POE 2 Lootfilter (Handcrafted Regular/Strict) by Slychac_Strzaly_TTV (GFN / One-click instalation)

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Rellin#6983 wrote:
I am thinking that the ultra strict version should not show 10+ quality items unless they are good bases, and if so, I would want to see quality 0 as well. Maybe I misunderstanding the filter code, but there is a lot regarding +10 quality in there. I personally could not care less the quality of an item when it drops, i can quality it up if I want, and I don't use salvage bench to get quality shards, I would just buy them from currency exchange.

I am still getting way too much loot using the ultra strict (stacking quantity of items tablets), and I don't want to spend the time salvaging items for armourer scraps or sorting through what was picked up because it has 10+ quality versus something that was picked up as a good crafting base. If I a mistaken, please let m know, but if not, and we are showing or hiding items based on their drop quality, I would think it might be better to remove that. Thoughts?


Please forgive me for being blunt and direct.

In the whole community who uses those filters, a lot of people are disenchanting stuff to get more quality currency. It is worth it, especially when we are highliting only those items that have +10 qual, so give 2 currency pieces. Not everyone is a super turbo map zoomer, and you are not obligated to pick everything that filter shows. Filter is not replacing your brain, just cuts some of the useless loot and gives you option to pick or not to pick loot that stays visible.

Also, you are free to copy the filter and adjust it to your liking. If you would need any help - I stream daily (exept Sundays) and I will be happy to assist.

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Cikela#5374 wrote:
There are some nice uniques hidden, like POTCG and widowhail, other than that great filter, good job m8!


Widowhail is visible, but POTCG was not. You are right, Pillar has potential, I use it myself on one of the characters, so I will make it visible in next version. Remember that Strict version of the filter is not far from ultra strict, so you can just pick middle version to see all uniques.

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I agree on all of this except for I think you should also show t14 waystones. There's basically no difference in currency between a t14 and t15 waystone. It's way better to run juiced t14 with quant/rarity/rare mobs than a t15 with like 100 rarity, for example. And despite getting like 10 t15s per map, quantity seems to be <5% success chance to get when alcing, so I'd run out of good waystones to run without the 14s being shown.


I had it like that but decided to cut 14's out, because after the patch, we are getting much more maps and sustain is not a problem. I understand your point of view, and you can simply change one digit in the filter to make it > 14 instead > 15

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Please forgive me for being blunt and direct.

In the whole community who uses those filters, a lot of people are disenchanting stuff to get more quality currency. It is worth it, especially when we are highliting only those items that have +10 qual, so give 2 currency pieces. Not everyone is a super turbo map zoomer, and you are not obligated to pick everything that filter shows. Filter is not replacing your brain, just cuts some of the useless loot and gives you option to pick or not to pick loot that stays visible.

Also, you are free to copy the filter and adjust it to your liking. If you would need any help - I stream daily (exept Sundays) and I will be happy to assist.


I understand, but at the same time, those people could use the "strict" version, but I can also adjust it myself as well. My question is, what would I remove, from say the body armor section, to show all rares zero quality and above that are good bases, and also not show non-good bases of any quality?

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Rellin#6983 wrote:
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Please forgive me for being blunt and direct.

In the whole community who uses those filters, a lot of people are disenchanting stuff to get more quality currency. It is worth it, especially when we are highliting only those items that have +10 qual, so give 2 currency pieces. Not everyone is a super turbo map zoomer, and you are not obligated to pick everything that filter shows. Filter is not replacing your brain, just cuts some of the useless loot and gives you option to pick or not to pick loot that stays visible.

Also, you are free to copy the filter and adjust it to your liking. If you would need any help - I stream daily (exept Sundays) and I will be happy to assist.


I understand, but at the same time, those people could use the "strict" version, but I can also adjust it myself as well. My question is, what would I remove, from say the body armor section, to show all rares zero quality and above that are good bases, and also not show non-good bases of any quality?



Line 211 - change Show to Hide

And after that just remove whole paragraphs where you have quality for each basetype.

So for example:

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#-------------------------------------------------------
# BOWS & CROSSBOWS WITH 10+ QUALITY
#-------------------------------------------------------

Show
Class "Bow" "Crossbow"
BaseType "Expert Bombard Crossbow" "Expert Dualstring Bow"
SetBorderColor 255 255 0 170
SetBackgroundColor 0 0 0 170
Quality >= 10
PlayEffect Yellow

Show
Class "Bow" "Crossbow"
BaseType "Expert Dyad Crossbow" "Expert Warden Bow" "Expert Zealot Bow" "Expert Cultist Bow" "Expert Tense Crossbow"
SetBorderColor 255 255 255 170
SetBackgroundColor 0 0 0 170
Quality >= 10
PlayEffect Yellow


As a whole, and so on for next bases - search "10+ quality" in file. Quality rules are ABOVE rules for same items to override them. So it will not break the filter and general rules.

Last edited by ArronEagleheart#4399 on Jan 19, 2025, 8:47:58 AM
Thank you very much as usual. Am I okay to delete these 2 areas without messing up the entire filter? I apologize for all the questions. I still want the good expert bases to show, quality to be ignored, but I am not sure if delete the second bit if it will affect showing all of the other good expert bases.


#-------------------------------------------------------
# SHOWING REGULAR ITEMS WITH 10+ QUALITY
#-------------------------------------------------------
Show
Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus"
SetBackgroundColor 0 0 0 170
Quality >= 10
PlayEffect Yellow

#---------------------------------------------------------------------------------
# Showing Expert bases on Maps with 10+ quality
#---------------------------------------------------------------------------------

Show
Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus"
BaseType "Expert"
Rarity < Unique
SetBackgroundColor 0 0 0 170
Quality >= 10
PlayEffect Yellow
Last edited by Rellin#6983 on Jan 19, 2025, 9:45:51 AM
Yup, those too, there are safeguards for regular items. Like I said - all "boxes" that have 10+ quality in the description above

It will break some rules for hidden items but should work. Not entirely sure tho.

If it will not work, I'll try check it tomorrow, you'll send me your file and we will be able to adjust it.

Also, please just do the test. You can remove or change the rule and reload filter in the game in like 0.5 second. Just use text file. And after it is done, upload it as your own filter to have online version if you want to.
Last edited by ArronEagleheart#4399 on Jan 19, 2025, 10:53:20 AM

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