(Stormweaver) Max projectiles cold converted fireballs. Cheap, easy, powerful, FUN! (T16+ ready)

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Araharja#3825 wrote:
Have anyone tried raging spirits?

We got constant 10 spirits with this build.

Im not sure if the damage is reliable.

So far im using archmage + blasphemy (hypotermia) with success.


raging spirits are good while leveling, but we dont have any way to scale their damage into endgame, we also can't consume them using that one support gem (it might work with CI?) so nope
I've been doing T14's and 15s all day, maps with breach are lots of fun but anything else the drawbacks of the playstyle (requiring frost walls to shotgun) become obvious. It's a lot like the issues people have in PoE1 with 'clearspeed builds' vs 'bossing builds'. We need some sort of reliable skill to supplement fireball in endgame if we want to do difficult boss content.

TBH I think the answer is weapon swap passive tree to cold crit for single target, using a cold +spells crit weapon and crit focus.

Fireball is just so good for clear, and you can gib bosses, but I can feel the amount of effort it takes to set up walls and blow them up is excessive during a boss fight. There are also a couple enormous size bosses like the skeleton worm guy who have really horrible hitboxes for frost wall shotgunning. I want the option to just pump damage during an opening, and I think it can be done with 24 points moved around into crit. I would like to continue to use the fire->frost gimmick in this case, but it could be that something like eye of winter winds up being the best.

I'm going to experiment with ember fusilade first. It's got a really nice synergy with added projectile nodes.

I'm also at the point where improving gear is getting prohibitively expensive and I'm not sure how many I want to invest into going 'all in' on fireball. A 6 link is 3 div atm.
Last edited by Konried#2763 on Dec 18, 2024, 6:29:31 AM
I love the guide! Always updated on the changes for this guide.

One thing I ask out of topic, do you have any loot filter that's appropriate for us sorceress?
Well I finally got my first level 3 Support so I instantly grabbed Wildshards and oh boy is that fun. So many fireballs, everywhere.

I did have to drop Unleash for the moment though, in a few levels or if I can grab a jewel or two (Or another link for Fireball) then I should be able to reliably cover the cost.
I can confirm, this build is still hella fun and with a few changes everyone will get a very nice build.
The nice thing seems to be its very flexible, especially since I dont like unleash at all and others do love it.
Im also farming t12-15 and a really nice and realiable boss kill function would be very nice. Yet, with some training fireball and frostwall seems to be enough to kill the boss either very fast or kinda fast. but I never had a 2+min more fight with a boss like I had in the story line lol. Most of them are down within seconds, a few with shitty hitboxes take longer.
But Ive the feeling with high cast speed and without unleash my wildfire procs way more reliable, so playing against bosses is easier like this in my opinion.

Its funny cause I really played so many different versions now, kinda all of them work.

I might make a video soon with my non-mom+energy barrier mechanic, cause its kinda hilarious sometimes (and without mom it actually procs very well at bosses now too).

Just now im playing around with elemental discharge in cast on freeze with those 33% conversion gloves to all elements, its weird but sometimes rares or bosses just explode (one shot), I need to figure out whats happening here.

*edit after more testing

alright, discharge isnt worth it. it might be cool for another build but its not the right fit here.

but Im at another point right now since I can ditch frost wall in my cast on freeze. it doesnt really help anymore and the only time I need frost wall is at strong rares or bosses, but then I want to have my full 3 frost walls available (and not in cooldown due to cast on freeze), so I can place it more efficient when needed.

but now im asking what I could do with cast on freeze. thinking about smth like good for exposure or debuffing monster (blind).
I thought about ice nova with exposure and crit.

comet always comes to late since fireball outdps it.

**edit 2

another testing this time with frost bomb in cast on freeze + exposure incr and cooldown. actually quite funny, but not sure if really better than frost wall.
Last edited by crackred#7106 on Dec 18, 2024, 10:56:41 AM
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Konried#2763 wrote:

TBH I think the answer is weapon swap passive tree to cold crit for single target, using a cold +spells crit weapon and crit focus.


Can you have separate passive trees vs each weapon? having single target skill setup for our sigil of power swap would be amazing.
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Konried#2763 wrote:

TBH I think the answer is weapon swap passive tree to cold crit for single target, using a cold +spells crit weapon and crit focus.


Can you have separate passive trees vs each weapon? having single target skill setup for our sigil of power swap would be amazing.


thats what those "weapon sets" are for in your passive tree on the top right of the screen.
Did u consider getting your guide into an easier way of reading it? Im new to the game and dont understand all your steps cause it a bit of confusing reading them.
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crackred#7106 wrote:

thats what those "weapon sets" are for in your passive tree on the top right of the screen.


Ah makes sense. Nice quality of life. Feel like the build could get really strong with a single target crit tree maybe?
Last edited by Scotchfist#1987 on Dec 18, 2024, 1:05:42 PM
Regarding Eldritch Battery conversions.. before using it I have around 2.3k ES. And 800ish Mana. After applying EB I only have 1.8k mana. Is this correct? My thoughts were it converted ALL ES to mana??
And any ES % nodes i apply aren't increasing my ES or my mana after.

Can you help me with this?

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