POE 2 Lootfilter (Handcrafted Regular/Strict) by Slychac_Strzaly_TTV (GFN / One-click instalation)
" Please forgive me for being blunt and direct. In the whole community who uses those filters, a lot of people are disenchanting stuff to get more quality currency. It is worth it, especially when we are highliting only those items that have +10 qual, so give 2 currency pieces. Not everyone is a super turbo map zoomer, and you are not obligated to pick everything that filter shows. Filter is not replacing your brain, just cuts some of the useless loot and gives you option to pick or not to pick loot that stays visible. Also, you are free to copy the filter and adjust it to your liking. If you would need any help - I stream daily (exept Sundays) and I will be happy to assist. " Widowhail is visible, but POTCG was not. You are right, Pillar has potential, I use it myself on one of the characters, so I will make it visible in next version. Remember that Strict version of the filter is not far from ultra strict, so you can just pick middle version to see all uniques. " I had it like that but decided to cut 14's out, because after the patch, we are getting much more maps and sustain is not a problem. I understand your point of view, and you can simply change one digit in the filter to make it > 14 instead > 15 |
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" I understand, but at the same time, those people could use the "strict" version, but I can also adjust it myself as well. My question is, what would I remove, from say the body armor section, to show all rares zero quality and above that are good bases, and also not show non-good bases of any quality? |
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" Line 211 - change Show to Hide And after that just remove whole paragraphs where you have quality for each basetype. So for example: " As a whole, and so on for next bases - search "10+ quality" in file. Quality rules are ABOVE rules for same items to override them. So it will not break the filter and general rules. Last edited by ArronEagleheart#4399 on Jan 19, 2025, 8:47:58 AM
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Thank you very much as usual. Am I okay to delete these 2 areas without messing up the entire filter? I apologize for all the questions. I still want the good expert bases to show, quality to be ignored, but I am not sure if delete the second bit if it will affect showing all of the other good expert bases.
#------------------------------------------------------- # SHOWING REGULAR ITEMS WITH 10+ QUALITY #------------------------------------------------------- Show Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus" SetBackgroundColor 0 0 0 170 Quality >= 10 PlayEffect Yellow #--------------------------------------------------------------------------------- # Showing Expert bases on Maps with 10+ quality #--------------------------------------------------------------------------------- Show Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus" BaseType "Expert" Rarity < Unique SetBackgroundColor 0 0 0 170 Quality >= 10 PlayEffect Yellow Last edited by Rellin#6983 on Jan 19, 2025, 9:45:51 AM
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Yup, those too, there are safeguards for regular items. Like I said - all "boxes" that have 10+ quality in the description above
It will break some rules for hidden items but should work. Not entirely sure tho. If it will not work, I'll try check it tomorrow, you'll send me your file and we will be able to adjust it. Also, please just do the test. You can remove or change the rule and reload filter in the game in like 0.5 second. Just use text file. And after it is done, upload it as your own filter to have online version if you want to. Last edited by ArronEagleheart#4399 on Jan 19, 2025, 10:53:20 AM
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