(Stormweaver) Max projectiles cold converted fireballs. Cheap, easy, powerful, FUN! (T16+ ready)

Quick question about exposure. We're getting it from the Cold Exposure gem in the CoF Frost Wall combo, right? So without CoF active, there's no point going down the Scouring Winds route in the Ascendancy tree...
Last edited by Bleys#4944 on Dec 30, 2024, 6:14:22 PM
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Bleys#4944 wrote:
Quick question about exposure. We're getting it from the Cold Exposure gem in the CoF Frost Wall combo, right? So without CoF active, there's no point going down the Scouring Winds route in the Ascendancy tree...


That's just to automate it during clearing, we primarily apply it when we need it via Frost Bomb
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Ohh it uses that shield. I won't bother investing in it then, the shield is pretty expensive and quite honestly it's absolutely going to get nerfed. There's no way they let that thing stick around as it is.

The ring is neat though, I saw that early on and wondered if it was worth looking into, but at the moment it's just too much other stats lost just to get Fork.

Plus it's also not cheap lol

I mean I don't know why I'm trying to avoid stuff that will get nerfed, I'm pretty sure we all know that Archmage is gonna take a hit soon anyway haha
The shield is expensive, but was actually less expensive than trying to make my setup beforehand more viable for endgame. Amulets and helm upgrades were asking for multiple divs (like 5-10). I wouldn't have switched over if I felt there was a better option because it was a gamble.

You are right though, I'm sure the shield is in their crosshairs.
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Zephryl#5929 wrote:
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I'll be updating my maxroll with all the changes and things I've done for anyone following.



I'm unable to watch the video at the moment so I'm sort of puzzling out the changes based on your maxroll updates... I'm curious what all the crit is for? Fireball has the no-crit gem, and even without that it has absolute trash tier crit chance as it is.

The cast on shock comet looks pretty cool, is cast on freeze still used for clearing and it's swap over to CoS for bosses?

And is it worth even considering if you haven't got the double shock ascendancy yet?

I'm only on T10 maps, which are melting (Literally last boss I did was dead before it got to attack) so I don't feel the need to change anything up so far, but I'd like to know why stuff is being done.


I'm still messing with it and transitioning/learning things myself. The changes are mainly made because I'm personally looking to conquer later game content/end game bosses, and this version can do just that (and map at the same time, albeit not as well as the CoF version or spark).

I'm testing rarity as I'm not a HUGE believer. I've switched twice to 150-200% and honestly not felt too much of a difference. More rare drops, little bit better currency, but still not hitting those exalt/chaos/div drops with it.

Gonna keep working at it, so ignore the shield unless you're also wanting to test it. Getting 4% mana on it is going to be 100% better for being stronger, but rarity seems like something people are saying is a must for farming better loot. We'll see!

I'd say keep going with whatever's working for you and transition if you feel it's something you'd like to do. I'm going to try and make a video if I can figure it out on youtube to showcase some things and talk about the build from my perspective/version.

As for certain things in Raychich's version that I'm not using. The fork ring I don't believe is needed. You can get way more out of a rare, and I'm also still going to stack recoup @ 90%+. I enjoy being able to absorb small hits and recoup/regen it. It's only one shots that truly kill me at this point. So all the nodes for extra projectiles isn't for me, I kill the screen fine without it all.

The real power transition goes to frost wall becoming super strong with crit and shock %/damage added. Still testing things but yesterday the Trialmaster was melting like one of the bosses leading up to fighting him. Insane damage/burst vs bosses.
Last edited by HigherTimes#6965 on Dec 30, 2024, 9:51:06 PM
finally got t0 breach pinnacle down. Our build really doesn't seem to do enough damage to bosses since we are highly gated by our frost wall cooldown. It's sufficient for map bosses but pinnacle bosses have like 20m hp, too much for us to shotgun down.

Not really sure where to go from here. I was trying max aoe version but it doesn't seem to do enough single target dps either.

Anyone push high tier pinnacle bosses yet? not sure if im missing something or if its time to pivot.
Recently respec my cold sorc to fire. But I cant even kill rare, I'm still lvl 84 and dont have 6Link fireball. Is the single damage suppose to be this bad? I bought proper weapon, tried to swapping between gem but I just cant kill tanky rare on map.

