What happened to Chris Wilson?

I think there was a soft coup, though not by design, more dictated by events; good people do bad stuff and so on.
If his contract were terminated, surely you find evidence of that, somewhere. It's not there.

Of course all of this is amenable, but all parties have to be willing. Jonathan is managing director, Mark moves to PoE 2, Chris returns as the managing director for all the programmers among the streameers. That way, Mark and Jonathan have their hands free and the cycle for PoE 1 can continue with hopefully two leagues a year.
So many of you seem stuck in "we need a plan". I never understand what keeps you from "we need this plan". It's easy. [Removed by Support]
Last edited by JC_GGG#0000 on Feb 19, 2025, 10:01:45 AM
Damn, it's really joever. Sadge. And no official announcement, wth?...

Thank you for creating Path Of Exile Mr. Chris Wilson
Last edited by Strickl3r#3809 on Feb 19, 2025, 3:46:07 PM
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exsea#1724 wrote:
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H3rB1985#0551 wrote:


Which spirit? When Chris decided to nuke Exalts and swapped to Divines? That spirit when he basically stated that he doesn't care about the players?

Nothing changed, either with or without Chris. Leagues always have been hits and miss.


paraphrasing his response to standard players who lost a huge amount of value due to the switch

"you should have diversified your investment".

i used to love the guy until he said that with a seemingly tongue in cheek attitude.

on adjacent topic. i was one of GGG's defenders who kept defending them, whenever people kept saying "GGG promised that poe2 would not affect poe1" i kept telling them. no, you're misremembering. this is what ggg said about ruthless NOT poe2 v poe1.

in fact i challenged people to find me proof of when GGG actually ever said that. and many have tried but failed. every clip people posted was of GGG carefully wording their statements saying something along the lines of "GGG will support POE1 as much as possible" without actually stating that.

then one fine day after being smug and pointing this out to people again, feeling confident that i m right and everyone else is wrong. someone actually gave proof.

in the clip, its chris, who actually says this. omfg lols

i've been wrong all the while. all this because of chris's promise.

in any case, despite me being not happy with him. i do understand and appreciate that he's candid with his responses. not everyone can stand infront of a mic and talk. but i would appreciate it more if more care was given to standard.

there were ways GGG could have helped standard players out.

they could have made standard only npcs such as perandus npc which could be rerolled at a cost. kept navali inside with easier ways to reroll all prophecies. an npc that sells divines for exalts and vice versa. kept alt quality gems as legacy gems. retained cluster passive nodes as legacy while introducing newer ones to replace the legacy ones on newer jewels.

but no. fuck standard.

and most of you temp loving poe1 players didnt give a flying fuck about standard. now that poe1 temp league is sidelined, suddenly you guys are all concerned.

asking for chris? chris was at the helm when standard got recklessly disrespected.

first time? meme.gif


QFE!
So now that we have PoE2, GGG needs to revert the nerfs to 'slow down' PoE1.

Never forget the great Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods. Bring back Fire Nova Mine!

Enjoy Path of Nerfs Dos!!
"
I think there was a soft coup, though not by design, more dictated by events; good people do bad stuff and so on.
If his contract were terminated, surely you find evidence of that, somewhere. It's not there.

Of course all of this is amenable, but all parties have to be willing. Jonathan is managing director, Mark moves to PoE 2, Chris returns as the managing director for all the programmers among the streameers. That way, Mark and Jonathan have their hands free and the cycle for PoE 1 can continue with hopefully two leagues a year.
So many of you seem stuck in "we need a plan". I never understand what keeps you from "we need this plan". It's easy. [Removed by Support]


I have to say that the last month or so GGG has felt like a ship that suddenly lost its captain.

Johnathan's news announcement takes on a whole new light if suddenly he's the one thrown into the top level decision making about what to do with POE1 and POE2 when it was Chris talking about "the plan" and not Johnathan.

SO does the panic event announcement a few days later... (take on a new light)

I feel like Chris would never have okayed the first "sorry not working on POE1 for a few months" announcement.

Rewatch it... it feels rushed and emotional.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Chris wouldn't have pulled all people from PoE in the first place. It was probably one of the first big decisions Jonathan made as new CEO and so he felt the need to apologise.

One can only hope he learns from it and maybe takes some advice from his friend and former CEO.
I really feel this is true.

