(Stormweaver) Max projectiles cold converted fireballs. Cheap, easy, powerful, FUN! (T16+ ready)

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What are your thoughts on using Rising Tempest instead of energy barrier or arcane surge? Worth it or no?


Ok so I mess around with this a bit....

This was a REALLY good idea. I can't believe it didnt occur to me, but damn this works REALLY well with this build. Basically we use entirely cold support spells, so fireball being a fire spell gets buffed by every single one. This is AMAZING. It doesnt mean different elements, just AN element that is different than our skill we are using, so curses/frost bomb, frost walls all scale it up fast.

Extremely powerful for 'set up' style boss killing. Damn I cant believe I was missing out on this the whole time.

It does make it very expensive to cast though, almost prohibitively so. Atm my fireball is 509 mana cost.....
Last edited by Konried#2763 on Dec 17, 2024, 2:47:00 AM
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Konried#2763 wrote:
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What are your thoughts on using Rising Tempest instead of energy barrier or arcane surge? Worth it or no?


Ok so I mess around with this a bit....

This was a REALLY good idea. I can't believe it didnt occur to me, but damn this works REALLY well with this build. Basically we use entirely cold support spells, so fireball being a fire spell gets buffed by every single one. This is AMAZING. It doesnt mean different elements, just AN element that is different than our skill we are using, so curses/frost bomb, frost walls all scale it up fast.

Extremely powerful for 'set up' style boss killing. Damn I cant believe I was missing out on this the whole time.


Awesome! You convinced me as well. I wasn't 100% sure yet.
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Konried#2763 wrote:
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What are your thoughts on using Rising Tempest instead of energy barrier or arcane surge? Worth it or no?


Ok so I mess around with this a bit....

This was a REALLY good idea. I can't believe it didnt occur to me, but damn this works REALLY well with this build. Basically we use entirely cold support spells, so fireball being a fire spell gets buffed by every single one. This is AMAZING. It doesnt mean different elements, just AN element that is different than our skill we are using, so curses/frost bomb, frost walls all scale it up fast.

Extremely powerful for 'set up' style boss killing. Damn I cant believe I was missing out on this the whole time.


Awesome! You convinced me as well. I wasn't 100% sure yet.


It's pretty good, it definitely delivers nice spiky damage after setting up. frost bomb into walls into fireball is our bread and butter for rares and bosses. I just ran a T14 with it and it felt good.

I can confirm it activates from our trigger spells also, so the uptime on is huge.
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Zephryl#5929 wrote:
Personally I'm finding it very satisfying against (most) bosses, and I'm most of the way through Act 3 normal.

Have you picked up a decent wand/staff? I'm also assuming you have the unique gloves? Those are basically mandatory, IMO.

Definitely need a decent +Fire Gems weapon to keep the DPS up. There are probably better builds for boss killing, so it might also feel atrocious compared to other builds you've played rather than being specifically bad yourself. First build for me so I can't really say.


Interesting, thanks for sharing. I have the gloves, but nothing else is good on my gear. I could not find any decent wand (only 1+ spell). And I used my only two Exalted orbs on the gloves and did not find any more since, so cannot trade anything.

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Konried#2763 wrote:
You can't just shoot fireballs at bosses starting out. You need to drop some frost walls around them or deliberately position yourself to take advantage of unleash+wildshards. Usually this means sitting right underneath or on top of them and casting. You will know you did it right when 1/4th or more of their health bar drains in a split second.


Thanks. That's what I am doing, but wildshards is T3 and I do not yet have it.


Ah yeah, that'll definitely be a major source of issues then. I think Staffs can roll higher tiers of + Fire Gems at lower levels, but you're giving up the offhand slot to do it. Could be worth it, might not be, depends how you're going and probably how good your other gear is.
Finally rearranged my gear to get 190 spirit, and I thought I was going to use grim feast...

However, because of the nature of T14/15 maps, you have a ton of super dangerous high speed melee enemies charging at you from off screen, and also popping up out of nowhere with beyond on the map.

So I took arctic armor with freeze buildup, freeze duration, and frost nexus (chilled ground if it freezes), and its been doing wonders against some of the most annoying enemy types in the game like chimera panther things, viper legion, and basically any other fast charging mobs.

Definitely worth it to push to 190 spirit once you've got the budget and can shuffle your resists or whatever else around to get it done!

Grim feast is nice to build a huge energy shield buffer, but that doesn't matter if you get surrounded. Arctic armor actually works really well with a ton of freeze buildup nodes on the passive tree, and reliably shuts down swarmer type mobs. As another layer of defense, it works very well.