I used every single possible cooldown. Frostwall, frostbomb, flamewall, and shotgun the wall with fireball but I cant take down rare mobs. It takes a while. Am I missing something here? Using Fireball - Scattershot - Wildshards - Controlled descruction
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Alizae#7963 wrote:
Recently respec my cold sorc to fire. But I cant even kill rare, I'm still lvl 84 and dont have 6Link fireball. Is the single damage suppose to be this bad? I bought proper weapon, tried to swapping between gem but I just cant kill tanky rare on map.

I used every single possible cooldown. Frostwall, frostbomb, flamewall, and shotgun the wall with fireball but I cant take down rare mobs. It takes a while. Am I missing something here? Using Fireball - Scattershot - Wildshards - Controlled descruction

single target is definitely a bit medicore compared to other builds but it shouldn't be as bad as that. I tried adding unleash recently and that seemed to help, was using the aoe version before and it seemed to be underperforming.

different question that im not sure if the non lightning EB build version is solved. If we can somehow get lightning exposure in our build thats a massive dps ugprade cause of how much damage comes from archmage. I don't know how we do it though.
Last edited by KarmaElemental#1007 on Dec 31, 2024, 1:33:09 AM
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finally got t0 breach pinnacle down. Our build really doesn't seem to do enough damage to bosses since we are highly gated by our frost wall cooldown. It's sufficient for map bosses but pinnacle bosses have like 20m hp, too much for us to shotgun down.

Not really sure where to go from here. I was trying max aoe version but it doesn't seem to do enough single target dps either.

Anyone push high tier pinnacle bosses yet? not sure if im missing something or if its time to pivot.


Recent changes to the build (at least the version I'm playing), allow us to exterminate bosses quite well. I have a showcase video on my guide (page 1).

https://www.youtube.com/watch?v=UoC30Ch8Yc4

There's clearly a sweet spot between mapping/screen clear and bossing power with this build, we're all trying to work on that as time goes on with the game and experimentation takes place. Without path of building, it's all manual work!

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single target is definitely a bit medicore compared to other builds but it shouldn't be as bad as that. I tried adding unleash recently and that seemed to help, was using the aoe version before and it seemed to be underperforming.

different question that im not sure if the non lightning EB build version is solved. If we can somehow get lightning exposure in our build thats a massive dps ugprade cause of how much damage comes from archmage. I don't know how we do it though.


All apart of the new version and could easily be put into the old (it was in frost bomb on the old setup). Currently experimenting with the best lightning skill to apply it. Between orb of storms and ball lightning atm.

Last edited by HigherTimes#6965 on Dec 31, 2024, 3:32:14 AM
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Zephryl#5929 wrote:
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I'll be updating my maxroll with all the changes and things I've done for anyone following.



I'm unable to watch the video at the moment so I'm sort of puzzling out the changes based on your maxroll updates... I'm curious what all the crit is for? Fireball has the no-crit gem, and even without that it has absolute trash tier crit chance as it is.

The cast on shock comet looks pretty cool, is cast on freeze still used for clearing and it's swap over to CoS for bosses?

And is it worth even considering if you haven't got the double shock ascendancy yet?

I'm only on T10 maps, which are melting (Literally last boss I did was dead before it got to attack) so I don't feel the need to change anything up so far, but I'd like to know why stuff is being done.


Zephyrl, this variation feels great. I think you will enjoy it. It feels like a natural progression of HigherTimes build, but this variant is really true to the original premise of this build. I had forgotten the feeling of fireballs completely clearing the screen thanks to the unique ring.

I have tested this build for 2 days, it is the best version so far.

However, if cannot afford 6L on 3 skills, we must use 50% dmg recouped as mana for surviability for breach. Im sure you will drain mana by constant spam fireball and amount of mobs charging at you without dmg recouped. its instant dead.

He does not use the unique gloves or cof anymore, it is all cast on shock.

He really utilizes the weapon swap passives for our curse, which is nice.

It gets rid of blueflame.

We have block chance and a bit more survivability (not as much as I'd hoped though). So far, I'm a fan.

Edit: Raychich's build using unique shield/fork ring (less cold, more shock, mom/eb/ci, more crit)

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