Its very easy to envision Johnathan wanting to go HAM on POE2, Chris reminding him of "the plan" and now we see a late January legal document a couple weeks after that filing we see Johnathan's short official news announcement which is so unlike normal GGG communication as to be literally the singular time they ever communicated like that.

EDIT: it was 8 days after Chris' exit that they pissed off everyone wanting a POE1 league.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Feb 19, 2025, 5:42:38 PM
So Chris Wilson non existent in company.
Well it was expected and mostly everyone that looked into it a little knew it, supports that reddit "leak" even more , i guess Digital Extremes will be last bastion for me =).
I believed in "The Vision" it wasn't perfect, but it had its charm, seems new vision is now just blurry mess cookie clicker for couple years.

Wish you well Chris, was interesting till it lasted, i guess 2025 will be most wild one for GGG.
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Tencent is turning the poe into mobile garbage.

no, gameloft nz being closed down in 2016 started the console and joystick developments.
age and treachery will triumph over youth and skill!
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Guys, i dont wanna disturb worshipping Chris, but...
Am i the only one witnessing that PoE2 is EXACTLY the game Chris Wilson's dream of 'Ruthless' was all about? It's the EXACT copy of Ruthless 2 years ago, with it's insane punishment, casino crafting and git gud arenas.

Not a single mentally intact businessman would EVER call poe2's base concept a solid foundation for an arpg supporting f2p seasonal restarts. The campaign is of exhausting length, the missing loot is demotivating, the casino crafting is demotivating, the insane exp punishment is demotivating, the 1-death-per-map is demotivating, the skill tree doesn't have depth that could be motivating, the walking distances are demotivating.

Everyone can critizise Tencent, but for one thing: they DO know how to make money. And all the stuff above is not a way to make money, it's the complete opposite: a game that will fail as a seasonal installment with so much demotivational content. It's Chris Wilson's ruthless vision. I doubt even at GGG there has EVER been a single employee agreeing to this direction. Chris Wilson was OBSESSED by this idea, you can read about it anywhere, he was ready to DIE on that hill, even if this direction will ruin the game.

And now, two years later, despite of all the community's disagreement regarding his ruthless vision back then, a company famous for making money is settling on this pure insanity of an arpg idea? Really? Although nobody (and i bet even at GGG: nobody) will call this a solid vision ensuring longterm retention for PoE2? I don't know guys, but it seems to me PoE2 is ALL about Chris Wilson still influencing, still stubbornly ignoring the fact that his vision will not work. It seems to me, that he is still the only person fighting to die on that hill for a vision nobody wants. And it seems to me, he's clearly in position to push PoE2 into this direction, no matter the costs.

I can not see a company with rational eonomic incentives would in any way ever accept such a mess of direction.


you're (unfortunately) not the only one who doesn't understand that good games not easily give players what the want if you as a game dev want them to stick around.

sure, you lose some players on the way cause they just give up cause they grew up being permanently gratified for every fart they did but you get gamers stick to your game.

and that's what game companies want, a fanbase of gamers not shortterm players.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Feb 19, 2025, 5:32:03 PM
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vio#1992 wrote:

you're (unfortunately) not the only one who doesn't understand that good games not easily give players what the want if you as a game dev want them to stick around.

sure, you lose some players on the way cause they just give up cause they grew up being permanently gratified for every fart they did but you get gamers stick to your game.

and that's what game companies want, a fanbase of gamers not shortterm players.


^^^THIS

I can add that Johnathan also was very keen on Ruthless(as seemingly most of the older Dev's and Hrishi who is younger) and that anyone with half a brain can see that POE1's loot system is a dumpster fire.

Of course POE2 needed to slow the loot spooge down some.

Thats not to say I think they've got anything "nailed down" in 2. its a process and in EA/beta.

Also the guy you quoted seems like yet another person who never played D2 "not a solid base for an ARPG" LOL. Clearly has little to no idea about why a game is good or bad. D2 is so much more like Ruthless/POE2 than it is like POE1 bench mode, I can't even begin to comprehend their viewpoint. Hell the main reasons I like POE2 so much more than POE1button is the loot system is so much more reasonable. (again needs dailing in but the basics are there)

Not for the first time I'd like to point out:

everyone who hates "the vision" why are you all here playing POE1 or 2 or both and not off playing the 100% free of any vision Diablo 4?

Your perfect low friction, minimal "vision" game exists already... but for some reason you're here. And I bet you don't have a clue why that is.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Feb 19, 2025, 5:54:25 PM

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