For pure highspeed farm on totally trivial content, grim feast is the way so you can just stand in stuff.
Last edited by Konried#2763 on Dec 17, 2024, 4:26:43 AM
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Konried#2763 wrote:
Finally rearranged my gear to get 190 spirit, and I thought I was going to use grim feast...

However, because of the nature of T14/15 maps, you have a ton of super dangerous high speed melee enemies charging at you from off screen, and also popping up out of nowhere with beyond on the map.

So I took arctic armor with freeze buildup, freeze duration, and frost nexus (chilled ground if it freezes), and its been doing wonders against some of the most annoying enemy types in the game like chimera panther things, viper legion, and basically any other fast charging mobs.

Definitely worth it to push to 190 spirit once you've got the budget and can shuffle your resists or whatever else around to get it done!

Grim feast is nice to build a huge energy shield buffer, but that doesn't matter if you get surrounded. Arctic armor actually works really well with a ton of freeze buildup nodes on the passive tree, and reliably shuts down swarmer type mobs.


What's the "Priority" for spirit based stuff as you get more and more? I'm mostly asking since I'm in the campaign and still have more free spirit to earn, but it's also worth knowing what I'll be able to get with more spirit when I'm at the map-gear-buying stage.
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Zephryl#5929 wrote:
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Konried#2763 wrote:
Finally rearranged my gear to get 190 spirit, and I thought I was going to use grim feast...

However, because of the nature of T14/15 maps, you have a ton of super dangerous high speed melee enemies charging at you from off screen, and also popping up out of nowhere with beyond on the map.

So I took arctic armor with freeze buildup, freeze duration, and frost nexus (chilled ground if it freezes), and its been doing wonders against some of the most annoying enemy types in the game like chimera panther things, viper legion, and basically any other fast charging mobs.

Definitely worth it to push to 190 spirit once you've got the budget and can shuffle your resists or whatever else around to get it done!

Grim feast is nice to build a huge energy shield buffer, but that doesn't matter if you get surrounded. Arctic armor actually works really well with a ton of freeze buildup nodes on the passive tree, and reliably shuts down swarmer type mobs.


What's the "Priority" for spirit based stuff as you get more and more? I'm mostly asking since I'm in the campaign and still have more free spirit to earn, but it's also worth knowing what I'll be able to get with more spirit when I'm at the map-gear-buying stage.


It sort of depends, really. Archmage is a huge part of our damage, but it is also extremely mana hungry. If you try it out when you start maps, and find yourself mana starved, then you should consider just using cast on freeze and supplementary spirit skills instead, until you can sort yourself out with plenty of mana and mana regen on the tree.

For the campaign I used cast on ignite when it was still good, and didn't know about blueflame gloves. If I was to do it now, I would use cast on freeze and a couple skeletal warrior minions. I really like the minions for doing acts with low gear levels, they help out a lot.

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What are your thoughts on using Rising Tempest instead of energy barrier or arcane surge? Worth it or no?


rising tempest is a good dmg booster, but energy barrier will keep you alive in a lot of situations

this build gets stunned all the time, with energy barrier you are almost invincible to small mobs while casting and this build very often plays kinda aggressive (running straight into a group of mobs and attack).

Especially since you dont need "faster recharge" anymore, maybe even "recharge rate" is kinda useless with energy barrier.

I played quite a bit with rising tempest and arcane surge and I figured out in higher maps its more about defensive instead of 20%more dmg.


just saw it here:

yes arctic armour is amazing! dont forget to max its quality.
Last edited by crackred#7106 on Dec 17, 2024, 4:54:44 AM
what the best in slot for Cast on Freeze?
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crackred#7106 wrote:
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What are your thoughts on using Rising Tempest instead of energy barrier or arcane surge? Worth it or no?


rising tempest is a good dmg booster, but energy barrier will keep you alive in a lot of situations

this build gets stunned all the time, with energy barrier you are almost invincible to small mobs while casting and this build very often plays kinda aggressive (running straight into a group of mobs and attack).

Especially since you dont need "faster recharge" anymore, maybe even "recharge rate" is kinda useless with energy barrier.

I played quite a bit with rising tempest and arcane surge and I figured out in higher maps its more about defensive instead of 20%more dmg.


just saw it here:

yes arctic armour is amazing! dont forget to max its quality.


I love the idea of more survivability, but I am not completely certain how energy barrier works. When I test it out, it doesn't seem to be proc very much. What exactly am I missing?

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