What happened to Chris Wilson?
I think there was a soft coup, though not by design, more dictated by events; good people do bad stuff and so on.
If his contract were terminated, surely you find evidence of that, somewhere. It's not there. Of course all of this is amenable, but all parties have to be willing. Jonathan is managing director, Mark moves to PoE 2, Chris returns as the managing director for all the programmers among the streameers. That way, Mark and Jonathan have their hands free and the cycle for PoE 1 can continue with hopefully two leagues a year. So many of you seem stuck in "we need a plan". I never understand what keeps you from "we need this plan". It's easy. [Removed by Support] Last edited by JC_GGG#0000 on Feb 19, 2025, 10:01:45 AM
|
![]() |
Damn, it's really joever. Sadge. And no official announcement, wth?...
Thank you for creating Path Of Exile Mr. Chris Wilson Last edited by Strickl3r#3809 on Feb 19, 2025, 3:46:07 PM
|
![]() |
" QFE! So now that we have PoE2, GGG needs to revert the nerfs to 'slow down' PoE1.
Never forget the great Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods. Bring back Fire Nova Mine! Enjoy Path of Nerfs Dos!! |
![]() |
" I have to say that the last month or so GGG has felt like a ship that suddenly lost its captain. Johnathan's news announcement takes on a whole new light if suddenly he's the one thrown into the top level decision making about what to do with POE1 and POE2 when it was Chris talking about "the plan" and not Johnathan. SO does the panic event announcement a few days later... (take on a new light) I feel like Chris would never have okayed the first "sorry not working on POE1 for a few months" announcement. Rewatch it... it feels rushed and emotional. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
![]() |
Chris wouldn't have pulled all people from PoE in the first place. It was probably one of the first big decisions Jonathan made as new CEO and so he felt the need to apologise.
One can only hope he learns from it and maybe takes some advice from his friend and former CEO. |
![]() |
I really feel this is true.
Its very easy to envision Johnathan wanting to go HAM on POE2, Chris reminding him of "the plan" and now we see a late January legal document a couple weeks after that filing we see Johnathan's short official news announcement which is so unlike normal GGG communication as to be literally the singular time they ever communicated like that. EDIT: it was 8 days after Chris' exit that they pissed off everyone wanting a POE1 league. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 19, 2025, 5:42:38 PM
|
![]() |
So Chris Wilson non existent in company.
Well it was expected and mostly everyone that looked into it a little knew it, supports that reddit "leak" even more , i guess Digital Extremes will be last bastion for me =). I believed in "The Vision" it wasn't perfect, but it had its charm, seems new vision is now just blurry mess cookie clicker for couple years. Wish you well Chris, was interesting till it lasted, i guess 2025 will be most wild one for GGG. |
![]() |
" no, gameloft nz being closed down in 2016 started the console and joystick developments. age and treachery will triumph over youth and skill!
| |
" you're (unfortunately) not the only one who doesn't understand that good games not easily give players what the want if you as a game dev want them to stick around. sure, you lose some players on the way cause they just give up cause they grew up being permanently gratified for every fart they did but you get gamers stick to your game. and that's what game companies want, a fanbase of gamers not shortterm players. age and treachery will triumph over youth and skill! Last edited by vio#1992 on Feb 19, 2025, 5:32:03 PM
| |
" ^^^THIS I can add that Johnathan also was very keen on Ruthless(as seemingly most of the older Dev's and Hrishi who is younger) and that anyone with half a brain can see that POE1's loot system is a dumpster fire. Of course POE2 needed to slow the loot spooge down some. Thats not to say I think they've got anything "nailed down" in 2. its a process and in EA/beta. Also the guy you quoted seems like yet another person who never played D2 "not a solid base for an ARPG" LOL. Clearly has little to no idea about why a game is good or bad. D2 is so much more like Ruthless/POE2 than it is like POE1 bench mode, I can't even begin to comprehend their viewpoint. Hell the main reasons I like POE2 so much more than POE1button is the loot system is so much more reasonable. (again needs dailing in but the basics are there) Not for the first time I'd like to point out: everyone who hates "the vision" why are you all here playing POE1 or 2 or both and not off playing the 100% free of any vision Diablo 4? Your perfect low friction, minimal "vision" game exists already... but for some reason you're here. And I bet you don't have a clue why that is. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 19, 2025, 5:54:25 PM
|
![]() |