Ascendancy Trials in POE2 make the game completely unbearable and unfun.

I'm going to add myself to the (valid) rant.
I wouldn't dislike souls elements in the trials but the issue is that you spend an hour doing something to get nothing out of it but frustration.
Make it so that every run will reward you a fraction of ascendancy point depending how far you get. 1 whole point if you get to the end and fractions of it for each completed chamber.
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Sakanabi#6664 wrote:
Ascendancy trials fit perfectly to the philosophy of PoE 2. I will go a little further and give ascendancy poits only to people who complete them from start to the end, making carries little bit harder.


But, making them more profitable. Which is exactly what RMT'ers want.

It feels like they just got feedback from all the "RMT artists" or the "RMT group" successfully managed to take over the POE 1 and POE 2 subreddit by banning any "dissent from the official party line".

And the complaints about ascendancy points are just going to go ballistic this patch because of the influx in new players.
Nuanced take on campaign skip :

https://www.pathofexile.com/forum/view-thread/3931391
Last edited by zintac2020#6481 on May 25, 2026, 11:16:01 PM
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Adrayth#9996 wrote:
I'm going to add myself to the (valid) rant.
I wouldn't dislike souls elements in the trials but the issue is that you spend an hour doing something to get nothing out of it but frustration.
Make it so that every run will reward you a fraction of ascendancy point depending how far you get. 1 whole point if you get to the end and fractions of it for each completed chamber.
Sekhemas is already this. Relics are literally this.

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