Remove the well

+1
While i like the mechanic for its immersive value, it either needs some flavourtext (maybe i missed it) or perhaps some kind of alchemist NPC to replace the actual well for extra immersion.
I'd also like to include hunger and thirst in this game.
If you forget to click the food and water on a meal table you go into the next zone with permanently -20% life and mana respectively.
*sarcasm*

Great way to turn players frustrated when you forget to refill flasks and instantly die in the map because it's empty starting out, or having to use a portal to go back and do it.

Already happened twice to me, and it annoys the hell out of me.
+1 the well is stupid and adds an extra loading screen if I forget to click it.
Friction by degrees. It all adds up. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Maybe GGG wants to sell "auto-well" MTX like a goblin throwing a water balloon at you when you enter.
Put wells in the game world take them out of towns.

I love you Johnathan, I love your game, but this is a miss.
+10
Make the well buff loot drops by 40,000%
They straight up stole this idea from Diablo 2. Great job, very creative, pat yourself on the back. Except in D2, it had a useful purpose. So do what some other guys have said, put them in random spots in maps so they can be used in the same way. Doesn't have to be a well, could be a fountain, a pond, oasis, whatever fits with the map theme.

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