STOP WHINING ABOUT DIFFICULITY

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Doctahg#8591 wrote:
Personally I think the big problem with poe2 so far vs poe1 is it’s just not as fun, and if it’s not fun people go away.


They definitely need to make sure it's still fun. I like hard games but some of this is not very fun.
But it's not hard, it's just dull and boring. PoE1 was like driving a Ferrari while PoE2 is like driving moms station wagon. The core gameplay is the same, it's just slower, less complex, and most importantly, less exciting.

No movement speed skills

Any deaths result in repeating sections of the map which a random rare you didn't mouse over to read text might kill you meaning I gotta scan every pack. Idk why we removed the outlines and many of the rare mob enhancements are not visually indicated

Limited skill interactions compared to PoE1 and limited even further by them constantly nerfing builds from orbit

Campaign maps are oversized and annoying to navigate, mitigated now by a bit being able to TP to check points but really only in the event of back tracking

larger HP pools on mobs and bosses making it take longer to clear with bosses having more AOE spam to try to keep you dodge rolling vs attacking

Loot is laughably bad with almost nothing to get excited about

Nothing is hard when all it does is extend the time it takes to complete a task by 2x. Any boss difficulty is mitigated by dodge rolling in circles, where in PoE1, it was using movement skills, in circles.
Last edited by Necrotekk#4404 on Dec 13, 2024, 1:18:25 PM
no u?
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Obviously the fact this is early access also means some of the difficulty is overturned. Recognize that fact as well.


But also some is to easy like Ketzuli (temple of Kopec), i could legit facetank everything he threw at me with 73% fire res. The point is the desired level of difficulty is far from what PoE1 players want.

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