 02.01.2025

ULTRA STRICT:

- Ultra Strict filter is now filtering uniques based on their value. Around 60% of the uniques are fully hidden, uniques that may be valuable are shown, and high-value ones that could be precisely targeted are being shown with "lucky drop" sound and highlilgt.
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Changelog 28.12.2024

- Delirium Splinters are now visible on minimap.
- Expert Gothic Quarterstaff has been added to the filters as top tier base.
- Uncut Skill and Spirit Gems of level 20 have a proper, lucky drop highlight, sound and minimap icon.
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Changelog 26.12.2024

- Chance Shards are visible through the whole game as tier C currency. Happy chancing!
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Changelog 25.12.2024

- From now on, Breach splinters and Expedition artifacts have their own dedicated minimap icons. (Purple diamonds/Purple upside down houses)
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Changelog 23.12.2024

Visual tiering changes:

ˇ Gemcuter's Prism moved from Tier B to Tier C
ˇ Lesser Jeweler Orb moved from Tier B to Tier C
ˆ Vaal Orb moved from tier C to Tier B
ˆ Glassblower's Bauble moved from tier C to Tier B

ˆ Distilled Disgust moved from tier B to tier A
ˆ Distilled Greed moved from tier C to tier B

ˇ Soul Core of Cholotl moved from tier B to tier C
ˆ Soul Core of Opiloti moved from tier C to tier B
ˆ Soul Coreof Topotante moved from tier C to tier B
ˆ Soul Core of Cholotl moved from tier C to tier B

ˇ Esh's Catalyst moved from Tier B to Tier C

ˆ Omen of Sinistral Alchemy moved from Tier B to tier A
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Changelog 20.12.2024

STRICT:
- From now on, Waystones of tier lower than 10 will be filtered out on maps of tier 10 and above (Area Level 74+)
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Changelog 19.12.2024

- Fixed an issue where flasks rarity was not shown properly.
- Fixed an issue where Sekhema keys was not following the general visualisation rules.
- Fixed an issue where Sekhema room reward Gold Key was recognised as Gold.
- Fixed an issue where in Strict filter rares were not filtered properly.
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Changelog 17.12.2024

REGULAR:

- Reduced the breach and delirium splinters value indication in regular filter.

STRICT:

Strict version of our filter is an expansion of the regular item, adding a few rules to help people playing on and beyond tier X maps.

Features:

- Hides all Magic and Normal gear bases on Maps (You can still see the top and second best bases by holding LALT)
- Hides all gold (Gold is still pickable, just invisible)
- Hides all Runes
- Hides all Charms
- On tier XIV and XV maps (Area Level 78+) hides uncut gems with level lower than 19
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Changelog 15.12.2024

REGULAR:

- Higlights all items that have 10+ Quality (So around half an Ex value) with Yellow beams
- Moved Quality Currency from Tier D to Tier C
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Changelog 14.12.2024 v2

REGULAR:

- Higlights for the top and second best tier for items
- Added support for charms and tablets
- Fixed an issue with opacity on "unknown" loot in campaign
- Removed the pink text on "unknown items" - it is better to leave them vanilla, in case item database get fixed
- Improved color coding for Expedition
- Added proper purple beams to Expedition drops
- Fixed trash currnecy display rule to work for the whole game
- On maps, we are now filtering out Orbs of Transmutation

Hi!

I'm Bart, from Poland, I play and stream PoE casually for last two years, happily having a few thousand hours on the timer for the original game. Looking at the accessability and also the content of item filters *cough* highliters *cough* provided by other people - (Hi Neversink and Cyberion!) - I took some time to make a "proper" map entry filter for PoE2 considering the market, near future of it and also user experience. As a "retired" UI/UX designer and game tester I hate when overlays like item filters are hiding what is beneath them, especially when in PoE2 it is very important to see what is happeneing on the ground and near our character. DoT areas are litteraly everywhere, and there are ALOT of AoE attacks worth noticing and dodging. That's why I decied to very drasticly distinguish some items that are must have to pick up with others greatly tonned down, that are purely optional in my opinion, after playing the game for 6 days straight (+90 hours of gameplay and counting).



I've found some patterns and carefully picked the tiers and importance of loot in this filter improving it during my playtime in campaign and maps.

I am willing to update it on daily basis, basing on your feedback and suggestions, if you choose to try it. I am happy to help and hope it will be useful to someone.

And here's a list of assumptions and features:

FILTER SHOWS AND HIGHLIGHTS ALL ITEMS IN CAMPAIGN
(Area lvl < 64) You will see ALL items and highllights are consistent with endgame.

FILTER HIDES LOW BASES ON MAPS
(Area lvl > 64) As far as we can see, not depending on item level, the cap for item bases is level 65-70, and those items are called "Expert" There are a few items that are not recognized by the filter, because they do not have their "Advanced" or "Expert" basetype, but I am sure it is item database error, not filter issue.

FILTER HIDES "Scrolls of Wisdom," "Shards," "Orbs of Augmentation""Orbs of Transmutation" and Flasks ON MAPS
Identification is free at NPCs, Wisdom Scrolls can be bought at NPCs. All shards are irrevelant (just disenchant and salvage your found items.) Aug and Trans Orbs will be found in enough quantity during campaign, and you can get a few hundred of them for single Exalt.

WE ARE HIDING GOLD STACKS SMALLER THAN 100g.
They are still picked automatically, even beeing invisible, but it helps decluter the screen. Gold in bigger stacks is visible, opaque and also - gold. I did my best to soften it on both - dark and bright maps.

