What are the decisions behind destroying all the crafting systems in the past 10 years?

Dumbing the game and making it more console friendly. This game is a step backwards from PoE1 in almost every way

The crappy new gem system, only 2 flasks, simplified craft system, lack of mob density can all be explained by the fact this game was designed for console/controller usage.
Last edited by dylan33#3435 on Dec 11, 2024, 5:39:02 PM
"
Because GGG is the fun police and they fucking hate their audience. Every major decision about this game has been about sucking the life and fun out of it, all the while lining their pockets with poe1 player donations. They are catering to the new crowd in gaming who is obsessed with having as little abilities as possible in games. Look at the losers who police the skills casual players were using in Elden Ring. That is the crowd they have bent the knee to


ZZzZzzzZZzZZ
The main decision is they never wanted them in the first place, GGG hates player agency and you only get it through fighting them constantly to keep anything they accidentally put in as a one off league mechanic they never intended to keep

They have this constant fear of people "finishing" the game and quitting, but if people do so what? You quit the league and come back next time, that's the loop, if it takes 1 month or 2 months what's the difference really.
Last edited by j33bus#3399 on Dec 11, 2024, 7:52:39 PM

I believe the reason may be to make the crafting accessible to new players and to have a baseline to improve in the future. I would add it is the same for the passive tree

I did some atlas in poe v1.0 and I remember I didn't see a single exalted.

My point is that many of those systems will be added in the short future and the poe 1 experience will be very useful for that.

But I agree with you, just now the crafting feels barebones for experienced poe 1 players. It is EA so hopefully they will enrich it a bit by launch
"

I believe the reason may be to make the crafting accessible to new players and to have a baseline to improve in the future. I would add it is the same for the passive tree

I did some atlas in poe v1.0 and I remember I didn't see a single exalted.

My point is that many of those systems will be added in the short future and the poe 1 experience will be very useful for that.

But I agree with you, just now the crafting feels barebones for experienced poe 1 players. It is EA so hopefully they will enrich it a bit by launch


If they wanted it they would have kept ... something. Being patient isn't going to get anywhere, we need to constantly harp on it, which is how most of these mechanics got kept in the first place. If we just be patient and don't constantly bring it up it will not get added.
I actually really enjoy the way crafting is now. It's more streamlined and straightforward, less convoluted. Also gives more of a purpose to normal and magic items instead of just immediately disregarding them entirely after a certain point.

You're also comparing it to a game that had over 10 years of bloat and things added onto it. POE2 will have new things added as well over time.
Last edited by PinkRabite#7321 on Dec 12, 2024, 4:19:50 PM
You should really give them a chance to let this game have its own identity. If they copy/pasta the systems from PoE1 then the reason for the existence of this game becomes dubious at best.

This game NEEDS to deviate from PoE1, and crafting is just one of the many ways it absolutely should strive to set itself apart.
Last edited by iNSiPiD1#4826 on Dec 12, 2024, 4:18:52 PM
Have you not been paying attention?


The game barely has a crafting system in poe 1 anymore


At least it feels that way if you were crafting in 3.12 and 3.13. The game felt good even without harvest
Past 10 years? My dude, this is a brand new game. Poe1s garbage crafting is right over there.
"
I mean, it is Pre-release. I'm sure they will add a lot of things just like D4 did.

Release early, get that money for a beta model, and then finish the game during seasons.


6 months left. What they will do? they already doing bad decisions. For example was greate mechanic that currency drop in stacks.Like 3xchaos orb. Why they didnt copy at least this experience and improvement? If you playing long enough - poe 1 on release was also kinda bad.(some ppl may not agree with that),but a lot of players come to PoE in 3.0 ~ 3.1 (3 year after release).

The new gem system - its cool that you dont need to keep 4-5-6 link armor, but its sucks that you can use a) only 1 support b) you cant level up gem if game hard for you//its impossible to farm same loc couple times and get higher gem. c) a lot of support gems and mechanics got hard nerf. Unleash for example. Was 4 casts and 5 with mastery, now only 2 and all what you have is "frequency of seals". Spell echo was great cast speed support for self-casters - now its shit.or infernal witch - ascendancy nodes giving you idea that you have to be some sort of "life stacker" - 0 HP nodes in tree. What a great idea.

Like the problem not only they didnt learn on mistakes - they already done plenty of new mistakes.

To be "playable" game need couple years AT LEAST. Craft is also bullshit without scour. During the first 3 acts i got may be 2 white rings and i cannot craft them well, completely RNG or gold gamble. NPC also sell rings very rare.

Like the quantity of improvement that should be done are hilarious.

WASD and graphics are fine. Bring this to poe 1 and some new classes - will be great game again

Report Forum Post

Report Account:

Report Type

Additional Info