Totembringer: Campaign to endgame - Huge AOE & 430K+ Boss DPS - (2H + Shield | 2H + 2h)
" Yes Attack Speed nodes affect totems, skill speed is one as well. Attack speed makes the build play smoother because it lowers the time between casting the totem and the first attack. I did a bunch of testing using the method I posted on one of the previous pages. The most important metric for how the build feels for me is the TUFA (time until first attack) clicking the spell to the first attack, so my testing was focused on lowering this latency. 1) Start a 120 fps recording 2) Remove all gems 3) Setup a test case for my Shockwave Totem - This meant adding specific passves, support gems or gear - Included testing with zero quality level 1 Shockwave - Also tested with my 19/20 quality as well 4) Start recording 5) Use my Shockwave Totem skill 6) Wait for it to attack 2 times (I ran some with 3 times to make sure the interval between attacks [1, 2, 3] are constant). 7) Stop my Shockwave Totem skill 8) If it was a double cast (made two totems) go back to step 4, otherwise done Following this method with many different combinations I SUSPECT (but do not concretely know, due to the lossyness of my testing method) that the TUFA is very likely to be affected by an activation constant which is not influenced by anything other than the Shockwave Totem quality and the Skill Speed. This can be proven by stacking substantial attack speed and casting the totem. You will notice the time between the initial placement and the first attack remains constant, while the time until the 1st and 2nd attack are identical. Getting access to skill speed for testing is difficult, I ended up using a From Nothing Diamond jewel with "Passives in Radius of Dance with death can be Allocated without being connected to your tree" to allocate the skill speed near it, with the added benefit of giving access to a couple decent block nodes, you can find it in the video here: video skipped forward to the time I show this setup If anyone has different findings let me know, or run the tests and verify the information. I had much less access to gear, passives and so on when I tested this. I could do much better now I think but I'm happy with the gameplay so I'll stay at this conclusion until someone tests it with more rigor. Last edited by Pls#2816 on Dec 22, 2024, 9:30:28 AM
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" No way to filter things unfortunately as far as I could find. I watched the trade with live search anytime I was online and finally found a +3 one for 6 divs, unfortunately a Chinese trader bought it first and reposted it for 150. The best I could get my hands on was a +1 for 3 divs. I've since determined it must be a bug since I've gotten my totem skill up to level 40 and the tooltip dps changed. Here is a video displaying the bug: https://youtu.be/9ipV8A_qj_Q This video also shows us the peak for shockwave will be 40. The best that jewels (once fixed) or corrupted shockwave will do is open up gear options, which admittingly could be huge and allow derivative builds that leverage uniques in those slots. | |
" Very good. Much appreciation for the research. We could theoretically hit 40 by corrupting to a lvl 21 gem, but I agree that the existence of that jewel potentially relieves pressure on other gear slots (and corrupting my only lvl 20 6-link is too much for me right now)--great find! -O |
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i got a question regarding jewels:
is "Adds # to # Physical Damage to Attacks" really better then "# increased totem damage"? Waht r the best things u can get on ur jewels? (accept +1 melee since it is buggy) |
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I think weapon swapping is a disgusting mechanic.
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