WE ARE HIGHLITING 10+ QUALITY ITEMS
Those are worth half an Ex after dissasembling.

EVERY ITEM THAT SHOULD BE PICKED HAS ITS MINIMAP ICON
We agreed with my viewers that treshold for map icons should be around 1 Exalt. It works nice as Divine tier items have bigger icons and everything is color and icon coded. After a while you will be able to see what kind of currency you dropped and decide if you want to return for it. You wont miss anything important as the most valuable items icons are bigger and aso color coded. Small orange icon - worth around exalt. Bigger red icon - woth of multiple exalts. Drops with worth under 1 Ex are not shown on minimap.

CURRENCY IS TIERED BY RARITY AND CURRENT MARKET WORTH IN RELATION TO EXALTS
I've spent few hours checking prices, trends and other stuff, to be extremly sure all currencies will be shown in proper tiers.

We have 4 base tiers of value distincion:

- Grey (just shown, but toned down)
- Yellowish - from 1/10 to 1/2 Ex - pick if you want but nothing extremly valuable.
- RedOrange - around 1 Ex of worth, core of the dopamine bursts.
- White background - if you catch it, you can leave the map happy.

LEAGUES" and "MECHANICS" ARE COLOR CODED WITH TEXT AND BORDER COLOR
Each system has its own text color so it helps to understand from where are given currencies farmed. Raw Currency has white text (Exception to red on top tier, we all love the Divine looks from Neversink). Delirium has Gray, Soulcores have Red, Essences have Blue, Breach has Purple and Ritual has

And now, let cut to an example:


Vanilla game filter


So the vanilla game system is quite invasive regarding many points - size, opacity and lack of distinguishable value reference.


Highliter (Items are shown by holding LALT here)

My version of the filter adds more opacity to all drops that are optional to pick, making the game much more clear. It also reminds me a little of classic Diablo II filter style (Yes, I colored runes to that orange color from DII, but you need to check it by yourselves in game)


Actually filtered loot!

Cheers and thank you for considering using this filter.
I wish you happy mapping!

# P.S. Thanks to my viewers, especially Ludwor, who greatly helepd in testing and putting that whole thing together. <3
______________________________________________________________

Thank you all for your trust and help, joining me live on stream.
I am happy and honoured to meet so many neat people who share our love to PoE.

Cheers and much love! <3
Last edited by ArronEagleheart#4399 on Jan 21, 2025, 10:05:48 AM
Last bumped on Jan 21, 2025, 12:22:17 PM
Very good filter downloaded it and works perfectly for mapping.
Finally I don't have to think what i want to pickup just kill mobs and pickup stuff thats shiny.
Items aren't in the way of whats happening on the screen
Highly reccomend,
Great work
Awesome filter, thank you. Will check back daily for updates.
Just downloaded it and will be testing throughout the weekend. So far, exalts are showing :P. Nice work. I'll report any issues :) - Thanks for the recommendation in game Ludwor!
Slychac_Strzaly_TTV Filter:


Neversink Filter:
I gave it a quick test run as I like the idea behind your filter. It's great! I would definitely recommend it.
Last edited by Khenra#5549 on Dec 13, 2024, 5:25:29 PM
I didn't get a chance to try it tonight but thanks for your efforts! I just got to mapping so will check it out tomorrow.
Hello and thank you for the filter, I'm using it in maps, I'm noob and a bit confused why some items it shows vs some it hides.

For example, it showed some blue unidentified boots but hid a tier 2 unidentified yellow staff (saw it when i pressed alt - just not sure why this is, and what am I not understanding, as a noob.

Thanks.
Does anyone know how to filter unidentified items with tiers? What is the filter clause?
Hello there!

I just made a few improvements based on feedback and added support for campaign. So the filter works now from level 1 through the whole game. I will add that information with changelog on the top of the main post.

"
UPDATE THE FILTER NOW BY GETTING UPDATED FILE FROM THE SAME LINK:

https://drive.google.com/file/d/1uXlV7uzc7wbwcz_Wb61UjvwOnR-eFdFH/view?usp=sharing


Changelog 14.12.2024

- Added support for charms and tablets
- Fixed an issue with opacity on "unknown" loot in campaign
- Removed the pink text on "unknown items" - it is better to leave them vanilla, in case item database get fixed
- Improved color coding for Expedition
- Added proper purple beams to Expedition drops
- Fixed trash currnecy display rule to work for the whole game
- On maps, we are now filtering out Orbs of Transmutation

Work in progress: STACKS. Some currencies will jump to higher tiers if their stack will be big enough to reach next tier of display differention.

Thank you all for your trust and help, joining me live on stream.
I am happy and honoured to meet so many neat people who share our love to PoE.

Cheers and much love! <3

"
Hello and thank you for the filter, I'm using it in maps, I'm noob and a bit confused why some items it shows vs some it hides.

For example, it showed some blue unidentified boots but hid a tier 2 unidentified yellow staff (saw it when i pressed alt - just not sure why this is, and what am I not understanding, as a noob.

Thanks.


"

Does anyone know how to filter unidentified items with tiers? What is the filter clause?


Regarding your questions:

As for now, there is no way to filter unidentified items by that weird "Tier," and to be honest, It seems those just have better mods behind the identification, and Devs are trying to let us know that this item may have higher rolls or something like that.

Still, it is not possible to highlight them or filter them out today. Maybe in the future.

Remember that all "Expert" items are Map + above bases, which all have value as bases for players who are reaching maps or are already on higher level/tier.
Last edited by ArronEagleheart#4399 on Dec 14, 2024, 12:18:02 PM

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